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Understanding Eventitembags, shops and more

Newbie Spellweaver
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Understanding Eventitembags, shops and more

Hello.. I'll post here the meaning of each eventitembag, shops, and shop codes...

[eventitembags]
eventitembag.txt = Box Of Luck
eventitembag2.txt = skeleton king
eventitembag3.txt = Fire Dragon
eventitembag4.txt = star of chrismtas
eventitembag5.txt = Firecracker, Heart of love
eventitembag6.txt = Gold Medal
eventitembag7.txt = Silver Metal
eventitembag8.txt = Kundun +1
eventitembag9.txt = Kundun +2
eventitembag10.txt = Kundun +3
eventitembag11.txt = Kundun +4
eventitembag12.txt = Kundun +5

[Shops]
shop0.txt = [Lorencia] BlackSmith
shop1.txt = [Lorencia] Bar Maid
shop2.txt = [Lorencia] Wizard
shop3.txt = [Lorencia] Peddler
shop4.txt = [Lorencia] Top Peddler
shop5.txt = [Lorencia] Potion Girl
shop6.txt = [Devias] Lumen Bar Maid
shop7.txt = [Davias] Wizard
shop8.txt = [Davias] Weapon Merchant
shop9.txt = [Noria] Craftsman
shop10.txt = [Noria] Lala the Elf

[Understanding Codes for Shop]
Here i'll give to you examples..
Inside of each shops are numbers.. that are the codes of the items thats means.. for example..
0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The First two numbers mean = the name of the item
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Third Number mean = the item lvl like +10+11+12+13
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number mean = The Item Durability
If it is potion or Bolts etc. it means the amount of items.
If it is guardian or pet etc. it means thier Life
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number mean = The Luck (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number mean = The Skill (1 enable & 0 disable)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

The Next Number mean = The Option (1=4%; 2=8%; 3=12%; 4=16%; 5=20%; 6=24%; 7=28%) and And for the Shield - 1=5%.....7=35%
Only for servers that support it!
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16

[Add Monsters/NPC/Goldenns]
The Monsters Locations (coordenates) are in MonsterSetBase.txt

Add Monsters
77 10 30 41 227 -1 //Dark Phownix

77 - Monster Number
10 - Map Number
30 - Amount movement (0=quiet; 10/20/30 maximum steps
41 - Coord X
227 - Coord Y
-1 - Random

NPC
This is where they are looking
--------7--6--5--------- ---------NW--N--NE---------
--------8-----4--------- ----------W------- E---------
--------9--2--3--------- ---------SW--S--SE---------
Example: 240 10 0 245 244 2 //GM Vault Keeper

Goldens
The Goldens are a little different, because has 2 more coordinates.. and they add a last number.. that is the amount of golden that is going to appear per invasion..

79 0 30 10 10 240 240 -1 2

The Red Numbers are de coordinates and the Blue one is the amount of golden that is going to appear per invasion..

[Skill(Kor).txt]

55 "Fire Slash" 0 0 15 20 2 0 0 0 0 1
55 = Serial
"FireSlash" = Name
0 = Lvl
0 = ???
15 = Mana Consumation
20 = Stamina Consumation
2 = Range
0 = ???
0 = DW (0 =Disable; 1= Enable for DW; 2 Enable for SM)
0 = DK (0 =Disable; 1= Enable for DK; 2 Enable for BK)
0 = Elf (0 =Disable; 1= Enable for FE; 2 Enable for ME)
1 = MG (0 =Disable; 1= Enable; 2 Enable for DL; 3=Enable for MG & DL)

Where is ??? i dont know :p
Credit to: laeryT (for the idea)
HellSing ffor do it :)

[Item(Kor).txt]

0 1 2 1 1 1 "Kris" 6 6 11 50 20 0 40 40 1 1 1 1

0 - Index
1 - x
2 - y
1 - Serial
1 - ?
1 - Drop
"Kris" - Item Name
6 - Level
6 - DamMin
11 - DamMax
50 - Speed
20 - Dur
0 - MagDur
40 - Streght
40 - Agility
1 = DW (0 =Disable; 1= Enable for DW; 2 Enable for SM)
1 = DK (0 =Disable; 1= Enable for DK; 2 Enable for BK)
1 = Elf (0 =Disable; 1= Enable for FE; 2 Enable for ME)
1 = MG (0 =Disable; 1= Enable; 2 Enable for DL; 3=Enable for MG & DL)

[Monster.txt]

0 1 "Bull Fighter" 6 120 0 19 26 6 0 30 6 3 0 1 5 400 1600 10 2 130 10 5 0 0 0 0 0

0 - Index
1 - Rate
"Bull Fighter" - Name
6 - Level
120 - HP
0 - MP
19 - DamMin
26 - DamMax
6 - Defence
0 - Magic
30 - Attack
6 - Success
3 - MoveRg
0 - A.Type
1 - A.Range
5 - V.Range
400 - MoveSP
1600 - A.Speed
10 - RegTime
2 - Attrib
130 - ItemRat
10 - M.Rate
5 - MaxItem
0 - Skill
0 - ???
0 - ???
0 - ???
0 - ???

[Gate.txt]
//Lorencia -> Dungeon
1 1 0 121 232 123 233 2 0 20
2 2 1 107 247 110 247 0 1 20

1 - Gate Number
1 - Flag
0 - MapNumber
121 - Coordenates X
232 - Coordenates Y
123 - Cordenates X2
233 - Coordenates Y2
2 - Target Gate
0 - Dir
20 - Level
Some Credits goes to
HellSing (for did it in my own :p)
Domination (for fixing things)
laeryT (for an idea)
 
Last edited:
Newbie Spellweaver
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good guide 8/10 , i understand it alot better now :)
 
Newbie Spellweaver
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Great , Smth Is Need Is More About Golden Mobs
 
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this was posted before.
 
Junior Spellweaver
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It's a good guide for begginers

Here is some additional info and some correction:

HellSing said:
The Next Number mean = The Item Durability
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
Additional info: if this item is a potion or a Bolt etc - it means the amount of items.
if this is a pet or a guardian etc. - it means their Life
if this is a Jewel - keep it 0 to avoid so called bless bug if U don't like it.
HellSing said:
The Next Number mean = The Option (1=4%; 2=8%; 3=12%; 4=16%)
Example: 0 1 11 255 1 1 4 //ShortSword+11+Luck+Skill+16
...and so on +5=20%, +6=24%, +7=28%
for the shield - every 1 additional count means 5% (1=5%...7=35%)
only for the severs which support it.
HellSing said:
55 "Fire Slash" 0 0 15 20 2 0 0 0 0 1
55 = Serial
"FireSlash" = Name
0 = Lvl
0 = ???
15 = requeriment
20 = Stamina
2 = ???
0 = ???
0 = DW (0 =Disable; 1= Enable for DW; 2 Enable for DW & SM)
0 = DK (0 =Disable; 1= Enable for DW; 2 Enable for DK & BK)
0 = Elf (0 =Disable; 1= Enable for DW; 2 Enable for ELf & MUSE ELF)
1 = MG(0 =Disable; 1= Enable)

Here is proper explanation:

55 "Fire Slash" 0 0 15 20 2 0 0 0 0 1
55 = Serial
"FireSlash" = Name
0 = Lvl
0 = ???
15 = Mana consumation
20 = Stamina consumation
2 = Range
0 = ???
0 = DW (0 =Disable; 1= Enable for DW(and SM ofcouse (same for bottom strings)); 2 Enable for SM)
0 = DK (0 =Disable; 1= Enable for DW; 2 Enable for BK)
0 = Elf (0 =Disable; 1= Enable for DW; 2 Enable for MUSE ELF)
1 = MG(0 =Disable; 1= Enable; 2=Enable for DL; 3=Enable for MG & DL)

And the same for [Item(Kor).txt]

and...
0 - Index
1 - x
2 - y
1 - Serial
1 - Can Be Excellent or not (0 - Can't; 1 - Can)
1 - Drop
"Kris" - Item Name
...
...
0 - MagDur -it means Wizardy DMG increase, Pet Atack increase etc. U can Set it as u like, it would not gives any affect to damage. I tested it. But i recommend to keep it 0 on serverside. Coz if will be >0 U'll heve a problem with For example MG swords Durability, which after repairing will have [250/125] durability (or something like what.
To show it in game properly - dont remove this value from item.bmd file.

i think what's all.
 
Newbie Spellweaver
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Re: [Guide] Understanding Eventitembags, shops and more

eventitembag.txt = Box Of Luck
eventitembag2.txt = skeleton king
eventitembag3.txt = Fire Dragon
eventitembag4.txt = star of chrismtas
eventitembag5.txt = Firecracker, Heart of love
eventitembag6.txt = Gold Medal
eventitembag7.txt = Silver Metal
eventitembag8.txt = Kundun +1
eventitembag9.txt = Kundun +2
eventitembag10.txt = Kundun +3
eventitembag11.txt = Kundun +4
eventitembag12.txt = Kundun +5

what semnificate eventitembag13.txt, 14, 15.......eventitembag33.txt? help me pls. I have luciano server files.
thank you.
 
Last edited:
Initiate Mage
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Re: [Guide] Understanding Eventitembags, shops and more

Hey. Sorry because this post is very old but I have a question about Items(Kor).txt ... where do I change the monster to drop ? I mean, I want a Yeti to drop a Sword of Destruction Excellent, What should I change and how ?

Thanks for helping me and sorry my bad english.
 
[Czt] Coder Team Member
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Re: [Guide] Understanding Eventitembags, shops and more

Hey. Sorry because this post is very old but I have a question about Items(Kor).txt ... where do I change the monster to drop ? I mean, I want a Yeti to drop a Sword of Destruction Excellent, What should I change and how ?

Thanks for helping me and sorry my bad english.

Increase the excellent drop and make the yetties stronger.
[ so it will drop higher items ]
 
Initiate Mage
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Re: [Guide] Understanding Eventitembags, shops and more

noobies, thanks for your answer but I want each monster to drop a specific item. How can I change that ? Because If I increase the excellent drop and make yetties stronger the only I'll get are excellent items but maybe not the one I want.

PS: I love Full House, your avatar rocks.
 
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