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Just OpenGL and Unreal Engine websites. YouTube is basically a learning platform either. Just google for it and hope being luckyfinding any up to date tutorials
Well, character creation and saving/loading shouldn't be that hard, because most of them could be easily scripted in arrays (selecting from a preset, alike shops with items will be coded).i suggest you better start from character system, becouse you can make map any time.
Here some suggestions:
- character creation
- character basic save/load
- character basic animations with working movement.
- character basic stats - hp/mp
Stats for characters are the easiest one. Declare some integers on any length, define them with different specific names, give them a value, set them all in a class, while creating your male and female characters, give them the class (as Joymax did with any of those characters ingame). There are no special characters with more less STR INT walk speed etc. not hard-coded, tho. But we could easily modify the addnewchar procedure, while using the char ID (uhm, going to take a random one below 19xx, since those are chinese chars) 1896, lets say that's monkey like Chinese male char, if selecting that character, update _char table, give that little Bastard more STR to start with and increase his inventory size too. For the walk speed, there is no declaration, so a permanent buff (infinite duration, uncancleable) should work as a bypass.
Map additions are quite harder and more time consuming, since you have to calculate the portions of each segment, place them, make a walkable ground/surface level, adding navigationsmeshes so players won't stuck or fall through the ground, adding obstacles... Coloring those areas (still asking myself why Joymax messed up Jangan so much with those randomly sand texture placements around tiger mountain... Happened right after EU release).
Either way, it's quite a lot of work.