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[Release] zTeam Season 6 EP3 + Source

Skilled Illusionist
Joined
Jul 26, 2014
Messages
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Hello all,
i will inform you with little information and wanted to share you something that i have

so what will has in this release are server files + source code
zTeam will no longer support this version so they will not work anymore with this.
So i release the information here

If you like say Thanks.
//////////////////////////////////// Old ////////////////////////////
Source codes:

Client :

Server Files :

DB 2000 :
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
pass: z-team.pro
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

Update 1:
- Rebuilded Source Code GS
- No Errors In Database
- Converted DB for SQL 2000 , 2008
- Configurated Files
- New StartUp Server Easy Way
- BackDoor Removed
- Custom Wings Enabled

Server Files Update 1:


Update 2:
- Added Wings Level 4 Support
- Double Goer Event Fix
- Pets Fix
- Client Support Wings Level 4
- Client mini bugs fixed
- Client gates corrected
- GameServer Updated
- GameServer Reset Limit Fixed
- Reset Command / Options Fixed
- Commands Rebuilded and Fixed
- Item.txt Rebuilded

Update 3:
- Added missing files Server/Custom
- Added fix for items
- Added Sphere Server / Cliend Side
- Added DL fixes
- Added Pet Fixes
- Dataserver fixed
- Mix Jewels Fix
- Double Goer Fixed
- Elf Summon Fix
- /give15bless Fix
- Drop Zero Money Fix
- JewelOfHarmony Fix
- Aliennation Added
- BalanceSystem Added
- ItemDropBlock Added
- New ItemDropEx Added
- MonsterSpawner Added
- Custom Wings Mix Added
- New Client Close Added
- /openware Added

Update 4:
- Fixed Messages
- Fixed Item Options
- Fixed Chaos Machine Mixes
- Some other errors and more..

Server Files Update 5:


Client Patch Update 4:


Source Files Old:


Client Full:


Setup Guide:
1. Open Server>Tools>Encoder
2. Open Common.txt
3. Edit your IP , save file
4. Drag the file Common.txt to Econder.exe
5. Copy Common.z to Client>data>custom

SQL:
Code:
USE MUONLINE
GO
ALTER TABLE Character ADD COLUMN OFFTrade INT NULL
GO
ALTER TABLE Character  ADD COLUMN GrandReset INT NULL
GO
UPDATE Character SET Offtrade = 0, GrandReset = 0

Th3AnG3L - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums

Th3AnG3L - [Release] zTeam Season 6 EP3 + Source - RaGEZONE Forums


Changelog:
Code:
[FixMe]
1> Need delete old period system and include it to periodex system
1> Need finish CashShop
1> Need add all items effects (cashshop rings and etc)
1> Try Attack In Not Attack Area error when using 265 (Dragon Slasher) & 262 (Chain Drive) skills
1> Need check all calls to gObjRemoveBuffEffect
1> ResistanceCheck -> decompile


[20.01.2013]
1> [stafx.h] Added define 'SEASON6DOT3_ENG'
1> Deleted SEASON5DOT2_JPN, all changes undefined
1> Changed XOR32 keys
1> More test changes in DSProtocol, user and etc
1> [JewelMixSystem.cpp] Fixed item delete in ::MixJewel
1> [JewelMixSystem.cpp] New mix system finished, 99% decompiled from 6.2 THA


[21.01.2013]
1> Finished 'ExpandedInventory' and 'ExpandedWarehouse' systems, defined in <EXPINV>


[22.01.2013]
1> [zzzitem.h] define <MAX_TYPE_PLAYER> changed from 6 to 7, added MONK


1> [zzzitem.cpp] <OpenItemScript> Updated, added MONK class read for item script
1> [protocol.cpp] <PChatProc> Gens chat added, decompiled from 6.2 THA, but without exdb function
1> Deleted ExpandedInventory' and 'ExpandedWarehouse' systems, becoz are bugged, need start from null again


[23.01.2013]
1> [ItemSeedSphere.cpp] Fully decompiled from 1.01.00, all names are original


[27.01.2013]
1> [GameMain.cpp] <GameMainInit> Changed map loading to 1.01.00
1> Max magic size changed to 150 (450) by 1.01.00
1> Many changes with some skills check for RF


[29.01.2013]
1> [ObjUseSkill.cpp] Added 7 new functions to class, <SkillCharge> & <SkillMonkBuff> fully decompiled from 1.01.00
1> [ObjUseSkill.cpp] <EnableSkill> changed, added RF skills (no master>
1> [ObjUseSkill.cpp] <UseSkill> changed, added new cases for RF & doppelganger (1.01.00)
1> [ObjUseSkill.cpp] <RunningSkill> changed, added new casses for RF (1.01.00)
1> [ObjUseSkill.cpp] Changed 1 function name to original (SkillAreaMonsterAttack)
1> [ObjUseSkill.cpp] <SkillEvilMonster> (90%), <SkillMonkBarrageJustOneTarget> (100%) decompiled
1> [ObjAttack.cpp] <Attack> Changed (+2 new arguments) by 1.01.00
1> [protocol.cpp] Added new cases 0x4A & 0x4B for RF attacks
1> [protocol.cpp] Added 3 new functions <GCMonkMagicAttack> (0%), <GCMonkDarkSideTargetSelect> (60%), <GCMonkMagicAttackNumberSend> (95%) by 1.01.00


[06.02.2013]
1> [ObjUseSkill.cpp] Finished <SkillMonkBuffApplyParty>, <SkillMonkBarrageJustOneTarget>, <SkillMonkDarkSideGetTargetIndex> (all decompiled from 1.01.00 by eRRoR, thanks)
1> [Attack.cpp] Finished <CObjAttack::Attack> (decompiled from 1.01.00, but for temp master elements are commented, thanks for eRRoR again)
1> Added "Base" folder by 1.01.00 with some test templates for new libs
1> Added "Lua" folder with lua lib and files for MuLua
1> Added LuaFun / LuaSample / MuLua cpp & h files fully decompiled from 1.01.00
1> Added WinConsole, fully decompiled from 1.01.00
1> [LogProc.cpp] Updated, added some new functions from 1.01.00 (all done)
1> [StdAfx.h] Added lua51.lib load
1> Added MonsterRegenSystem, fully decompiled from 1.01.00
1> Added MonsterStatCalc, fully decompiled from 1.01.00
1> [user.h] Added MASTERLEVEL_PASSIVE_SKILL_OPTION struct (98% decompiled) & defined in OBJECTSTUCT by m_MPSkillOpt
1> [zzzitem.cpp] Fully decompiled from 1.01.00, Period argument on Convert defined in "TEMP_PERIOD_VAR" for temp


[09.02.2013]
1> All BuffSystem decompiled from 1.01.00, all names are original


[12.02.2013]
1> Added lua NpcTalk extension (LuaNPC) + some classes to work with lua scripts


[13.02.2013]
1> Added lua MonsterDie extension (LuaMonsterDie)


[16.02.2013]
1> Expanded inventory fully complete, one by one from 1.01.00 (decompiled)
1> [user.cpp] Added <CheckOutOfWarehouse>, <WarehouseExtentCheck> (fully decompiled from 1.01.00)
1> Expanded warehouse fully complete, one by one from 1.01.00 (decompiled)
1> Added <PeriodItemEx> system, fully decompiled from 1.01.00, need refenses for "TEMP_PERIOD_VAR" define and add data to DB & DS
1> More fixes with RF, all move gates are work normaly for now


[17.02.2013]
1> Added TemporaryUserManager (for now only to PartySystem), 95% decompiled from 1.01.00 (5% for defines on etc files =D)
1> [prodef.h], [protocol.cpp], etc - increased max chat len from 60 to 89 for GMO 6.3 (SEASON6DOT3_ENG)
1> ImperialGuardian / ImperialGuardianRewardExp / EventDungeonItemBag fully finished, decompiled from 1.01.00
1> Fixed all warp / map attr / gate bugs with ImperialGuardian


[18.02.2013]
1> [MasterLevelSystem.cpp] Fully decompiled from 1.01.00 (All names are original), need include
1> [MasterLevelSystem.cpp] Finished, but need uncomment some calls after complete SkillSystem and etc
1> [ItemBag.cpp] Compared with 1.01.00 - All OK


[22.02.2013]
1> [ProbabilityItemBag.cpp] Complete for 1.01.00, but need test, bcz don't sure on 100%
1> [protocol.cpp] <CGItemDropRequest> Complete for 1.01.00, but need test too)
1> [Event.cpp] Added 6 new functions from 1.01.00 for new itembags
1> [GameMain.cpp] <LoadItemBag> Added new boxes, but need recheck all after luckysystem and etc. blya
1> [Event.cpp] <GMPresentBoxItemBagOpen> Fixed box open (X / Y)
1> [GensSystem.cpp] <CalGensClass> Fixed class calculation for Super Knight
1> [GensSystem.cpp] Gens Reward system are finished
1> Monk wings & mini wings complete (exception: 005A43CB, 00665F52)
1> [GensSystem] Remaded RankingUpdater, included to zDataServer timer
1> [JewelOfHarmonySystem.cpp] Checked for 1.01.00
1> [protocol.cpp] <CGInventoryItemMove> OK, <CGItemGetRequest> ~OK (without doppel) for 1.01.00
1> [user.cpp] <DbItemSetInByte> OK for 1.01.00
1> [user.cpp] <gObjInventoryMoveItem> OK for 1.01.00
1> [protocol.cpp] <CGChaosBoxItemMixButtonClick> OK for 1.01.00
1> [MixSystem.h] Class struct, enum CHAOS_TYPE and positions are finished, decompiled from 1.01.00
1> [MixSystem.cpp] <EventDungeonKeyItemMix>, <GoldenNSilverBoxMix> fully decompiled from 1.01.00
1> [QuestInfo.cpp] Added Monk reader


[26.02.2013]
1> [MUHelper.cpp] Complete, but for now without data save in db


[08.03.2013]
1> [protocol.cpp] <GCMonkDarkSideTargetSelect> decompiled from 1.01.00
1> [protocol.cpp] <GCMonkMagicAttack> decompiled from 1.01.00


[09.03.2013]
1> [MixSystem.cpp] Revised for 1.01.00, added new wings support
1> [BloodCastle.cpp] Decompiled 5 new functions, fixed 4 names & added 1 new m_BridgeData var by 1.01.00
1> [TemporaryUserManager.cpp] <ResumeBloodCastle> decompiled from 1.01.00
1> [SetItemOption.cpp] Decompiled <LuckyItemGenSetOption> 1.01.00


[10.03.2013]
1> [LuckyItem.cpp] Class fully decompiled from 1.01.00
1> [LuckyItem.cpp] Class included to project (all calls compared, exeption 2 calls from monster class)


[11.03.2013]
1> [protocol.cpp] <CGInventoryItemMove> fixed for LuckyItem mixes
1> [LuckyItem.cpp] More fixes


[09.04.2013]
1> [ObjBaseAttack.cpp] Revised all function for 1.01.00, added byBarrageCOunt in MissChecks
1> [ObjBaseAttack.cpp] Fixed RF pvp attack
1> [user.cpp] <gObjMagicAdd> fixed RF skill icons after reading (last argument BYTE -> short by 1.01.00)
1> [logproc.cpp] Log system from 1.01.00 disabled, down to 1.00.90 (temp, bad decompilition)
1> Fixed RF weapon skill add (gObjWeaponMagicAdd call with BYTE to WORD)


[10.04.2013]
1> New socket system fully included to GS (1.01.00 / 1.00.93 decompilition)
1> [ItemSocketOptionSystem.cpp] Fixed mistakes with -1 / -2 values
1> All monster configuration removed in "Monster\\" folder
1> All shop configuration removed in "Shop\\" folder
1> Removed "TEMP_PERIOD_VAR" (exept: CashShop.cpp), all varibles added


[11.04.2013]
1> [zzzitem.cpp] Compared all calls for PeriodItem functions by 1.01.00
1> [zzzitem.cpp] <BufferItemtoConvert3> fixed 28 option up
1> [zzzitem.cpp] <ItemByteConvert> fixed m_PeriodItemOption flag send
1> [PeriodItemEx.cpp] <SetPeriodItemInfo> Fixed apply period flag


[12.04.2013]
1> [protocol.cpp] <CGInventoryItemMove> Fixed SendPeriodItemInfoOnce call


[15.04.2013]
1> [PeriodItemEx.cpp] <SetExpireNotMatchedData> Fixed bIsValidMatchedItem check (missing !)


[16.04.2013]
1> [GameShop.cpp] Finished package addon, more fixes and changes, writed complete list of items
1> [DSProtocol.cpp] Added 4 functions for expand inventory, decompiled from 1.01.00
1> [protocol.cpp] Added <GCResultForExtendInvenOrWarehouse>, decompiled from 1.01.00
1> [protocol.cpp] <CGUseItemRecv> Added to use Magic Backpack & Vault Expansion
1> [GameShop.cpp] Added protect before buy <CanBeBuy>
1> [protocol.cpp] <CGUseItemRecv> Added SD potion to use
1> [user.cpp] <gObjUseRecoveryPotion> revised, added SD potion


[23.04.2013]
1> [MagicInf.cpp] Decompliled from 1.01.00 for new master skill tree update


[09.06.2013]
1> [SkillAdditionInfo.cpp] Revised to 1.01.00, some decompiled
1> [DoppelgangerPosInfo.cpp] Decompiled from 1.01.00
1> [DoppelgangerLua.cpp] Decompiled from 1.01.00


[10.06.2013]
1> [MasterLevelSystem.cpp] <GDReqMasterLevelInfo> fixed check for m_bMasterLevelDBLoad


[14.06.2013]
1> Fixed all <fopen> calls and <fclose> ends


[16.06.2013]
1> [LuaFun.cpp] <g_Generic_Call> fixed


[17.06.2013]
1> [MagicDamage.cpp] Fully decompiled from 1.01.00


[18.06.2013]
1> [MagicInf.cpp] Fixed


[21.06.2013]
[22.06.2013]
1> Working with master passive data


[23.06.2013]
1> [ObjCalCharacter.cpp] <gObjCalcMLSkillItemOption> decompiled from 1.01.00, but some missing
1> [ObjAttack.cpp] <GetAttackDamage> fixed for new master tree


[25.06.2013]
1> [ObjAttack.cpp] <GetAttackDamageWizard> fixed for new master tree


[27.06.2013]
1> [DarkSpirit.cpp] Revised for 1.01.00


[28.06.2013]
1> [protocol.cpp] <GCMagicListMultiSend> Added temp fix for master skill brands


[29.06.2013]
1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Fixed skill add after delete
1> [zzzitem.h] <GetDetailItemType> Added new type <12> for RF gloves


[30.06.2013]
1> [user.cpp] <gObjWeaponMagicAdd> Added temp fix for add exist magic or brand based
1> [BuffEffect.cpp] Added ADD_OPTION_IGNOREDEFENSE for monk buff
1> [MasterLevelSkillTreeSystem.cpp] Tree finished, but need test and maybe fix some


[04.07.2013]
1> [protocol.cpp] <CGReqEnterDoppelganger> decompiled from 1.01.00


[05.07.2013]
1> [TMonsterSkillManager] <MAX_MONSTER_SKILL_INFO_ARRAY> increased to 700 by 1.01.00
1> [TMonsterSkillManager] <FindMagicInf> Decompiled from 1.01.00
1> [Doppelganger] finished, decompiled from 1.01.00
1> [DBSockMng.cpp] <Connect> DataServer 2 enabled for more stable, maybe in future im delete it after all socks fixes


[07.07.2013]
1> Fixed RF pvp skill work, but need check, maybe some skills work only in gens zones for pvp
1> [user.cpp] <gObjSetCharacter> Added TempororyManager changes by 1.01.00 (fixed exit from doppelganger)
1> [Doppelganger.cpp] <ChangeUserIndex> Fixed return in game with temporary status, need fix status 4 on Connected
1> [protocol.cpp] <ProtocolCore> defined DEBUG_PROTOCOL for enable / disable packet trace


[08.07.2013]
1> [SetItemOption.cpp] Revised, fixed all positions and bad decompiling


[09.07.2013]
1> [MonsterItemMng.cpp] Decompiled from 1.01.00


[17.07.2013]
1> [BuffEffectSlot.cpp] <gObjClearBuffEffect> fixed all calls


[10.08.2013]
1> Total remove of settings files
1> [DSProtocol.cpp] Temp fix for character buttons in "CHARCREATE_TEMP" define
1> [NpcTalk.cpp] <NpcChaosCardMaster> Fixed dialog open
1> [CheatGuard.cpp] Added XOR key read / Disconnect option
1> [spe.h] Added reading XOR from CheatGuard
1> [GameMain.cpp] Fixed some commonserver.cfg value and renamed / deleted some
1> [Shop.cpp] Added Excellent option for shop items (On reader too)
1> [MUHelper.cpp] Added data settings reader
1> [MUHelper.cpp] Finished loading from DB
1> [ObjUseSkill.cpp] <SkillDeathPoisonForMeDusa> Decompiled from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterSelectSkillForMedusa> Decompiled from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterAttack> Some added from 1.01.00
1> [gObjMonster.cpp] <gObjMonsterDieGiveItem> Added Medusa prize (1.01.00)
1> Some add for monster 561 regen / skill attack (medusa)
1> [MonsterRegenSystem.cpp] All calls compared, system enabled (1.01.00)


[11.08.2013]
1> [zzzitem.cpp] <CItem::Value()> fixed item price
1> [MixSystem.cpp] All formuls fixed
1> [NewPVP.cpp] Finished, fully included and fixed
1> [ObjAttack.cpp] <GetAttackDamageSummoner> Fixed wiz. damage


[12.08.2013]
1> [MixSystem.cpp] <BloodCastleItemChaosMix> Fixed call to GetMapNumByBCBridge / switch check
1> [BloodCastle.cpp] <CheckChoasMixItem> Fixed return values to new (from 1.01.00)
1> [MUHelper.cpp] <SendMacro> Fixed checking lpRequest->btResult
1> Added 566, 567, 568, 577, 578 NPC by 1.01.00
1> [Shop.cpp] Added shop 20(19), max shop value up to 21 by 1.01.00


[13.08.2013]
1> [MixSystem.cpp] <CherryBlossomMix> Fixed item dur for GMO protocol
1> [ItemSocketOptionSystem.cpp] <IsEnableSocketItem> Added summoner socket items


[14.08.2013]
1> [License.cpp] New license system finished!


[16.08.2013]
1> [ObjUseSkill.cpp] <SkillEvilMonster> Redecompiled, now identical with 1.01.00
1> [gObjMonster.cpp] <gObjMonsterMagicAttack> Fixed BeAttack case
1> [MasterLevelSystem.cpp] Fixed config loading, added monster list reader


[17.08.2013]
1> [MuHelper.cpp] Rewrited, now work on multi threads


[19.08.2013]
1> [ProbabilityItemBag.cpp] Fixed luck if item is Excellent
1> [ObjUseSkill.cpp] <SkillChainLightning> Fixed


[20.08.2013]
1> [DSProtocol.cpp] <ItemSerialCreateRecv> Fixed blood castle serial recv (wrong call to GetBridgeIndexByMapNum)


[22.08.2013]
1> [SkillAdditionalInfo.cpp] Added skill use level reader


[23.08.2013]
1> [IllusionTempleProccess.cpp] Fixed Class count (extern to 7 by 1.01.00)
1> [IllusionTempleEvent.cpp] <EnterIllusionTemple> Disabled for time check with event server
1> [protocol.cpp] <PMoveProc> Fixed attr check, mistake with _CS server side
1> [JewelOfHarmonySystem.cpp] <SmeltItemBySmeltingStone> Fixed max option level by 1.01.00
1> [IllusionTempleEvent.cpp] Added m_MinPlayerCount


[24.08.2013]
1> [protocol.cpp] <CGModifyRequestItem> Added check for DL pets, don't know why wz remove it


[27.08.2013]
1> [ComboAttack.cpp] <GetSkillPos> Added 6.3 MS skills


[01.09.2013]
1> [protocol.cpp] <GCMagicListMultiSend> Changed to 1.01.03
1> [protocol.cpp] <PMSG_MAGICLIST> Revised to 1.01.03
1> [MasterLevelSkillTreeSystem.cpp] <MLS_WeaponSkillAdd> Revised to 1.01.03 (fixed bug with base skill add)
1> [GameServer] Remaked menu
1> [GameServer.cpp] <WinMain> Added reading ports / ips from ServerInfo.dat


[02.09.2013]
1> [protocol.cpp] <CGActionRecv> Revised to 1.01.03
1> [HacktoolBlockEx.cpp] Decompiled from 1.01.03
1> [PacketStatistics.cpp] Decompiled from 1.01.03


[03.09.2013]
1> [GameShop.cpp] Added inventory save
1> [GameShop.cpp] User data moved to class from OBJECTSTRUCT
1> [protocol.cpp] <CGInventoryEquipment> Decompiled from 1.01.03
1> Added max drop zen fix
1> Added new talismans support (128 - 134)
1> [GameShop.cpp] Added <IsInventoryBuff>


[08.09.2013]
1> [ObjCalCharacter.cpp] <gObjGetSetItemOption> Fixed lucky item ancient options
1> [GameShop.cpp] Fixed slot delete
1> [GensSystem.cpp] <BattleZoneChatMsgSend> Fixed (1.01.03)
1> [user.cpp] <gObjSecondDurDown> Fixed lucky item dur down (point *)


[09.09.2013]
1> Fixed golden cherry blossom branch count (50 -> 255)
1> [GameShop.cpp] Return to OBJECTSTRUCT...
1> Fixed warehouse / value expand numbers


[10.09.2013]
1> [protocol.cpp] <CGBuyRequestRecv> Fixed dark lord pets buy
1> [zzzitem.cpp] <PetValue()> Fixed price for pets


[11.09.2013]
1> [JewelMixSystem.cpp] <UnMixJewel> Fixed inventory size check
1> [BloodCastle.cpp] <Load> Fixed time reload


[15.09.2013]
1> [GMMng.cpp] Fixed system message fox post command
1> [ChaosCastle.cpp] Added MinPlayersCount
1> [LuckyItem.cpp] <DGAnsLuckyItemList> Fixed pointer to inventory
1> [Shop.cpp] Added Ancient item support in shop
1> [GMMng.cpp] Change method for stats update after add commands


[20.09.2013]
1> [DSProtocol.cpp] <JGPGetCharList> Fixed character creation read


[23.09.2013]
1> [GameServer.cpp] Added commonserver reloading (with cs fix)


[26.09.2013]
1> [user.cpp] <gObjSetCharacter> Fixed PShop inventory item delete


[01.10.2013]
1> [gObjMonster.cpp] Fixed guard message say


[10.10.2013]
1> [BloodCastle.cpp] Added prize reader [5]


[12.10.2013]
1> [user.cpp] <gObjCheckXYMapTile> Fixed false teleport to location for ELF
1> [ResetSystem.cpp] <FinishResetReq> Added hidden teleport to original location


[13.10.2013]
1> [CashItemPeriodSystem.cpp] <Initialize> Fixed thread cleaning
1> Removed "Bill" system


[16.10.2013]
1> [MUHelper.cpp] <Init> Fixed clearing data if slots isnt null
1> [user.cpp] <gObjLifeCheck> Added medusa dead message


[17.10.2013]
1> [ChatFilter.cpp] Fixed cyrillic reading
1> [MasterLevelSkillTreeSystem.cpp] Fixed reloading


[23.10.2013]
1> [MUHelper.cpp] Delete slots, now work with objectstruct
1> [user.cpp] <gObjGetIndex>, <gObjGetIndexByAccount> fixed check NULL chars
1> [PartyClass.cpp] Fixed party PK status
1> [user.cpp] Fixed PK item drop without option
1> [BuffCalc.cpp], [ClassCalc.cpp] - Fixed calls if player is not online and dofile
1> [ChatFilter.cpp] Fixed check for null chars
1> [ResetSystem.cpp] Fixed money pay & stats after reset
1> [gObjMonster.cpp] Added ItemExcDropRate
1> [GameShop.cpp] Fixed open shop if disabled
1> [CheatGuard.cpp] Fixed level check
1> [CheatGuard.cpp] Added <m_SpeedHackCheck>


[24.10.2013]
1> [ObjAttack.cpp] Fixed DarkSide, Chain Drive, Dragon Roar AOE damage formul
1> [gObjMonster.cpp] Added Zen increase in MapData.txt
1> [ObjBaseAttack.cpp] Fixed Monk AttackRate / DefenseRate formuls
--- UPDv81
1> [BuffEffectSlot.cpp] <CheckItemOptForGetExpEx> Fixed return of bonus EXP

Credits:
WebZen
zTeam
Ragezone members

Help! re-upload Server File - Client
 
Joined
Mar 8, 2013
Messages
113
Reaction score
9
you can use TT linkserver to get a good working exdb from it.



On the following weeks I will share some fixes what I created for myself and for the community.

1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
2. -> Recoded character balance system, with balanced config
3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
5. -> Recoded Offtrade system (you can type anything into your shop name)
6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
7. -> Fixed agility bug for all of the characters on clientside


1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.

Have nice week guys!

when you will share your files? :D! source codes too?
 
Joined
Feb 4, 2014
Messages
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On the following weeks I will share some fixes what I created for myself and for the community.

1. -> Recoded set options (possible to change the values of the item options from config, for example HP+4% to hp 40% )
2. -> Recoded character balance system, with balanced config
3. -> Recoded drop system, so if you want to make a really HARD server you can make it with it
4. -> Configured Socket Seed options (with config files where you can change the value of the item option like 1.)
5. -> Recoded Offtrade system (you can type anything into your shop name)
6. -> Recoded Reconnect system, which contains bug fixes, item duplication bug fixes, crash bug fixes.
7. -> Fixed agility bug for all of the characters on clientside


1-2 weeks and I will finish and test everything, than I will release this code parts. Only the 1,2 points is not finished at all, anothers are done.

Have nice week guys!


Yeah include latest/updated source too :)

Thanks and God Bless. :)
 
Newbie Spellweaver
Joined
Nov 14, 2007
Messages
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3
anyone help me please for this bugs
Tier 2
- Can't be Traded
- Can't be Repaired
- Can't Add JoH
- Can't be placed on Warehouse
- Can't be placed on Personal Shop

Thanks
 
Newbie Spellweaver
Joined
Feb 22, 2017
Messages
55
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14
anyone help me please for this bugs
Tier 2
- Can't be Traded
- Can't be Repaired
- Can't Add JoH
- Can't be placed on Warehouse
- Can't be placed on Personal Shop

Thanks

If tier 2 you did is 2nd Lucky Set this is not bugs.
This "problems" is a features of 2nd Lucky Sets :)
Not bug
 
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