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Unity Moba complete

Newbie Spellweaver
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and who will tell you what to do with this?
euro01062016 - Unity Moba complete - RaGEZONE Forums

if you delete or correct the tips from Google...
euro01062016 - Unity Moba complete - RaGEZONE Forums

version unity3d 5.6.4p2
WTF? Help.
[COLOR=#GREEN]Download links. Without advertising.[/COLOR]
haha keep strong my friend xd (still fixing error too)
 
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finaly! i can build it to android :eek:tt:

but, how to get this online?

I change ip in
Client: JxBlGame.cs
NetworkManager.cs
Server : ServeList.ini

did someone can help me set this online? :*:
 
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I will upload this on a Gitlab & Github account today and share the link here this way the links are not getting outdated again!
 
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euro01062016 - Unity Moba complete - RaGEZONE Forums
Hello there. I download Server and Client, create database and localhost.
But I have a problem. after write username and password. I can't go to character select screen.


Is anyone help me please?
euro01062016 - Unity Moba complete - RaGEZONE Forums


 
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euro01062016 - Unity Moba complete - RaGEZONE Forums
Hello there. I download Server and Client, create database and localhost.
But I have a problem. after write username and password. I can't go to character select screen.


Is anyone help me please?
euro01062016 - Unity Moba complete - RaGEZONE Forums





What Unity Console say?
On this topic have instruction config connect.
 
Last edited:
Junior Spellweaver
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Complex issue.
Where to change the number of characters? From 3x3 to 5x5.
I doubt that enough to change something in the client. Rather, the server will need to change.

But I think there are quite a few smart people. :)
 
Last edited:
Experienced Elementalist
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You will need to modify both client and server source do to the 5v5 its a lot of work tho its really possible. the source is really a good one. working even on latest 2018.3 unity with modifications and fixes needed of course
 
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Re: [Release]Unity Moba complete

Its work, but login process wrong, working but not save.
 
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can someone post here instruduction in which files w need to change the local 127.0.0.1 IP to the Static Puplic ip?
 
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Re: [Release]Unity Moba complete

Can i contact you somwhere? discord or something
 
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Use Unity ver.4.6
If you plan to use the latest version, then you need to rewrite the script to use standard effects from the base asset.

or add:
Assets\Standard assets\Image Effects (Pro Only)\GrayscaleEffect.cs


Code:
using UnityEngine;

[ExecuteInEditMode]
[AddComponentMenu("Image Effects/Color Adjustments/Grayscale")]
public class GrayscaleEffect : ImageEffectBase {
public Texture textureRamp;
public float rampOffset;
public float texFactor;

// Called by camera to apply image effect
void OnRenderImage (RenderTexture source, RenderTexture destination) {
material.SetTexture("_RampTex", textureRamp);
material.SetFloat("_RampOffset", rampOffset);
material.SetFloat("_WeightFactor", texFactor);
Graphics.Blit (source, destination, material);
}
}

 
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Anyone know how to fix this error:

UnityEditor.Android.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.Android.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) UnityEditor.Android.PostProcessor.Tasks.TasksCommon.Exec (System.String command, System.String args, System.String workingdir, System.String errorMsg, Int32 retriesOnFailure) UnityEditor.HostView:OnGUI()

it appears when i try to build android app
 
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