• Unfortunately, we have experienced significant hard drive damage that requires urgent maintenance and rebuilding. The forum will be a state of read only until we install our new drives and rebuild all the configurations needed. Please follow our Facebook page for updates, we will be back up shortly! (The forum could go offline at any given time due to the nature of the failed drives whilst awaiting the upgrades.) When you see an Incapsula error, you know we are in the process of migration.

Updated Storyline XMLs

Experienced Elementalist
Joined
Mar 26, 2009
Messages
246
Reaction score
63
This is a set of updated storyline XML's which will solve a lot of the story issues up until the end of Season 3 Episode 3.

Changelog:
  • Implemented Season 3 Episode 3 - "Collapse" storyline
  • Implemented Season 3 Episode 3 - "Brynn's Way" storyline
  • Implemented Season 3 Episode 3 - "The Summoning" storyline
  • Implemented Season 3 Episode 3 - "The Name of Erinn" storyline
  • S3E01_M01_Mountain updated to add support for Hagie, Delia
  • S2E04_M12_Eternal updated to add support for Hagie, Delia
  • S2E04_M03_Sorrow updated to add support for Hagie, Delia
  • S2E03_M12_Seira updated to add support for Hagie, Delia
  • S2E03_M04_Crystal updated to add support for Hagie, Delia
  • S2E02_M10_Idahl_Meet updated to add support for Hagie, Delia
  • S2E01_S06_Snake_nofatigue updated to add support for Hagie, Delia
  • S2E01_S06_Snake updated to add support for Hagie, Delia
  • S2E01_M17_Good updated to add support for Hagie, Delia
  • S2E01_M15_Royal updated to add support for Hagie, Delia
  • S2E01_M01_Milled updated to add support for Hagie, Delia

Download:


More to come later.
 
Experienced Elementalist
Joined
Mar 26, 2009
Messages
246
Reaction score
63
Story XML for S3E04_M01. At this point you would need the appropriately defined Entities/Entity Attributes for enemy spawns in your heroesContents, so this hasn't fully been tested by me yet.
<!--"Counting Losses" - S3E04_M01_Intro - Delteros-->
<StoryLine>
<Phase id="A">
<Goal>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_GOAL_2</Goal>
<Talk id="BRYN">
<Do>
<exe_console>force_start_touch freeze</exe_console>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_1</talk>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_2</talk>
<change_npc>NEVEREZ</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_3_NEVEREZ</talk>
<set_bg>black.jpg</set_bg>
<change_npc>BRYN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_4</talk>
<change_npc>NEVEREZ</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_5_NEVEREZ</talk>
<change_npc>BRYN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_6</talk>
<change_npc>NEVEREZ</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_7_NEVEREZ</talk>
<change_npc>BRYN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_8</talk>
<change_npc>NEVEREZ</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_9_NEVEREZ</talk>
<clear_bg />
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_10</talk>
<change_npc>MEER_HUMAN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_11_MEER_HUMAN</talk>
<ButtonSet>
<Button caption="HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_12_BTN">
<Do>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_A_TALK_BRYN_13</talk>
<goto_phase>B</goto_phase>
</Do>
</Button>
</ButtonSet>
</Do>
</Talk>
</Phase>
<Phase id="B">
<Goal>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_GOAL_1</Goal>
<Talk id="CEARA">
<Do>
<exe_console>force_start_touch freeze</exe_console>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_1</talk>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_2</talk>
<give_quest id="qsd" arg1="quest_s3_ep4_01"/>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_3</talk>
<change_npc>GERENS1</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_4_GERENS1</talk>
<change_npc>CEARA</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_5</talk>
<change_npc>GERENS1</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_6_GERENS1</talk>
<change_npc>CEARA</change_npc>
<talk>...</talk>
<change_npc>GERENS1</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_7_GERENS1</talk>
<change_npc>CEARA</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_B_TALK_CEARA_8</talk>
<goto_phase>C</goto_phase>
</Do>
</Talk>
</Phase>
<Phase id="C">
<Goal>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_C_GOAL_1</Goal>
<OnEvent>
<QuestCleared>quest_s3_ep4_01</QuestCleared>
<goto_phase>D</goto_phase>
</OnEvent>
</Phase>
<Phase id="D">
<Goal>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_GOAL_1</Goal>
<Talk id="BRYN">
<Do>
<exe_console>force_start_touch freeze</exe_console>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_1_BRYN</talk>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_5</talk>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_6</talk>
<change_npc>SEREUHA</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_7_SEREUHA</talk>
<change_npc>BRYN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_8_BRYN</talk>
<change_npc>MEER_HUMAN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_9_MEER_HUMAN</talk>
<change_npc>SEREUHA</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_10_SEREUHA</talk>
<change_npc>BLANK</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_11_BLANK</talk>
<change_npc>BRYN</change_npc>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_12_BRYN</talk>
<talk>HEROES_STORYLINE_S3E04_M01_INTRO_XML_PHASE_D_13_BRYN</talk>
<start_storyline id="stre" arg1="S3E04_M02_Book"/>
<complete_storyline id="com"/>
</Do>
</Talk>
</Phase>
</StoryLine>
 
Junior Spellweaver
Joined
Dec 21, 2016
Messages
142
Reaction score
248
Re-uploaded due to dead link. Files are extracted into the server folder only. XML's are serverside only, no need for changes to client. '\\Server\zh-tw-x-gm\Data\XML\Default\'
 
Last edited:
Back
Top