- Joined
- Jun 17, 2009
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Decided to do these out of boredom yesterday , I know they're like the easiest poop to code in the source but I just started out using the source.
ZCharacterItem.CPP
[NC] - No Clothes
[NR] - No Rings
[NA] - No Avatar
[NS] - No Sword
[NG] - No Guns
[NI] - No Item
ZCharacterItem.CPP
[NC] - No Clothes
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NC]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_HEAD );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_CHEST );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_HANDS );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_LEGS );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_FEET );
return false;
}
[NR] - No Rings
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NR]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_FINGERL );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_FINGERR );
return false;
}
[NA] - No Avatar
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NA]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_AVATAR );
return false;
}
[NS] - No Sword
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NS]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_MELEE );
return false;
}
[NG] - No Guns
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NG]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_PRIMARY );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_SECONDARY );
return false;
}
[NI] - No Item
Code:
if(strstr(ZGetGameClient()->GetStageName(), "[NI]"))
{
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_CUSTOM1 );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_CUSTOM2 );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_COMMUNITY1 );
ZPostRequestTakeoffItem( ZGetGameClient()->GetPlayerUID(), MMCIP_COMMUNITY2 );
return false;
}
Last edited: