• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Setting off command gm

Status
Not open for further replies.
Newbie Spellweaver
Joined
May 13, 2012
Messages
58
Reaction score
0
[System]
WorldName = RF ONLINE

ServerType = 0

BillingCode = 32
BillOper = 0
FreeServer = 1

;HBKPath = D:\Work\HBK
;HistoryPath = D:\Work\History

NationCode = RU

[ServerMode]
BuyCashItemByGold = false
ReleaseType = Release
ExcuteService = true

[Rule]
CrystalHPMultiple = 1.0
CrystalHPMultiple_1 = 5.0
CrystalHPMultiple_2 = 8.0
CrystalHPMultiple_3 = 11.0

[GUILD CREATE EVENT]
Enable = FALSE
START_DATE = 20090119
END_DATE = 20090120


help me setting off command gm. it is on command, hecker in my server :ehh:
 
Skilled Illusionist
Joined
Feb 17, 2012
Messages
392
Reaction score
22
[System]
WorldName = RF ONLINE

ServerType = 0

BillingCode = 32
BillOper = 0
FreeServer = 1

;HBKPath = D:\Work\HBK
;HistoryPath = D:\Work\History

NationCode = RU

[ServerMode]
BuyCashItemByGold = false
ReleaseType = Release
ExcuteService = true

[Rule]
CrystalHPMultiple = 1.0
CrystalHPMultiple_1 = 5.0
CrystalHPMultiple_2 = 8.0
CrystalHPMultiple_3 = 11.0

[GUILD CREATE EVENT]
Enable = FALSE
START_DATE = 20090119
END_DATE = 20090120


help me setting off command gm. it is on command, hecker in my server :ehh:
STRS 2232
// ################################################################
// ## SERVER STRS
// ## Version v2.2.3.2
// ## File : ZoneServerUD_x64.strs
// ## Creator : Magenik (for repacking all in one)
// ## Original Creator : Emka
// ## Create Date : 12/08/2012
// ## Modified Date : 23/08/2012 - 10/09/2012 - 11/09/2012(important fix)
// ##
// ##
// ################################################################
// ################################################################
// ## COPYRIGHT NOTICE
// ## Copyright ? 2012-2013 RF Public SVN. All Rights Reserved.
// ################################################################

[filemask="*.exe"]
//---------Edited by magenik for 2.2.3.2 ZoneServer
struct ClassTweaks
{
//---------------------------------Function in ZoneServer
child Grade [offset=0x096c03]; // CPlayer::pc_CanSelectClassRequest
sibling AnimusTweaks;
}

struct AnimusTweaks
{
//-------------------------------------Function in ZoneServer
child UnlockLv [offset=0x12a41c]; // GetAnimusFldFromLv
child UnlockExp [offset=0x12a35d]; // GetAnimusFldFromExp

sibling BaseGradeRate;
}
//=======================================================
// Rate by Grade
// Offset by Emka
// Reconfig by novanakal@reborngamers.com

struct BaseGradeRate
{
child GradeRate [group="0", offset=(724963), count=7];
child GradeRate [group="1", offset=(725040), count=7];
child GradeRate [group="2", offset=(725117), count=7];
child GradeRate [group="3", offset=(725194), count=7];
child GradeRate [group="4", offset=(725271), count=7];
child GradeRate [group="5", offset=(725348), count=7];
child GradeRate [group="6", offset=(725425), count=7];
child GradeRate [group="7", offset=(725502), count=7];
child GradeRate [group="8", offset=(725579), count=7];
child GradeRate [group="9", offset=(725656), count=7];
child GradeRate [group="10", offset=(725733), count=7];

sibling BaseJewelRate;
}

struct BaseJewelRate
{
child JewelRate [offset=(7376640)];

sibling System;
}

//=======================================================

struct System
{
//---------------------------------Function in ZoneServer
child "ZoneServer Port" [offset=0x1ea7d4, group="ZonePort",count=1];
child "ZoneServer Port" [offset=0x1f7788, group="ZonePort",count=1];
child "Protection GM commands" [offset=0x215cfe, group="GM Protocol",count=1];
child "Activation GM commands" [offset=0x215ce9, group="GM Protocol",count=1];
child "Disena" [offset=0x70719c, group="Racial Currency",count=1];
child "Gold" [offset=0x70718c, group="Racial Currency",count=1];
child "Packets Protection" [offset=0x2dc060, group="Packets Protection",count=1];
child Loot [offset=0x0b2706]; // CPlayer::pc_TakeGroundingItem
child Tower [offset=0x0a5dd8]; // _TOWER_PARAM::IsEmpty
child SecurityCode [offset=0x06EED20];


sibling GMCommands;
}

struct GMCommands
{
child CommandList [offset=0x0779B48];
}

//------------------------------- Class -------------------------------
//
// CPlayer::pc_CanSelectClassRequest
struct Grade [preload]
{
cstr [value=("For unlock or lock Need Class Grade change 1 to your value")] Information;
cstr [value=("0 : Lock Second Class Grade")] Minimum_value;
cstr [value=("2 : Unlock Third Class Grade")] Maximum_value;
i8 [tag="Last Change Class Grade"];
}
//
//------------------------------- Class -------------------------------

//------------------------------- Animus -------------------------------
//
// GetAnimusFldFromLv
struct UnlockLv [preload]
{
cstr [value=("For increase or decrease Animus Level change 65 to your value")] Information;
u8 [tag="Last Animus Level"];
}

// GetAnimusFldFromExp
struct UnlockExp [preload]
{
cstr [value=("For unlock or lock Animus Exp change 65 to your value")] Information;
u8 [tag="Last Animus Level"];
}
//
//------------------------------- Animus -------------------------------

//----------------------------- Other Tweaks ----------------------------
//
struct "ZoneServer Port" [preload]
{
cstr [value=("By Default 27780")] Information;
i16 [tag="Port"];
}


struct "Activation GM commands" [preload]
{
cstr [value=("True only if Server is on Release Mode")] Information;
cstr [value=("Disable : 116 (74) | Enable : 235 (EB)")] Information;
u8 [tag="Value"];
}

struct "Protection GM commands" [preload]
{
cstr [value=("True only if Server is on Release Mode")] Information;
cstr [value=("All grade Enabled : 28 (1C) | Only GM Grade can use : 31(1F)")] Information;
u8 [tag="Value"];
}
struct "Disena" [preload]
{
cstr [value=("0x0000000065cdcd41 = 1kkk disena you must Mutiply that reference")] Information;
cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information;
cstr [value=("The theoretical maximum value for the server - 10kkk")] Information;
i32 [tag="Value"];
}

struct "Gold" [preload]
{
cstr [value=("0x0000000080841e41 = 500k gold you must Mutiply that reference")] Information;
cstr [value=("0x0000000065cdcd41 = 1kkk gold you must Mutiply that reference")] Information;
cstr [value=("The maximum recommended value for the server - 2kkk (0x0000000065cddd41)")] Information;
cstr [value=("The theoretical maximum value for the server - 10kkk")] Information;
i32 [tag="Value"];
}

struct "Packets Protection" [preload]
{
cstr [value=("0xe813c6d2ff = Default Value")] Information;
cstr [value=("If you wish block All unwanted Packets Traffic setup it with 0x9090909090")] Information;
cstr [value=("When you change just Write the number example 0x0090 just write 90 in the box and hit enter")] Information;
cstr [value=("0x00E8 = Default Block traffic 1")] Information;
x8 [tag="Block traffic 1"];
cstr [value=("0x0013 = Default Block traffic 2")] Information;
x8 [tag="Block traffic 2"];
cstr [value=("0x00C6 = Default Block traffic 3")] Information;
x8 [tag="Block traffic 3"];
cstr [value=("0x00D2 = Default Block traffic 4")] Information;
x8 [tag="Block traffic 4"];
cstr [value=("0x00FF = Default Block traffic 5")] Information;
x8 [tag="Block traffic 5"];
}

struct GradeRate [preload]
{
cstr [len=7, hidden];
i32 [tag="Success"];
skip (1147);
cstr [len=7, hidden];
i32 [tag="Destroy"];
skip (836);
cstr [len=7, hidden];
i32 [tag="Downgrade"];
skip (-2005);
}

struct JewelRate [preload]
{
double [tag="Rate"];
}

// CPlayer::pc_TakeGroundingItem
struct Loot [preload]
{
cstr [value=("For increase or decrease Speed take loot change 400 to your value")] Information;
i32 [id=Delay, tag="Take Delay MS"];
calc [value=Delay+100] "True Client Value";
}

// _TOWER_PARAM::IsEmpty
struct Tower
{
cstr [value=("For increase or decrease number of Towers than can install change 6 to your value")] Information;
u8 [tag="Number of Towers"];
}

struct SecurityCode
{
cstr [value=("If you want Launch Zone server from other Tool add Code else leave it empty")] Information;
str[len=15] "Code";
}

struct CommandList
{
cstr [value=("List Of GM Command")] Information;
str[len=15] "%change degree";
cstr [len=1, hidden];
str[len=15] "%respawn start";
cstr [len=1, hidden];
str[len=15] "%respawn stop";
cstr [len=1, hidden];
str[len=19] "___________________";
cstr [len=1, hidden];
str[len=27] "___________________";
cstr [len=1, hidden];
str[len=15] "%allmuzi";
cstr [len=1, hidden];
str[len=19] "___________________";
cstr [len=1, hidden];
str[len=15] "%altexp";
cstr [len=1, hidden];
str[len=19] "%jump";
cstr [len=1, hidden];
str[len=15] "%pass dungeon";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%transparent";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%no transparent ";
cstr [len=1, hidden];
str[len=23] "%max attack point";
cstr [len=1, hidden];
str[len=23] "%min attack point";
cstr [len=1, hidden];
str[len=19] "%normal attack point";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%matchless";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%no matchless";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%port";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%eder";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%goto ship";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%start holy";
cstr [len=1, hidden];
str[len=11] "%stone";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%stone bye";
cstr [len=1, hidden];
str[len=11] "%keeper bye";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=7] "%servant";
cstr [len=1, hidden];
str[len=15] "%start keeper";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%goto stone";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%beggar";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%no beggar";
cstr [len=1, hidden];
str[len=3] "GM Chat Command";
cstr [len=1, hidden];
str[len=7] "%kick";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "%pass quest";
cstr [len=1, hidden];
str[len=15] "%charcall";
cstr [len=1, hidden];
str[len=7] "%moncall";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "%goto mine";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%copy";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%total";
cstr [len=1, hidden];
str[len=3] "%die";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%miracle";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%fullmiracle";
cstr [len=1, hidden];
str[len=3] "%lv";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%neverdie";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "%no neverdie";
cstr [len=1, hidden];
str[len=3] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%upfcitem";
cstr [len=1, hidden];
str[len=7] "%upskill";
cstr [len=1, hidden];
str[len=7] "upforce";
cstr [len=1, hidden];
str[len=11] "%allskill";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%contribute_p";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "%contribute_m";
cstr [len=1, hidden];
str[len=15] "%recalltime";
cstr [len=1, hidden];
str[len=11] "%recallexp";
cstr [len=1, hidden];
str[len=11] "%monset";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%full force";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "%threeseven";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%clear inven";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%god hand";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%chicken hand";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%effect time";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%effect clear ";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%circle";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=7] "%fullset";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=7] "%dfgrace";
cstr [len=1, hidden];
str[len=15] "%recallattack";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%allskillpt";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%resurrect";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "%createfield";
cstr [len=1, hidden];
str[len=3] "___________________";
cstr [len=1, hidden];
str[len=15] "%destroyfield";
cstr [len=1, hidden];
str[len=15] "%regenstone";
cstr [len=1, hidden];
str[len=15] "%destroystone";
cstr [len=1, hidden];
str[len=15] "%takestone";
cstr [len=1, hidden];
str[len=15] "%getstone ";
cstr [len=1, hidden];
str[len=15] "%dropstone";
cstr [len=1, hidden];
str[len=15] "%forcestone";
cstr [len=1, hidden];
str[len=15] "%checkgoal";
cstr [len=1, hidden];
str[len=15] "%recvschedule";
cstr [len=1, hidden];
str[len=15] "%recvbattleinfo";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=23] "%recvtotalguildrank";
cstr [len=1, hidden];
str[len=23] "%recvpvpguildrank";
cstr [len=1, hidden];
str[len=15] "%changetaxrate";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=7] "%amp-set";
cstr [len=1, hidden];
str[len=15] "%amp-full";
cstr [len=1, hidden];
str[len=15] "%servertime";
cstr [len=1, hidden];
str[len=15] "%partycall";
cstr [len=1, hidden];
str[len=15] "%guildcall";
cstr [len=1, hidden];
str[len=11] "%cashamount";
cstr [len=1, hidden];
str[len=11] "%csbuy";
cstr [len=1, hidden];
str[len=7] "%primium";
cstr [len=1, hidden];
str[len=15] "%classevent";
cstr [len=1, hidden];
str[len=15] "%takeholymental";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=3] "%war";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%recalllv";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=7] "%AniPow";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "%AfterEff";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "removesfdelay";
cstr [len=1, hidden];
str[len=15] "%utcancellogout";
cstr [len=1, hidden];
str[len=15] "%utcancel";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=11] "%chatsave";
cstr [len=1, hidden];
str[len=11] "%drop";
cstr [len=1, hidden];
str[len=15] "%oreamount";
cstr [len=1, hidden];
str[len=11] "%remainore";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=15] "%serverrate";
cstr [len=1, hidden];
str[len=11] "%premiumrate";
cstr [len=1, hidden];
str[len=3] "%buf";
cstr [len=1, hidden];
str[len=11] "trapattack";
cstr [len=1, hidden];
str[len=11] "%hitme";
cstr [len=1, hidden];
str[len=15] "%eventset start";
cstr [len=1, hidden];
str[len=15] "%eventset stop";
cstr [len=1, hidden];
str[len=15] "%temp point";
cstr [len=1, hidden];
str[len=15] "%new killerlist";
cstr [len=1, hidden];
str[len=3] "%lua";
cstr [len=1, hidden];
str[len=3] "%* (GM Command For Item)";
cstr [len=1, hidden];
str[len=15] "%userchatban";
cstr [len=1, hidden];
str[len=15] "%itemloot";
cstr [len=1, hidden];
str[len=15] "%minespeed";
cstr [len=1, hidden];
str[len=15] "%sfmastery ";
cstr [len=1, hidden];
str[len=15] "%basemastery ";
cstr [len=1, hidden];
str[len=15] "%animuexp ";
cstr [len=1, hidden];
str[len=15] "%playerexp";
cstr [len=1, hidden];
str[len=15] "%darkholereward";
cstr [len=1, hidden];
str[len=15] "%pcitemloot ";
cstr [len=1, hidden];
str[len=15] "%pcminespeed ";
cstr [len=1, hidden];
str[len=15] "%pcsfmastery ";
cstr [len=1, hidden];
str[len=15] "%pcbasemastery";
cstr [len=1, hidden];
str[len=15] "%pcanimuexp";
cstr [len=1, hidden];
str[len=15] "%pcplayerexp";
cstr [len=1, hidden];
str[len=15] "%mepcbang";
cstr [len=1, hidden];
str[len=15] "%pcbangitemget";
cstr [len=1, hidden];
str[len=15] "%expirepcbang";
cstr [len=1, hidden];
str[len=15] "%voteenable";
cstr [len=1, hidden];
str[len=15] "%voteinfo";
cstr [len=1, hidden];
str[len=11] "%playerset";
cstr [len=1, hidden];
str[len=11] "%envset";
cstr [len=1, hidden];
str[len=7] "%timeset";
cstr [len=1, hidden];
str[len=11] "%tlinfoset";
cstr [len=1, hidden];
str[len=11] "%tlinfo";
cstr [len=1, hidden];
str[len=15] "%tlsysset";
cstr [len=1, hidden];
str[len=7] "%actpset";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=7] "%eventst";
cstr [len=1, hidden];
str[len=15] "%setevent";
cstr [len=1, hidden];
str[len=11] "%getboxcnt";
cstr [len=1, hidden];
str[len=11] "%sethp";
cstr [len=1, hidden];
str[len=15] "%hfs full";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=23] "%show me the dalant";
cstr [len=1, hidden];
str[len=23] "%show me the gold";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=11] "%BossMe";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%OneHourAfter";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=23] "%Set Settle Owner Guild";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=31] "%Clear Settle Owner Guild";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%gotochar";
cstr [len=1, hidden];
str[len=7] "%gotomon";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%exception";
cstr [len=1, hidden];
str[len=7] "%premium";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=15] "%Set Guild Grade";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=23] "%Set Guild Grade By Name";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=31] "%Set Guild Grade By GuildSerial";
cstr [len=1, hidden];
str[len=7] "___________________";
cstr [len=1, hidden];
str[len=15] "%MasterMe";
cstr [len=1, hidden];
str[len=11] "___________________";
cstr [len=1, hidden];
str[len=11] "%altlv";
cstr [len=1, hidden];
str[len=15] "%setexprate";
cstr [len=1, hidden];
str[len=7] "%gotonpc";
cstr [len=1, hidden];
str[len=15] "%npcquest";
cstr [len=1, hidden];
str[len=15] "%delquest";
cstr [len=1, hidden];
str[len=15] "%manageguild";
cstr [len=1, hidden];
str[len=15] "%masterelect";
cstr [len=1, hidden];
str[len=15] "___________________";
cstr [len=1, hidden];
str[len=23] "%conevent";
}
//
//------------------------------- Other Tweaks -------------------------------

Open Your ZoneServer With This Structure and edit with these settings
federal - Setting off command gm - RaGEZONE Forums


Edit WorldInfo.ini @ZoneServer To :
[ServerMode]
BuyCashItemByGold = false
ReleaseType = Release or Internal
ExcuteService = false
 
Upvote 0
Newbie Spellweaver
Joined
May 13, 2012
Messages
58
Reaction score
0
I have to replace the internal but not the effect, still can use the command GM
 
Upvote 0
Experienced Elementalist
Joined
Jun 11, 2013
Messages
232
Reaction score
24
I have to replace the internal but not the effect, still can use the command GM

follow prince ray instruction.... in worldinfo.ini change to internal,and in zone edit with strs change with release.... and dot forget change 31 for "only GM can use GM command"
 
Upvote 0
Newbie Spellweaver
Joined
Apr 8, 2013
Messages
21
Reaction score
0
[System]
WorldName = RF ONLINE

ServerType = 0

BillingCode = 32
BillOper = 0
FreeServer = 1

;HBKPath = D:\Work\HBK
;HistoryPath = D:\Work\History

NationCode = RU

[ServerMode]
BuyCashItemByGold = false
ReleaseType = Release
ExcuteService = true

[Rule]
CrystalHPMultiple = 1.0
CrystalHPMultiple_1 = 5.0
CrystalHPMultiple_2 = 8.0
CrystalHPMultiple_3 = 11.0

[GUILD CREATE EVENT]
Enable = FALSE
START_DATE = 20090119
END_DATE = 20090120


help me setting off command gm. it is on command, hecker in my server :ehh:
edit WorldInfo.ini
[ServerMode]
BuyCashItemByGold = false
ReleaseType = internal
ExcuteService = true
 
Upvote 0
Status
Not open for further replies.
Back
Top