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[Solved] Village Server Crash

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ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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All server are green excepted Village server is crash

Here is my Error log
:(:


Code:
 '00:52:38' [Thread-Start] WorkerThread - TID : 432


 '00:52:38' LogServer(127.0.0.1, 3000) Connecting..


 '00:52:38' AddField Fail [CHID:7] [MAPIDX:11] [MAPNAME:SaintHaven]
 '00:52:44' ResourceNation String [_id]


 '00:52:44' ManagedID(SID) [1003]
 '00:52:44' ResourcePath [E:\DN\Server\dn\GameRes] 
ResourceRevision [157073]
 '00:52:44' ServiceManager [IP:127.0.0.1][Port:8501]
 '00:52:44' Create SameType Creat Count Num[1] Index[0]
 '00:52:44' SocketMax:3000 VillageID:1 


 '00:52:44' ## ClientAcceptPort:14400


 '00:52:44' LogInfo (Ip:127.0.0.1, Port:3000)


 '00:52:44' Cash(127.0.0.1, 12600)


 '00:52:44' Master(127.0.0.1, 8000)


 '00:52:44' DBInfo(127.0.0.1, 2600)


 '00:52:44' DolbyAxon Info PrivateIp:, PublicIP:, APort:0 CPort:0


 '00:52:44' _AhnHS_CreateServerObject() Start!


 '00:52:44' _AhnHS_CreateServerObject() End!


 '00:52:44' _AhnHS_CreateServerObject() Success!
 
Last edited:
Initiate Mage
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Re: [Help] Village Server Crash

Maybe you wrong the path of your Village executable? Look in System\serverstruct.xml if the filename correspond with your executable.

Regards,
Hanekamp/Kyura.
 
Junior Spellweaver
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Re: [Help] Village Server Crash

'00:52:38' AddField Fail [CHID:7] [MAPIDX:11] [MAPNAME:SaintHaven]

You stuck in saint haven maybe?
 
ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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Re: [Help] Village Server Crash

My village server crash . still not enter the game yet > <
 
Junior Spellweaver
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Re: [Help] Village Server Crash

Are you using lech files?
 
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Re: [Help] Village Server Crash

Post your System\serverstruct.xml file and I will fix it for you.
 
ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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Re: [Help] Village Server Crash

I got this fix and I can enter the game now.

Only need to change something in ChannelInfo.XML
 
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Re: [Help] Village Server Crash

I got this fix and I can enter the game now.

Only need to change something in ChannelInfo.XML

I want them to post their file so that I can show them what is wrong. Teaching and learning requires more detail thank just saying I fixed it.

I am have my own problems with this error - IP[127.0.0.1],PatchFolder AccessFailed [DNDBServer64_ID.exe]
 
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@SicxDN

Did you change your GameRes folder location ? :O

example : E:\DN\Server\dn\GameRes
 
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I am going to reply in a PM to avoid thread jacking.
 
ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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@DeXtR

Just delete that line and it will work perfectly XD
 
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Re: [Help] Village Server Crash

Post your System\serverstruct.xml file and I will fix it for you.

<?xml version="1.0" encoding="euc-kr" standalone="yes" ?>
<ServerStruct>
<Struct Version="1" />
<ServiceManager IP="127.0.0.1" Port="8600" />
<GSMInfo>
<GSMDB IP="127.0.0.1,1433" DBName="DNGSM" />
</GSMInfo>
<NetLauncherList>
<Launcher ID="1" IP="127.0.0.1" WID="1" PID="1" />
</NetLauncherList>
<DefaultServerInfo>
<SocketMax Socket="500" />
<DBPort Port="2600" />
<LoginMasterPort Port="7000" />
<LoginClientPort Port="14303" />
<MasterVillagePort Port="8000" />
<MasterGamePort Port="9000" />
<VillageClientPort Port="14400" />
<GameClientPortUDP Port="15100" />
<GameClientPortTCP Port="14500" />
<CashPort Port="12600" />
<LogPort Port="3000" />
</DefaultServerInfo>
<DefaultDataBaseInfo>
<MemberShip IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNMembership" />
<Log IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNServerLog" />
<World WorldID="1" IP="127.0.0.1" Port="1433" DBID="DragonNest" DBName="DNWorld" />
<GSM IP="127.0.0.1" Port= "1433" DBName="DNGSM" />
<staging IP="127.0.0.1" Port= "1433" DBName="DNStaging" />
</DefaultDataBaseInfo>
<ServerInfo SID="1000" Type="DB" AssignedLauncherID="1" ExcuteFileName="DNDBServer64_DE.exe" />
<ServerInfo SID="1001" Type="Login" AssignedLauncherID="1" ExcuteFileName="DNLoginServer64_DE.exe" />
<ServerInfo SID="1002" Type="Master" AssignedLauncherID="1" ExcuteFileName="DNMasterServer64_DE.exe" />
<ServerInfo SID="1003" Type="Village" AssignedLauncherID="1" ExcuteFileName="DNVillageServer64_DE.exe">
<VillageID ID="1" />
</ServerInfo>
<ServerInfo SID="1004" Type="Game" AssignedLauncherID="1" ExcuteFileName="DNGameServer64_DE.exe" />
<ServerInfo SID="1005" Type="Log" AssignedLauncherID="1" ExcuteFileName="DNLogServer64_DE.exe" />
<ServerInfo SID="1006" Type="Cash" AssignedLauncherID="1" ExcuteFileName="DNCashServer64_DE.exe" />
</ServerStruct>

I got this fix and I can enter the game now.

Only need to change something in ChannelInfo.XML

please tell me what you change in that file??
 
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Thanks to him,Leechdown teach me this method :)

8fNGGob - [Solved] Village Server Crash - RaGEZONE Forums
 

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ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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If you don't delete DarkVillage map too,

you will get Village server crash again XD
 
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ahh, so it's the same problem with SaintHaven..
i'm curious how to get SaintHaven to running..i think it won't running because lack of map resource
 
ヽ(#゚Д゚)ノ┌┛)` Д゚)・;'
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ahh, so it's the same problem with SaintHaven..
i'm curious how to get SaintHaven to running..i think it won't running because lack of map resource

I guess not because I used to latest resource form Japan and Korea but my village server still crash

But, If I delete it from Channelinfo my server run fine lol
 
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