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There's a Steal Skill handler somewhere that checks server-sided and then sends the packet(s). In the handler it's whole thing is based off of a skill so it's no doubt going to have the skill id somewhere, so do a check if (skillid == x) return; or send a message etc.
Yes. I can't find that in my Development source so I'm not quite sure which it is. I'll assume it's SkillSwipeRequest, and if it is, it refers to GameConstants.canBeStolen(skillid). In GameConstants, find boolean "canBeStolen", and for whatever skills you want to block, make them return false.