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[Release] Tera Live Packet Sniffer

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nice.. thanks a lot.. tagyourit^^

works like a charm...
didnt know thats so easy with CE
tryed days with olydbg till i found a way... but never had such good values...^^



here is a liddle modification...of the dll
outputs 2 files .. dec and hex + revision to c:\
change it if you need..

 
Newbie Spellweaver
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Just made a update for the packet viewer to use the a file generated by the opcode DLL.

Link:
Also pushed the update to github,
 
Founder of EvilSource
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can i get the 30.09 exe to make a sig for updateing to new game :)



0x191DD80 = 30.11.02



//OpCodeAdress TERA CLIENT 30.11.02
string OpCodeVersion = "301102";
DWORD GetOpCodeNameAddress = 0x191DD80;



updare + code + idb + exe
 
Blade & Soul Eldoria Developer
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i dont understand one thing if you can tell me what i doing worng its be great
i play at Tera NA i turn the cheat engine choose the tera client while i am play going to memory viewer searching for I_TELEPORT and he say nothing found
 
Newbie Spellweaver
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Can you add loading servers list from xml config? Like:

PHP:
<Servers>
	<String>
		<id>[EU] Hasmina</id>
		<ip>79.110.94.213</ip>
		<port>11000</port>
	</String>
	<String>
		<id>[RU] Arun</id>
		<ip>91.225.237.5</ip>
		<port>7801</port>
	</String>
</Servers>
 
Last edited:
Newbie Spellweaver
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btw : useless part of code

PHP:
        public byte[] ServerKey1 = Utils.Random128Key();
        public byte[] ServerKey2 = Utils.Random128Key();

replace on

PHP:
        public byte[] ServerKey1 = new byte[128];
        public byte[] ServerKey2 = new byte[128];

because ServerKey1 and ServerKey2 filled anyway from
PHP:
public bool ProcessServerData()
 
Newbie Spellweaver
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Updated the code on Github with these two things. That xml loading thing is maybe coming tomorrow ;)
 
Newbie Spellweaver
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Here collected ip's :
v1 -

Also after ip could be added tag for loading individual opcode list for each regions.
v2 -

:)
 
Last edited:
Newbie Spellweaver
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Pushed some Updates on Github today, including the xml serverlist. I didn't include seperate opcode files for diffrent regions as I want it as simple as possible. You need to do that manually ^^

Complied version v4:
 
Newbie Spellweaver
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I didn't include seperate opcode files for diffrent regions as I want it as simple as possible. You need to do that manually ^^
Cmon, It is not so hard :) .

Thanks for update :)

-----

Well, seems does not work for me

My actions :

1) Started Sniff
2) Set adapter and server
3) Started game

PS: WinPcap installed. OS Win7 x64

eBIQBrI - [Release] Tera Live Packet Sniffer - RaGEZONE Forums


Any ideas? :/:
 

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Last edited:
Newbie Spellweaver
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Cmon, It is not so hard :) .

Thanks for update :)

-----

Well, seems does not work for me

My actions :

1) Started Sniff
2) Set adapter and server
3) Started game

PS: WinPcap installed. OS Win7 x64

eBIQBrI - [Release] Tera Live Packet Sniffer - RaGEZONE Forums


Any ideas? :/:

Is this a wireless adapter? Then maybe winpcap is not working. Can you see your network traffic with wireshack?
 

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Newbie Spellweaver
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Is this a wireless adapter?
Nope

Then maybe winpcap is not working.
Winpcap works fine because i see trafic in my sniff on cpp

Can you see your network traffic with wireshack?
Wireshark works fine too

-----

Hmmm.. Really funny but demos from SharpPcap and Pcap.Net does not work with any filters.

SharpPcap demo:

with filter "ip and tcp" (also i tried different variants but without results) - no trafic ->
without filter - there is traffic ->

I do not understand what's wrong. CPP versions works without any problems. WTF!? :?:
 
Newbie Spellweaver
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I really have no clue what could be wrong. It's really strange what is happening there. The host filter is also not working or?
 
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