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Success on entering into the game with compiled binaries

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Junior Spellweaver
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Hi guys,

I've spent the whole day debugging the code to find why client was crashing when entering the game. Finally, I've found the problem in some .bin files at /Interfaces/Windows.

I've disabled them (some related to cooking), and disabled some network procedures retaled to cooking aswell, and managed to enter into the game.

Ofcourse, the client is still unstable. I crashed the client twice by canceling a quest dialog.

My debugging strategy was using the LOGFILE() function, because my knowledge in C++ is zero, but I know programming in other languages.

I will try to start understanding how to use debugger to make things simpler. Anybody could give me a hint or some documents where to read about it?

Well, the thing is... now I have a server/client binaries, and a game running to work with.
If someone has a "/interfaces/windows" folder 100% compatible with source files, would be a great share.

I will try to get my problems solved with some .bin files, and .. share it.
 
Junior Spellweaver
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Solved remaining .bin problems using THAI client from 2009. I will upload Windows and Resources folder and share.

Anybody is interested on developing a game based on Luna source files?
 
Newbie Spellweaver
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can you upload the bin files ?
 
Junior Spellweaver
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I will, soon.

This files (Resources and Windows folders) are compatible with source codes

Windows folder (Data/Interfaces/Windows/)


Resource folder (System/Resource)
 
Newbie Spellweaver
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thanks a lot, I appreciate it :)
 
Newbie Spellweaver
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Nice Job but i dont need em i have a fully working luna plus server/client but really nice post for those who struggling in this game :D
 
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