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- Feb 26, 2013
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add me in skype "braen741", i will help you tomorrowthe same error ... i try it on sql 2008 r2
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add me in skype "braen741", i will help you tomorrowthe same error ... i try it on sql 2008 r2
add me in skype "braen741", i will help you tomorrow
How to remove battle zone?
How to remove battle zone?
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ResetSystem Fixed.
New Encoder Tool
can you share it?
use encoder with 977kb sizecan you share it?
use encoder with 977kb size
BYTE XorTableLock[] = { 0xD4, 0x7B, 0x2B };
BYTE XorTableLock[8] = { 0xD4, 0x7B, 0x2B, 0xD9, 0x58, 0x5E, 0x48, 0xD4 };
buffer[i] = buffer[i]^XorTableLock[i%3];
buffer[i] ^= XorTableLock[i%8];
#include "ResetSystem.h"
BYTE m_ResetItemCheck[5];
BYTE m_ResetItemCheck[MAX_RESET_ITEM];
bool ResetSystem::CheckAllReq()
bool ResetSystem::CheckAllReq()
{
if( gObjUser.lpPlayer->MoneyInventory < this->m_GroupData[this->GetResetGroup()].ReqMoney )
{
return false;
}
// ----
if( gObjUser.lpPlayer->Level < this->m_GroupData[this->GetResetGroup()].ReqLevel )
{
return false;
}
// ----
int nMaxItemCount = (this->m_GroupData[this->GetResetGroup()].ItemCount > MAX_RESET_ITEM)?MAX_RESET_ITEM:this->m_GroupData[this->GetResetGroup()].ItemCount;
for( int i = 0; i < nMaxItemCount; i++ )
{
if( !gObjUser.m_ResetItemCheck[i] )
{
return false;
}
}
// ----
return true;
}
void Interface::DrawResetWindow()
for( int i = 0; i < gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount; i++ )
int nMaxItemCount = (gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount > MAX_RESET_ITEM)?MAX_RESET_ITEM:gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount;
for( int i = 0; i < nMaxItemCount; i++ )
i use my tools and edit encode dll
Guide Fix ResetSystem
Open file ScriptEncode.cpp in source zClient
find
Code:BYTE XorTableLock[] = { 0xD4, 0x7B, 0x2B };
replace
Code:BYTE XorTableLock[8] = { 0xD4, 0x7B, 0x2B, 0xD9, 0x58, 0x5E, 0x48, 0xD4 };
find
Code:buffer[i] = buffer[i]^XorTableLock[i%3];
Replace
Code:buffer[i] ^= XorTableLock[i%8];
Open file User.h
Include
Code:#include "ResetSystem.h"
find
Code:BYTE m_ResetItemCheck[5];
replace
Code:BYTE m_ResetItemCheck[MAX_RESET_ITEM];
Open file ResetSystem.cpp
find function
Code:bool ResetSystem::CheckAllReq()
replace
Code:bool ResetSystem::CheckAllReq() { if( gObjUser.lpPlayer->MoneyInventory < this->m_GroupData[this->GetResetGroup()].ReqMoney ) { return false; } // ---- if( gObjUser.lpPlayer->Level < this->m_GroupData[this->GetResetGroup()].ReqLevel ) { return false; } // ---- int nMaxItemCount = (this->m_GroupData[this->GetResetGroup()].ItemCount > MAX_RESET_ITEM)?MAX_RESET_ITEM:this->m_GroupData[this->GetResetGroup()].ItemCount; for( int i = 0; i < nMaxItemCount; i++ ) { if( !gObjUser.m_ResetItemCheck[i] ) { return false; } } // ---- return true; }
open file Interface.cpp
find function
Code:void Interface::DrawResetWindow()
Replace
Code:for( int i = 0; i < gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount; i++ )
with
Code:int nMaxItemCount = (gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount > MAX_RESET_ITEM)?MAX_RESET_ITEM:gResetSystem.m_GroupData[gResetSystem.GetResetGroup()].ItemCount; for( int i = 0; i < nMaxItemCount; i++ )
P/S: Using original tool encoder.
Tut By BladeKnight109
maybe someone can crack thisServer file zTeam SS8 (No Crack):You must be registered to see links
REMOVED
for(int i = 1; i < nMaxBarrageCount; i++)
{
if( (i%(nMaxBarrageCount-1)) == TRUE )
{
gObjAttack(lpObj,lpTargetObj,lpMagic,TRUE,TRUE,0,0,i,0);
}
else
{
gObjAttack(lpObj,lpTargetObj,lpMagic,FALSE,TRUE,0,0,i,0);
}
}
I think RF bug here... any release fix?
no no, not bug
///UPDATE
lol... i think i fix it... its so fuckin stupid bug... fix for 2 minuts...
change objmax to 10000 or change in all DarkSide skills 10000 to objmax . Its fix for darkside skill(only mana and speed / but damage...(stay too high*)).post the fix dude
hmmmchange objmax to 10000 or change in all DarkSide skills 10000 to objmax . Its fix for darkside skill(only mana and speed / but damage...(stay too high*)).
*because its f*ckin bug char on stats > 2000
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Any one fix this? its 155% + 36% dmg... after leveling staff 155% it drop to 1-3 percent and up again..(its visual bug)