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Upgrade Gems

Newbie Spellweaver
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The server im working for is at +10 upgrading items and we are planning to change it to +12

i am asking for help on how to CREATE NEW GEMS to be used for upgrading to +11 ~ +12

any ideas please??
:?::?::?:
 
Junior Spellweaver
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you have to add them in the smith file.I dont know exactly if it will work but that should be
 
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Newbie Spellweaver
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created item.. add to item_smith.. configured game_special for +12 still not working.. or maybe im doing it wrong
 
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Junior Spellweaver
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in weekend i will try to make it and if i succeed i will share the files.
 
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Junior Spellweaver
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Same with me I created a gems for +11 and +12 and add it on Itemsmithing and item.csv the only problem is it can't put it on Black Smith when i try to upgrade to +11 or +12 I think We need to work on script not on .csv files...
 
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Newbie Spellweaver
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i know the script but i need more time cuz i am working on black horse mount and some more amours so i will make soon ... ---Talisman Eclipse Team---
 
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Newbie Spellweaver
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can you please tell us which script? so that we could start doing it.. ill share it as soon as it will be working please :*:
:?: :?: :?:
 
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Junior Spellweaver
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In your client go to ui folder then look for frm_create_ex.LUA I am working on new gears and I have no time to fix this one, just study how this script works on our client and the associated files connected on this script or much better if you can decrypt the lua files on TO or WOW
 
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Hello, i have found a workaround about this, yes the file to edit is frm_create_ex.lua. So , the easier method is just deleting * or commenting * the condition at line 467 and 468. Here is code before & after:

if isSmithingItem then if UI_Create_Smithing_Object_Id ~= nil then LClass_ItemFreezeManager:Erase(UI_Create_Smithing_Object_Id); -- 解冻 --uiItemFreezeItem(UI_Create_Smithing_Object_Id, false) end UI_Create_Smithing_Object_Id = itemOid LClass_ItemFreezeManager:push(UI_Create_Smithing_Object_Id); -- 冻结 --uiItemFreezeItem(UI_Create_Smithing_Object_Id, true) layWorld_frmCreateEx_Refresh() end

to
UI_Create_Smithing_Object_Id = itemOid LClass_ItemFreezeManager:push(UI_Create_Smithing_Object_Id); -- 冻结 --uiItemFreezeItem(UI_Create_Smithing_Object_Id, true) layWorld_frmCreateEx_Refresh()

The harder and more efficent method is by tracking down the function uiItemSmithing_GetItemInfo() and editing its content!
 
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