Newbie Spellweaver
- Joined
- Sep 11, 2018
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anyone know header file called for SENDTOALLCLIENT function, for GS?
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use this if juver baseanyone know header file called for SENDTOALLCLIENT function, for GS?
for GS base sir, you know what header file called?if ( m_wLevel == 1 && m_vSavePos.x == 0.0f && m_vSavePos.z == 0.0f )
{
strTEXT.Format ( "Let's welcome '%s'(%s), School of [%s] enjoy your stay."
, m_szName
, COMMENT::CHARCLASS[CharClassToIndex(m_emClass)].c_str()
, GLCONST_CHAR::strSCHOOLNAME[m_wSchool].c_str());
GLMSG::SNET_SERVER_GENERALCHAT NetMsg;
NetMsg.SETTEXT ( strTEXT.GetString() );
NetMsg.iColor = 8;
NetMsg.bNotify = true;
m_pGLGaeaServer->SENDTOAGENT(&NetMsg); // To make it send to all client for multi Field
}
use this if juver base
You just need to change something i'm using neo and i manage to make it workits not working for ep7 source
work broits not working for ep7 source
well im using a phantom ran source,, i try to test it again....You just need to change something i'm using neo and i manage to make it work
if( pGLChar->m_wLevel == 1 && pGLChar->m_vSavePos.x == 0.0f && pGLChar->m_vSavePos.z == 0.0f )
{
// insert here
/*Welcome announcement by Jeey, 06/10/23*/
CString strMessage;
GLMSG::SNET_SERVER_GENERALCHAT netmsgchat;
strMessage.Format("Welcome, %s (%s)", pGLChar->m_szName, GLCONST_CHAR::strSCHOOLNAME[pGLChar->m_wSchool].c_str());
netmsgchat.SETTEXT(strMessage.GetString());
netmsgchat.bNotify = true;
netmsgchat.iColor = 6;
SendAllClient(&netmsgchat);
// end insert
if( pGLChar->m_lnMoney != 0 )
{
CConsoleMessage::GetInstance()->Write(_T("#### ERROR:Money is not correct. Name %s Money %I64d ####"), pGLChar->m_szName, pGLChar->m_lnMoney);
pGLChar->m_lnMoney = 0;
}
}
work bro
its working but color text not yet to change into green.... but well i try to fix it in other wayC++:if( pGLChar->m_wLevel == 1 && pGLChar->m_vSavePos.x == 0.0f && pGLChar->m_vSavePos.z == 0.0f ) { // insert here /*Welcome announcement by Jeey, 06/10/23*/ CString strMessage; GLMSG::SNET_SERVER_GENERALCHAT netmsgchat; strMessage.Format("Welcome, %s (%s)", pGLChar->m_szName, GLCONST_CHAR::strSCHOOLNAME[pGLChar->m_wSchool].c_str()); netmsgchat.SETTEXT(strMessage.GetString()); netmsgchat.bNotify = true; netmsgchat.iColor = 6; SendAllClient(&netmsgchat); // end insert if( pGLChar->m_lnMoney != 0 ) { CConsoleMessage::GetInstance()->Write(_T("#### ERROR:Money is not correct. Name %s Money %I64d ####"), pGLChar->m_szName, pGLChar->m_lnMoney); pGLChar->m_lnMoney = 0; } }
This is the right spot to add the code.
you should try to adjust the value from 0 to 8:its working but color text not yet to change into green.... but well i try to fix it in other way
netmsgchat.iColor = 6;
like thisswitch(pNetMsg->iColor)
{
case 1:
PrintMsgTextDlg ( NS_UITEXTCOLOR::GREENYELLOW, pNetMsg->szTEXT );
break;
case 2:
PrintMsgTextDlg ( NS_UITEXTCOLOR::WHITE, pNetMsg->szTEXT );
break;
case 3:
PrintMsgTextDlg ( NS_UITEXTCOLOR::LIGHTYELLOW, pNetMsg->szTEXT );
break;
case 4:
PrintMsgTextDlg ( NS_UITEXTCOLOR::AQUABLUE, pNetMsg->szTEXT );
break;
case 5:
PrintMsgText ( NS_UITEXTCOLOR::YELLOW, pNetMsg->szTEXT );
break;
case 6:
PrintMsgText ( NS_UITEXTCOLOR::GREENYELLOW, pNetMsg->szTEXT );
break;
case 7:
PrintMsgText ( NS_UITEXTCOLOR::DISABLE, pNetMsg->szTEXT );
break;
case 8:
PrintMsgTextDlg(D3DCOLOR_RGBA(101,210,210,255),pNetMsg->szTEXT);
break;
default:
DisplayChatMessage ( CHAT_TYPE_CTRL_GLOBAL, "", pNetMsg->szTEXT );
break;
}