Newbie Spellweaver
- Joined
- Jul 28, 2017
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Re: MapleSolaxiaV2 Release
If you have changed only the Map.wz for the client and the server-side, almost everything is expected to work fine on all what mattered for that WZ version. By that I mean some maps which had their footholds fixed will bug out once again, some odd-placed NPC's will remain on their original positions.
On a more critical note, some mob spawn points (which were fixed to function for this source code) will behave oddly (spawn once or not spawn at all), mainly those that were fixed to act inside the PQ areas. Portal script references too have been changed/added here, so expect those to fail as well.
Long story short, some PQs & portals probably got broken when returned the original map WZs.
Also, a quick side-question, since I'm too lazy to investigate this huge issue:
I used the original v83 map wz xmls and replaced the once that ship with Solaxia. What did I potentially break? Is it detrimental?
I haven't crashed anywhere yet, but that's only cause I went around Vic so far...
If you have changed only the Map.wz for the client and the server-side, almost everything is expected to work fine on all what mattered for that WZ version. By that I mean some maps which had their footholds fixed will bug out once again, some odd-placed NPC's will remain on their original positions.
On a more critical note, some mob spawn points (which were fixed to function for this source code) will behave oddly (spawn once or not spawn at all), mainly those that were fixed to act inside the PQ areas. Portal script references too have been changed/added here, so expect those to fail as well.
Long story short, some PQs & portals probably got broken when returned the original map WZs.