Welcome!

Join our community of MMO enthusiasts and game developers! By registering, you'll gain access to discussions on the latest developments in MMO server files and collaborate with like-minded individuals. Join us today and unlock the potential of MMO server development!

Join Today!

Rohan Online lv115 Hero Skill Server File + DB + Client

Joined
Oct 29, 2008
Messages
666
Reaction score
114
database rohan




monster.bin




u nid driver for mssql on directory xampp/php/ext u can download on official web microsoft



I recently had a monster etton turns in the wrong, and most dungeon dont have monsters
like fire temple, ronelia, Gratt upper, and others: D
anyone have the same problem?

Clue: World what i remember you need to delete _ in the other folder inside ^^
 
Newbie Spellweaver
Joined
Oct 22, 2013
Messages
63
Reaction score
15
my work on item mall :love:
VUlQYG8 - Rohan Online lv115 Hero Skill  Server File + DB + Client - RaGEZONE Forums
 

Attachments

You must be registered for see attachments list
Newbie Spellweaver
Joined
Dec 22, 2013
Messages
10
Reaction score
2
database rohan




monster.bin




u nid driver for mssql on directory xampp/php/ext u can download on official web microsoft



I recently had a monster etton turns in the wrong, and most dungeon dont have monsters
like fire temple, ronelia, Gratt upper, and others: D
anyone have the same problem?
Help me



Uploaded with
 
Newbie Spellweaver
Joined
May 23, 2012
Messages
7
Reaction score
0
1QwlBkV - Rohan Online lv115 Hero Skill  Server File + DB + Client - RaGEZONE Forums


AhZuUsE - Rohan Online lv115 Hero Skill  Server File + DB + Client - RaGEZONE Forums


tools make new npc and monster and other all Rohan File

trade for antihack
 

Attachments

You must be registered for see attachments list
Newbie Spellweaver
Joined
Dec 23, 2013
Messages
64
Reaction score
5
I can release all Versions from Requiem+Yuneroos (hope i spelled it right) if you want them ;)

 
Newbie Spellweaver
Joined
Dec 25, 2013
Messages
22
Reaction score
0
how to set the rate exp and forge
give me a clue

Thx
 
Joined
Nov 1, 2009
Messages
842
Reaction score
276
Heres some structorian for read bin files and etc on server side

craftresource.bin
Code:
[filemask="craftresource.bin"]


// http://RageZone.com
// by novanakal@rf-reborn.com
// CraftResource Structorion


struct "craftresourceFile"
{
child craftresource [count=111];
}

struct craftresource [preload=1, tableview=1]
{
i32 m_Disable;
x32 m_Type;
str[len=50] m_Name;
str[len=50] m_KoreanName;
str[len=50] m_FileName;
str[len=50] ModelLoad;
str[len=52] LodName;
i32 CollisionType;
float Radius;
float ScenegraphRadius;
i32 ActorLodType;
i32 MoveType;
float ViewDistance;
i32 CollisionSvrLoad;
i32 Reflection;
float m_ACTIVATE_TIME;
float m_DEACTIVATE_TIME;
i32 m_Grade;
i32 m_NeedSkill;
i32 m_Damage;
i32 m_ProficiencyMin;
i32 m_ProficiencyMax;
i32 m_ProficiencyRate;
repeat (6) { x32 m_ResourceItem ; }
repeat (6) { i32 m_ResourceItemRate ; }
i32 m_CraftSpeed;

}


magicbox.bin
Code:
[filemask="magicbox.bin"]


// http://RageZone.com
// by novanakal@rf-reborn.com
// magicbox Structorion


struct "magicboxFile"
{
child magicbox [count=322];
}

struct magicbox [preload=1, tableview=1]
{
i32 m_Disable;
x32 m_Type;
str[len=50] m_Name;
str[len=50] m_KoreanName;
str[len=50] m_FileName;
str[len=50] ModelLoad;
str[len=52] LodName;
i32 CollisionType;
float Radius;
float ScenegraphRadius;
i32 ActorLodType;
i32 MoveType;
float ViewDistance;
i32 CollisionSvrLoad;
i32 Reflection;
float m_ACTIVATE_TIME;
float m_DEACTIVATE_TIME;
repeat (3) { i32 m_SelectRate ; }
i32 m_Level;
x32 m_Key;
i32 m_SkillLevle; // hmmmm
i32 m_Damage;
repeat (3) { x32 m_Monster; }
repeat (3) { i32 m_MonsterRate; }
repeat (15) { x32 m_DropWeapon; }
repeat (15) { i32 m_RateWeapon; }
repeat (9) { x32 m_DropArmorShield; }
repeat (9) { i32 m_RateArmorShield; }
repeat (9) { x32 m_DropPotionScroll; }
repeat (9) { i32 m_RatePotionScroll; }
repeat (7) { x32 m_DropEtc; }
repeat (7) { i32 m_RateEtc; }
repeat (5) { x32 m_DropSpecial; }
repeat (5) { i32 m_RateSpecial; }
repeat (3) { x32 m_DropAccessory; }
repeat (3) { i32 m_RateAccessory; }
i32 m_nMagicBoxType;

}
open it with DatEditor

Download DaEditor here


And then Save that File with .strs Extention

ill completing this strs soon
 
Last edited:
Newbie Spellweaver
Joined
Dec 31, 2013
Messages
18
Reaction score
0
Heres some structorian for read bin files and etc on server side

craftresource.bin
Code:
[filemask="craftresource.bin"]


// http://RageZone.com
// by novanakal@rf-reborn.com
// CraftResource Structorion


struct "craftresourceFile"
{
child craftresource [count=111];
}

struct craftresource [preload=1, tableview=1]
{
i32 m_Disable;
x32 m_Type;
str[len=50] m_Name;
str[len=50] m_KoreanName;
str[len=50] m_FileName;
str[len=50] ModelLoad;
str[len=52] LodName;
i32 CollisionType;
float Radius;
float ScenegraphRadius;
i32 ActorLodType;
i32 MoveType;
float ViewDistance;
i32 CollisionSvrLoad;
i32 Reflection;
float m_ACTIVATE_TIME;
float m_DEACTIVATE_TIME;
i32 m_Grade;
i32 m_NeedSkill;
i32 m_Damage;
i32 m_ProficiencyMin;
i32 m_ProficiencyMax;
i32 m_ProficiencyRate;
repeat (6) { x32 m_ResourceItem ; }
repeat (6) { i32 m_ResourceItemRate ; }
i32 m_CraftSpeed;

}


magicbox.bin
Code:
[filemask="magicbox.bin"]


// http://RageZone.com
// by novanakal@rf-reborn.com
// magicbox Structorion


struct "magicboxFile"
{
child magicbox [count=322];
}

struct magicbox [preload=1, tableview=1]
{
i32 m_Disable;
x32 m_Type;
str[len=50] m_Name;
str[len=50] m_KoreanName;
str[len=50] m_FileName;
str[len=50] ModelLoad;
str[len=52] LodName;
i32 CollisionType;
float Radius;
float ScenegraphRadius;
i32 ActorLodType;
i32 MoveType;
float ViewDistance;
i32 CollisionSvrLoad;
i32 Reflection;
float m_ACTIVATE_TIME;
float m_DEACTIVATE_TIME;
repeat (3) { i32 m_SelectRate ; }
i32 m_Level;
x32 m_Key;
i32 m_SkillLevle; // hmmmm
i32 m_Damage;
repeat (3) { x32 m_Monster; }
repeat (3) { i32 m_MonsterRate; }
repeat (15) { x32 m_DropWeapon; }
repeat (15) { i32 m_RateWeapon; }
repeat (9) { x32 m_DropArmorShield; }
repeat (9) { i32 m_RateArmorShield; }
repeat (9) { x32 m_DropPotionScroll; }
repeat (9) { i32 m_RatePotionScroll; }
repeat (7) { x32 m_DropEtc; }
repeat (7) { i32 m_RateEtc; }
repeat (5) { x32 m_DropSpecial; }
repeat (5) { i32 m_RateSpecial; }
repeat (3) { x32 m_DropAccessory; }
repeat (3) { i32 m_RateAccessory; }
i32 m_nMagicBoxType;

}
open it with DatEditor

Download DaEditor here


And then Save that File with .strs Extention

ill completing this strs soon


How does it work? I'm analyzing the structures.
But I do not quite understand. Could give more information.
 
Back
Top