- Joined
- Dec 2, 2012
- Messages
- 146
- Reaction score
- 24
where you make a mistake
ı don't know
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where you make a mistake
how to change the text or remove it?
Thanks go to FairFight topic help methis is the anti hack dll is the same used in the Codex anticheat released in ragezone.
re-made from MU > WarZ
http://forum.ragezone.com/f508/codex-v5-source-code-1066322/
Scan types
- D-Scan - Entrypoint + 16 hex Dump scan
- H-Scan - Heuristic scan (Bad Words)
- HNC-Scan - Heuristic Non-case sensitive scan (Bad Words)
- WN-Scan - Window Title scan
- CN-Scan - Classe window scan
- PID-Scan - Process ID scan
- AK-Scan - Protect anti-hack from thread kill process by thread count
- IT-Scan - Protect inject code by thread count
- I-Scan - Protect from dll inject
- S-Scan - Detect game speed acelleration
- HT-Scan - protect from generic Hide Tolls like Cheat engine, Hide Tollz, etc.
- CRC-Scan - CRC files scan
- L-Scan - Launcher alwais ON
- FN-Scan - File name Scan:
Thanks go to FairFight topic help me
Hello @obamabf2
I buy a crate in the market.
I drop to the ground to give a friend and I crash with this error.
How I can add the model of the fund?
For example put a wooden crate when she and the ground. (Since the loot)
how can i disable anti cheat. I dont wanna use that.
Go in WinMain.cpp and search LoadLibraryA.
Search Dll Anticheat en Comment the line and rebuild !
someone know about this graphic issue?
someone know about this graphic issue?
<exclude mask="tga"/>
<build>
<output dir="build\data"/>
<cdn url="http://127.0.0.1/wz/data/"/>
<!-- set base archive for incremental update -->
<base file="build\data\wz64150615"/>
<!-- include EULA file -->
<include mask="eula-en.htm"/>
<include mask="eula-en.rtf"/>
<!-- excludes for this package files (just in case they was created in this dir -->
<exclude mask="WO*_*.bin"/>
<!-- exclude server data from map folders -->
<exclude mask="*ServerData.xml"/>
<exclude mask="*Missions.xml"/>
<exclude mask="*navigation\autodesk\*"/>
<!-- excludes for debug files -->
<exclude mask="*.txt"/>
<exclude mask="*.pdb"/>
<exclude mask="*.exp"/>
<exclude mask="*.lib"/>
<exclude mask="*.bat"/>
<exclude mask="*.vmp"/>
<exclude mask="fmodexL.dll"/>
<exclude mask="fmod_event_netL.dll"/>
<exclude mask="fmod_eventL.dll"/>
<!--exclude mask="GBClient.dll"/-->
<exclude mask="GBClientD.dll"/>
<exclude mask="PhysX3PROFILE_x86.dll"/>
<exclude mask="PhysX3CHECKED_x86.dll"/>
<exclude mask="PhysX3CookingCHECKED_x86.dll"/>
<exclude mask="PhysX3CookingPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3GpuCHECKED_x86.dll"/>
<exclude mask="PhysX3GpuPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonPROFILE_x86.dll"/>
<exclude mask="PhysX3CommonCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematic_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicCHECKED_x86.dll"/>
<exclude mask="PhysX3CharacterKinematicPROFILE_x86.dll"/>
<exclude mask="APEX_Common_Legacy_x86.dll"/>
<exclude mask="APEX_Common_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Common_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_Legacy_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Destructible_LegacyPROFILE_x86.dll"/>
<exclude mask="APEX_Destructible_x86.dll"/>
<exclude mask="APEX_DestructibleCHECKED_x86.dll"/>
<exclude mask="APEX_DestructiblePROFILE_x86.dll"/>
<exclude mask="APEX_Framework_Legacy_x86.dll"/>
<exclude mask="APEX_Framework_LegacyCHECKED_x86.dll"/>
<exclude mask="APEX_Framework_LegacyPROFILE_x86.dll"/>
<exclude mask="ApexFramework_x86.dll"/>
<exclude mask="ApexFrameworkCHECKED_x86.dll"/>
<exclude mask="ApexFrameworkPROFILE_x86.dll"/>
<exclude mask="VMProtectSDK32.dll"/>
<exclude mask="NavGenLauncher\*"/>
<!-- excludes for PS3 files -->
<exclude mask="*.sc3"/>
<exclude mask="MAT-SPLAT_PS3.DDS"/>
<!-- old physics files -->
<exclude mask="*.mphx"/>
<exclude mask="*.cphx"/>
<!-- no longer needed. baked into scb -->
<exclude mask="*.wgt"/>
<!-- excludes for other binaries -->
<exclude mask="Studio*.*"/>
<exclude mask="FriendsServer.*"/>
<exclude mask="MasterServer.*"/>
<exclude mask="WZ_GameServer.*"/>
<exclude mask="SupervisorServer.*"/>
<exclude mask="ts3server_win32.dll"/>
<exclude mask="licensekey.dat"/>
<exclude mask="RSBuild.*"/>
<exclude mask="RSUpdate.*"/>
<exclude mask="WZAdmin.*"/>
<exclude mask="*.log"/>
<exclude mask="*.suo"/>
<exclude mask="*.bat"/>
<!--exclude mask="*.tga"/-->
<exclude mask="gameSettings.ini"/>
<exclude mask="local.ini"/>
<exclude mask="windows_error_report_mapping.xml"/>
<exclude mask="serverkey.dat"/>
<exclude mask="Data\LangPack\LangPackFixer.exe"/>
<!-- punkbuster, install file must be included -->
<exclude mask="pb\*"/>
<include mask="pb\pbsvc_zombie.exe"/>
<!-- excludes for build directories -->
<exclude mask="NavGenLauncher"/>
<exclude mask="1"/>
<exclude mask="build"/>
<exclude mask="logs"/>
<exclude mask="logss"/>
<exclude mask="logsv"/>
<exclude mask="logms"/>
<exclude mask="Reports"/>
<exclude mask="data\shaders\DX9_P1"/>
<exclude mask="data\shaders\TEXTURE\CCLUt3D\External"/>
<exclude mask="data\sounds\raw"/>
<exclude mask="data\Editor\PreviewCache"/>
<exclude mask="data\tests"/>
<exclude mask="data\TerrainData\Heightmaps"/>
<exclude mask="data\TerrainData\Materials\Survival_Map"/>
<exclude mask="Data\Grass\Tint_Survival_01.dds"/>
<exclude mask="data\Water\WavesGenerator.exe"/>
<!-- explude objects depot -->
<exclude mask="data\ObjectsDepot\GAMEPLAY"/>
<exclude mask="data\ObjectsDepot\Editor"/>
<exclude mask="data\ObjectsDepot\Engine_Features"/>
<exclude mask="data\ObjectsDepot\SS_Buildings"/>
<!-- exlude levels -->
<exclude mask="levels\WorkInProgress"/>
</build>