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It depends, you know. Anyway, I (or someone) would need to create a merging tool. In the case if data structures will change it will be hard to move your changes on a new version. Same story about situation, when you cloned too much new objects with 6-number length guids. They should have overlap with new ones.
v 0.3.0 Released!
Adde basic support for all items, a bit more wide for eqipment, another bit more wide for weapons.
Fixed saveing strings .db issue
It`s already possible, just use little "..." button when you hover your mouse over Attributes field.Hey MunkyCS, the version works great. Thanx for that.
Will it be possible in a future version that we can edit things like WearStat[]Array ?
It`s already possible, just use little "..." button when you hover your mouse over Attributes field
There should be either a "..." button or ability to change elements of collection directly. Anyway, all of the collections are fixed-sized. So using buttons like Add and Remove are not very usefull (Deleting N items just assume that N last items should now become empty. Adding should not work at all, there`s no point in this, though)Hey MunkyCS,
thanx for you answer. I think it´s not overall "..."....Here are a Buff:
Here are a weapon and there are no "..."
Greetings
Reaperman
Is there anyway to make Batch Edit?
For example, edit all weapons damage X2 once.
There are another way.
I had use .db->.sql->.db variant before current db editor version. SQL give you access to powerful db editing without much problem. For ex., for your request it would be smth "update weaponobject set dmg=dmg*2".
As for batch version - not sure, but think, that it's low chance, that current app version have api or any other way to do smth like that, so ask MunkyCS about new version)
Done. v 0.2.3 RELEASEDIs there anyway to make Batch Edit?
For example, edit all weapons damage X2 once.
You don`t have to unpack anything your self. My tool will extract just things you need into memory. Then if you edit something and press save all, it will drop that db to place you`ve specified. No changes to fdb are done. Everything you should do, is just make sure to store that .db in a correct places. For client it`s \data\ (relative to Client.exe) for server it`s \data\(relative to your Resource folder). Actualy, to make things work at all placing *.db to server would be enough, until you add new objects. However, no of your changes wouldn`t be seen in description of skills/buffs/items on outdated client. Also, it seams that some random crashes may occur if you won`t copy your *.db to client.I am sure I missed something along the way, but do we leave the fdb's packed, or do we have to unpack them with fdbextracter, I have tried starting the server with unpacked FDBs and it wont start.
I then left it the original way with packed FDBs and after cloning a Dagger and saving it I get a new DB file in the resource folder, but it doesn't appear to be imported by the server.
Am I missing some step or two maybe ?
That should be \data\ folder, not the fdb one. fdb is for opening data.fdb. Data is for storing you .db filesSomething isn't working for me then. I start the editor, load the FDBs, find Dagger of Extremes, clone it, it get ID of 219999, modify the dagger, then in the File Menu choose Save ALL. Two files are created in the c:\runewaker\resource\fdb folder.
Copy those two files to my client fdb\ folder, restart server and client and no new wep 219999 is available.
Restart the Editor, and also no ID 219999 can be found.
So did I do this right, or over looked something.
I think there`s no way to do that right now. Scale works (or should work) for whole character but not for separate models. Item models are specified using Image Objects. May be there`s way to scale model in Image Objects. I will dig for that. Anyway, ImageObjects are not yet supported by appHi @MunkyCS,
Thanks for your help machine . I have another question for you, do you know how I can decrease the size of items?
There is a buff with this option scale model koef, can I set this option manually in a weapon or I need another way to decrease the size?
Regards,
Elssair.