After doing some Quest.wz editing, I have a few questions:
I want to have a quest that is repeatable (quest A), but only available until another quest is complete (quest B). I tried forcing the status of A to 2 upon completion of B (in the Act.img) but this doesn't work. I figured since you can check quest statuses you should also be able to set them.. am I doing it wrong?
What does "gender" mean in the Quest.wz? For example, in the quest "ReVersal" (4917), in the item sub property in Act.img, the variable gender is set to 2. As far as I know 2 isn't even a gender, so I'm a little confused.
And finally, is there any easy way to make quest drops only start dropping after a quest is received? Am I going to have to check for each quest and add each drop individually in MapleMap.java or is there an easier way? I also want to know how to make quest items untradeable and disappear when dropped, if anyone knows how to do this. This is disabled in my server by default.
Thanks for all the help so far.
I want to have a quest that is repeatable (quest A), but only available until another quest is complete (quest B). I tried forcing the status of A to 2 upon completion of B (in the Act.img) but this doesn't work. I figured since you can check quest statuses you should also be able to set them.. am I doing it wrong?
What does "gender" mean in the Quest.wz? For example, in the quest "ReVersal" (4917), in the item sub property in Act.img, the variable gender is set to 2. As far as I know 2 isn't even a gender, so I'm a little confused.
And finally, is there any easy way to make quest drops only start dropping after a quest is received? Am I going to have to check for each quest and add each drop individually in MapleMap.java or is there an easier way? I also want to know how to make quest items untradeable and disappear when dropped, if anyone knows how to do this. This is disabled in my server by default.
Thanks for all the help so far.