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[Release] Some Airdrop Meshes

☆Dying Dawn☆
Joined
Jan 30, 2012
Messages
971
Reaction score
727
Hello i'm here to share my old airdrop skins for who want it well I'll not use it anymore so instead deleted i'll share with you guys
12 - [Release] Some Airdrop Meshes - RaGEZONE Forums 15 - [Release] Some Airdrop Meshes - RaGEZONE Forums 13 - [Release] Some Airdrop Meshes - RaGEZONE Forums 16.JPG - [Release] Some Airdrop Meshes - RaGEZONE Forums 14 - [Release] Some Airdrop Meshes - RaGEZONE Forums

Easy random airdrop skin code with 'switch by random'

find this in obj_DroppedItem.cpp
Code:
else if(m_Item.itemID == 'ARDR')

look for the cpmeshname and make it like this
Code:
switch(u_random(6)) 
{
case 0:
cpMeshName = "Data\\ObjectsDepot\\container\\2_Container_airdrop.sco";
break;
case 1:
cpMeshName = "Data\\ObjectsDepot\\container\\4_container_airdrop.sco";
break;
case 2:
cpMeshName = "Data\\ObjectsDepot\\container\\5_container_airdrop.sco";
break;
case 3:
cpMeshName = "Data\\ObjectsDepot\\container\\container_airdrop.sco";
break;
case 4:
cpMeshName = "Data\\ObjectsDepot\\container\\DroppedAir.sco";
break;
case 5:
cpMeshName = "Data\\ObjectsDepot\\container\\PaledAirdrop.sco";
break;
}

 

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Last edited:
☆Dying Dawn☆
Joined
Jan 30, 2012
Messages
971
Reaction score
727
Re: [Release] Some Airdrop Mesh

you're welcome :3
well I made 3 and bought the others 2 box mesh a long time ago
 
Joined
Apr 23, 2013
Messages
1,172
Reaction score
1,797
Re: [Release] Some Airdrop Mesh

you're welcome :3
well I made 3 and bought the others 2 box mesh a long time ago

Thank you for being honest:}
I just wanted to know, because there was a guy wanting to sell me these same files, and I thought this was not him property and it was going to be bad for me. But anyway, thank you.
(bad eng sorry)
 
Newbie Spellweaver
Joined
Nov 27, 2013
Messages
13
Reaction score
2
Re: [Release] Some Airdrop Mesh

whyyyyyyyyyy would u do this :# now Ducking all emulators got this and thailand people :#
 
☆Dying Dawn☆
Joined
Jan 30, 2012
Messages
971
Reaction score
727
Re: [Release] Some Airdrop Mesh

well i'm not doing this for money or fame I just want the community can grow up a little so no matter how many leechers from thai can be here, some ppl here deserve many things
 
Last edited:
Junior Spellweaver
Joined
Apr 3, 2014
Messages
135
Reaction score
23
Re: [Release] Some Airdrop Mesh

good action guy, we need people like this
 
Newbie Spellweaver
Joined
Mar 7, 2017
Messages
36
Reaction score
13
Hello i'm here to share my old airdrop skins for who want it well I'll not use it anymore so instead deleted i'll share with you guys
View attachment 158665View attachment 158668View attachment 158666View attachment 158669View attachment 158667

Easy random airdrop skin code with 'switch by random'

find this in obj_DroppedItem.cpp
Code:
else if(m_Item.itemID == 'ARDR')

look for the cpmeshname and make it like this
Code:
switch(u_random(6)) 
{
case 0:
cpMeshName = "Data\\ObjectsDepot\\container\\2_Container_airdrop.sco";
break;
case 1:
cpMeshName = "Data\\ObjectsDepot\\container\\4_container_airdrop.sco";
break;
case 2:
cpMeshName = "Data\\ObjectsDepot\\container\\5_container_airdrop.sco";
break;
case 3:
cpMeshName = "Data\\ObjectsDepot\\container\\container_airdrop.sco";
break;
case 4:
cpMeshName = "Data\\ObjectsDepot\\container\\DroppedAir.sco";
break;
case 5:
cpMeshName = "Data\\ObjectsDepot\\container\\PaledAirdrop.sco";
break;
}


I made an animation for Airdrop where do I need to enter it?
 
Newbie Spellweaver
Joined
Mar 7, 2017
Messages
36
Reaction score
13
Hello i'm here to share my old airdrop skins for who want it well I'll not use it anymore so instead deleted i'll share with you guys
View attachment 158665View attachment 158668View attachment 158666View attachment 158669View attachment 158667

Easy random airdrop skin code with 'switch by random'

find this in obj_DroppedItem.cpp
Code:
else if(m_Item.itemID == 'ARDR')

look for the cpmeshname and make it like this
Code:
switch(u_random(6)) 
{
case 0:
cpMeshName = "Data\\ObjectsDepot\\container\\2_Container_airdrop.sco";
break;
case 1:
cpMeshName = "Data\\ObjectsDepot\\container\\4_container_airdrop.sco";
break;
case 2:
cpMeshName = "Data\\ObjectsDepot\\container\\5_container_airdrop.sco";
break;
case 3:
cpMeshName = "Data\\ObjectsDepot\\container\\container_airdrop.sco";
break;
case 4:
cpMeshName = "Data\\ObjectsDepot\\container\\DroppedAir.sco";
break;
case 5:
cpMeshName = "Data\\ObjectsDepot\\container\\PaledAirdrop.sco";
break;
}
I made an animation for Airdrop where do I need to enter it?
 
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