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Start Coordinates DBSvrT

Newbie Spellweaver
Joined
Jun 12, 2018
Messages
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Hello,

Any1 of coders or other ppl can show me how to change start coordinates without use any store procedure? i mean hex dbsvrt or any add-on :)

thanks !:):
 
Joined
Jul 2, 2007
Messages
646
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291
Hello,
Create coords are stored inside an array (DBSvr).

Code:
RECT g_rtCreate[4] = {    
{ 257064, 257961, 257381, 258397 },    
{ 256806, 259175, 257135, 259598 },    
{ 257135, 259191, 257590, 259562 },    
{ 257590, 259203, 257907, 259573 }
};

CSocket::NewPlayer() -> 0x4170A0
g_rtCreate -> 0x43C480

Code:
RECT rt = g_rtCreate[g_nCreate & 3];
POINT pt;
pt.x = RANDOM(rt.left, rt.right);
pt.y = RANDOM(rt.top, rt.bottom);
 
Upvote 0
Newbie Spellweaver
Joined
Jun 12, 2018
Messages
57
Reaction score
6
Hello,
Create coords are stored inside an array (DBSvr).

Code:
RECT g_rtCreate[4] = {    
{ 257064, 257961, 257381, 258397 },    
{ 256806, 259175, 257135, 259598 },    
{ 257135, 259191, 257590, 259562 },    
{ 257590, 259203, 257907, 259573 }
};

CSocket::NewPlayer() -> 0x4170A0
g_rtCreate -> 0x43C480

Code:
RECT rt = g_rtCreate[g_nCreate & 3];
POINT pt;
pt.x = RANDOM(rt.left, rt.right);
pt.y = RANDOM(rt.top, rt.bottom);
Hey zig,i'm not a coder so if you can make a add-on where i can change coords or any tip how i can without c++ code and store procedures.

I will be grateful,
greetings :)
 
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