Newbie Spellweaver
- Joined
- Dec 19, 2015
- Messages
- 67
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- 16
Hey, my first contribution has arrived. I havent seen this anywhere on the forum, and I thought I would share a method that probably quite a few people use, but that everyone should know.
What this does is you can paint directly onto the object file instead of going through the trouble of figuring out the .dds layouts of every gun which is a freaking hassle.
By doing it this way you will link a new texture layer with the file in PS and that way you can edit either the texture file or the model with live changes.
Requirements:
Photoshop Extended (Has to be extended to be able to use the 3D tools)
Obj files (converter needed is already posted on the forum)
.DDS pluging from Nvidia (
How-to:
1. Get the object file of the model you wish to edit and import it into photoshop (3D->New 3D layer from file). Workspace will automatically change to 3D Layout and from there go to the 3D tab next to layers.
2. Under objMesh click on the texture link and change whatever settings you like in the properties.
3. To start editing go back to the Layers tab and double click the "Diffuse" layer tab to open a separate window containing the texture file.
Now you are ready to create your skin! Paint the object mesh directly to get a grasp of the layout or do like i did in my last image and edit the texture file.
To turn on wireframe go to 3D->Create Painting Overlay->Wireframe. (Remember to disable/delete the wireframe layer before saving the skin file or else you will see the lines on your gun ingame.)
You will have to reposition the .dds file before adding it to the game. Flipping it vertically seems to work. If not 3ds Max can solve this.
If you have any questions feel free to pm or reply here.
(There could be a problem with the linking between the two layers, so be careful that if you edit the texture file and not the model directly that the changes actually apply to the model. If it doesnt simply close the file and re-do step 3. )
What this does is you can paint directly onto the object file instead of going through the trouble of figuring out the .dds layouts of every gun which is a freaking hassle.
By doing it this way you will link a new texture layer with the file in PS and that way you can edit either the texture file or the model with live changes.
Requirements:
Photoshop Extended (Has to be extended to be able to use the 3D tools)
Obj files (converter needed is already posted on the forum)
.DDS pluging from Nvidia (
You must be registered to see links
)How-to:
1. Get the object file of the model you wish to edit and import it into photoshop (3D->New 3D layer from file). Workspace will automatically change to 3D Layout and from there go to the 3D tab next to layers.
2. Under objMesh click on the texture link and change whatever settings you like in the properties.
3. To start editing go back to the Layers tab and double click the "Diffuse" layer tab to open a separate window containing the texture file.
Now you are ready to create your skin! Paint the object mesh directly to get a grasp of the layout or do like i did in my last image and edit the texture file.
To turn on wireframe go to 3D->Create Painting Overlay->Wireframe. (Remember to disable/delete the wireframe layer before saving the skin file or else you will see the lines on your gun ingame.)
You will have to reposition the .dds file before adding it to the game. Flipping it vertically seems to work. If not 3ds Max can solve this.
If you have any questions feel free to pm or reply here.
(There could be a problem with the linking between the two layers, so be careful that if you edit the texture file and not the model directly that the changes actually apply to the model. If it doesnt simply close the file and re-do step 3. )