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Version Visual equal to RealmPT

Junior Spellweaver
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in this tutorial I will now post the full code and allocating the old values ​​to a new value.

Game KPT 2524
Code:
00580B52      83C0 B5       ADD EAX,-4B //Responsible for changing the angle upwards and downwards, the larger is the highest
00580B55      50            PUSH EAX
00580B56      83C1 B0       ADD ECX,-50 //Responsible for modifying the angle left or right, the smaller, more to the right will

Scroll to the bottom of the table game, or add the following code in a null space.
Code:
0069AFC0    05 C1FDFFFF     ADD EAX,-23F
0069AFC5    50              PUSH EAX
0069AFC6    83C1 B0         ADD ECX,-50
0069AFC9  ^ E9 8B5BEEFF     JMP 00580B59
0069AFCE    90              NOP

Note that only the first value has been modified, but it was necessary to relocate the number of bytes not to bugar the game.
The JMP should return to PUSH ECX would the code below ADD ECX, -50

Tolrok - Version Visual equal to RealmPT - RaGEZONE Forums


Sorry by my bad english
 
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That's rather too specific. There's not enough information there for me to find that code in another client. It's not a problem, but it makes me sad. :(

Thanks, but no "Like". ;)
 
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