I guess v95, it's the best version to do server development on.
Because of the leak?
Would be cool to match the source with the leak, names and all too.
Though these versions have a lot named by sunnyboy: v40b, v.03, v.08 and v.28
There's bms v.53 and kmst v.???(gms v95) leak too.
Are these v96 bug fixes client related?:
Meso Explosion damage is now applied properly to large groups of monsters.
The invisible platforms in Perion, Ludibrium, and Aqua Road were removed.
Players with Windows 7 machines and dual core processors will no longer be disconnected during boss fights or after being logged in for a long period of time. These players may notice momentary lag when first entering a boss map.
Players should no longer experience a long pause before the client launches.
it's the closest to pre-bb you'll get with resistance and UI updates. I really like the ambiance in edelstein.
Do you mean pre-chaos as bb was v.93?
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Features:
MTS (v.53-v.116)
Old Crafting (Maker v.73-v.98)
No LHC (v.97)
No Boss Timers (v.98)
5%/level miss rate (per accuracy before big bang, 2%/level in v.99+)
No Nebulite Socket (v.107)
No Bonus Potential (v.108)
No Boss Instances (v.112)
Skills:
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changed skills\stats (v.86: explorers)
Big bang changed skills\stats and moved them around (v.93-v.98 (i.e CB: flash jump, meso up. DK: magic crash).
Chaos-Champion changed skills\buffs stats and added some new ones, v.99-v.118:
Chaos (v.99): aran/evan/dual blade
Ascension (v.101): warrior/mage/archer (i.e DrK: nerf crusher to 3rd job, add dark impale)
Alliance Unbound (v.107): aran/evan/resistance
Alliance Eternal (v.108): warrior/mage/archer/cygnus
Renegades (v.112): pirate/thief (i.e NL: nerf triple throw and alchemist to 3rd job, add quad star and shade splitter, delete avenger and drain))
Mutiny (v.115): pirate/dual blade
Champion (v.118): warrior/mage/archer/legends
Then they were changed again later a few times (v121 resistance, v123 all, v137 all, v141 cygnus, v142 hero/nova/resistance, v143 explorer, v150 all).
Training spots:
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