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[Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot

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Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

Yay! Go Moopledev! <3

---------- Post added at 04:15 PM ---------- Previous post was at 04:14 PM ----------

What did you update? o.o

---------- Post added at 04:15 PM ---------- Previous post was at 04:15 PM ----------

What did you update? o.o
 
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

Rev 97:

- Hp/Mp wash bug fixed
- Fixed Dojo
- Added Dimensional Mirror
- Added Scar/Targa Reactors

Item Sort is being gey, packet doesn't work like it should. hmm
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

Hired Merchant and View All Character Still Bugging...

---------- Post added at 06:11 PM ---------- Previous post was at 05:41 PM ----------

FairyStory V83 have working Item Sort.
Picture Below

kevintjuh93 - [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot - RaGEZONE Forums

kevintjuh93 - [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot - RaGEZONE Forums

kevintjuh93 - [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot - RaGEZONE Forums

kevintjuh93 - [Source] [v83] MoopleDEV | Multi Worlds | Rev 120 | Rev121 Snapshot - RaGEZONE Forums

Uploaded with ImageShack.us
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

Bug that havent be fix : Horntail Summon 2
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

is DimensionalMirror for me
PHP:
importPackage(Packages.client);
importPackage(Packages.server.maps);

var status;
var sel;

function start() {
	status = -1;
	action(1, 0, 0);
}

function action(mode, type, selection) {
	if (mode == -1) {
		cm.dispose();
	} else {
		if (mode == 0) {
			cm.dispose();
			return;
		}
		if (mode == 1)
			status++;
		else
			status--;
    		if (status == 0) {
			if (cm.getLevel() < 20) {
				cm.sendDimensionalMirror("#-1# There is no place for you to transport to from here.");
				cm.dispose();
			} else {
				var selStr = "";
				if (cm.getLevel() >= 20 && cm.getLevel() <= 30) {
					selStr += "#0# Ariant Coliseum";
				}

				if (cm.getLevel() >= 25) {
					selStr += "#1# Mu Lung Dojo";
				}

				if (cm.getLevel() >= 30 && cm.getLevel() <= 50) {
					selStr += "#2# Monster Carnival 1";
				}

				if (cm.getLevel() >= 51 && cm.getLevel() <= 70) {
					selStr += "#3# Monster Carnival 2";
				}

				if (cm.getLevel() >= 40) {
					selStr += "#5# Nett's Pyramid";
				}

				if (cm.getLevel() >= 25 && cm.getLevel() <= 30) {
					selStr += "#6# Construction Site";
				}
				cm.sendDimensionalMirror(selStr);
			}
		} else if (status == 1) {
			cm.getPlayer().saveLocation("MIRROR");
			switch (selection) {
				case 0:
					cm.warp(980010000, 3);
					break;
				case 1:
					cm.warp(925020000);
					break;
				case 2:
					cm.warp(980000000, 3);
					break;
				case 3:
					cm.warp(980030000, 3);
					break;
				case 5:
					cm.warp(926010000);
					break;
				case 6:
					cm.warp(910320000);
					break;
			}
			cm.dispose();
		}
	}
}
add MIRROR in to savelocation
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

i am playing fairystory not the owner =.="
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | 0.83 Source | Rev 93!

Don't play fairyms!! Support me pls? I planning to setup v83... i havent make server before but i help people code the server... so yeah.. i hope u will support me. :D
 
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Re: [Source] [v83] MoopleDEV | Rev 97 soon | Working Rings!

Rev 98:

- Rings are FULLY working right now!
- Skill Books can be SoK'd
- Item Sort works again
- Added new things for Dimensional Mirror (Thanks sexdeeza, still have to add some savedlocation checks thought. But I am too lazy for that right now)

Execute new MoopleDEV.sql (ringid and flag are changed. 'MIRROR' added in savedlocation)
WOOT RINGS

Test everything please :)
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

Nice =d

---------- Post added at 10:08 PM ---------- Previous post was at 10:03 PM ----------

Current Bug That Havent Fix: 1. Note(Memo), 2. Horntail Summon 2, When Hit The Crystal.
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

Not sure if people have experienced this as well, but Arans seem to like getting stuck so that even normal fixes don't work.
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

FairyMS Nice =D many malaysian people =D
 
Junior Spellweaver
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

kevint, I think you don't need to waste your time on sniffing =) I'm releasing my source, later or tomorrow.
 
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

Closing down soon d >.< switching to MapleSEA version.
 
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

I'm going to fix weapons leveling up. I'll post my results here.
 
may web.very maple.pls.
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Re: [Source] [v83] MoopleDEV | Working rings as of rev 98!

Currently Active Users Viewing This Thread: 22 (17 members and 5 guests)
iAkira, redeemer34, widitmaser6, ♀Secret♂, sexdeeza, xkelvin94, kevintjuh93, operaopera, al-ameer, iCris, HorrorChix89, itay1500, changesinme, cmsian, dragonsin53, angelotd
jesus lord !
anyways Kevin nice work on effects! :] did you manage to fix CS Inv? I manage to get mines seperated o.o like buy a NX cape for ex, it goes to the inv that it was bought:
Cygnus == You could see NX CAPE
Aran == don't see NX cape
Explorer == don't see NX Cape
 
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