- Joined
- Sep 20, 2004
- Messages
- 110
- Reaction score
- 12
Hi guys,
I've spent the whole day debugging the code to find why client was crashing when entering the game. Finally, I've found the problem in some .bin files at /Interfaces/Windows.
I've disabled them (some related to cooking), and disabled some network procedures retaled to cooking aswell, and managed to enter into the game.
Ofcourse, the client is still unstable. I crashed the client twice by canceling a quest dialog.
My debugging strategy was using the LOGFILE() function, because my knowledge in C++ is zero, but I know programming in other languages.
I will try to start understanding how to use debugger to make things simpler. Anybody could give me a hint or some documents where to read about it?
Well, the thing is... now I have a server/client binaries, and a game running to work with.
If someone has a "/interfaces/windows" folder 100% compatible with source files, would be a great share.
I will try to get my problems solved with some .bin files, and .. share it.
I've spent the whole day debugging the code to find why client was crashing when entering the game. Finally, I've found the problem in some .bin files at /Interfaces/Windows.
I've disabled them (some related to cooking), and disabled some network procedures retaled to cooking aswell, and managed to enter into the game.
Ofcourse, the client is still unstable. I crashed the client twice by canceling a quest dialog.
My debugging strategy was using the LOGFILE() function, because my knowledge in C++ is zero, but I know programming in other languages.
I will try to start understanding how to use debugger to make things simpler. Anybody could give me a hint or some documents where to read about it?
Well, the thing is... now I have a server/client binaries, and a game running to work with.
If someone has a "/interfaces/windows" folder 100% compatible with source files, would be a great share.
I will try to get my problems solved with some .bin files, and .. share it.