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Official What happened to Habbo?

Rogu3
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I've been wondering lately, what happened to Habbo? Where did Sulake really go wrong? How can they possibly recover from these losses?

Now before you all start screaming "the mute". Let's just look back at some of the key updates and issues that changed Habbo forever.

Most people would argue that it really went wrong when they switched to r63, when they started announcing the beta testing, or when they started merging hotels to save money. I don't think so, others might say it was the "great mute" and all the other sexual innuendo nonsense that went on when the BBC reporters started spying on teenagers and Habbo. Who's really in the wrong there? You be the judge.

Here's where I believe Sulake really went wrong...
Can you remember when you could buy HC Club Sofas for 13 Credits?

Remember when you could go to the Habbo Exchange Page in the Catalogue and buy 1 single measly little credit for the price of 1 single measly credit?

How about when Thrones practically a myth? When the only time you saw a throne was when a really rich person had one?

If you can't remember that, you've not been on Habbo for very long, but that's okay.

When Sulake/Habbo changed the Exchange System, that really threw the hotels into a tight-wind. I remember the day before, I went to BobbaValues to get my daily dose of Habbo Values and Club Sofas were 13c, and Throne Sofas were 24c. Then, Boom, the next day Habbo changes the credit system;

Here's the Old Exchange System:
1 Credit(s) - 1 Credit(s)
5 Credit(s) - 5 Credit(s)
10 Credit(s) - 10 Credit(s)
20 Credit(s) - 20 Credit(s)
50 Credit(s) - 50 Credit(s)

Now, I know it may seem strange for some of you, but this system actually made sense. Imagine if a Dollar or a Pound cost 2 Dollars or 2 Pounds? That would just be stupid. Not in Sulake's Greedy Minds (At the Time, I guess.)

Here's the New Exchange System: (Current System)
1 Credit(s) - 2 Credit(s)
5 Credit(s) - 6 Credit(s)
10 Credit(s) - 11 Credit(s)
20 Credit(s) - 21 Credit(s)
50 Credit(s) - 51 Credit(s)

Searching for logic, hmm... Sorry, no logic found here. Now, think to yourself, why would Sulake even bother doing this? It's not going to help anyone but themselves. It's not like it actually costs them money for us to exchange our credits. It's not like they pay someone to sit there and exchange our credits every single time. So, why did they do this? To get more money. Think about it, when you exchange credits, you'll go spend them on something outside of the catalogue. You'll go waste your money on furniture/gambling until you're out or something of that matter. You or someone else will eventually have to buy more credits from them because it will (slowly, but surely) deteriorate the amount of credits in the game otherwise.

When Habbo went through with this, it didn't just make people angry and make people leave, it also destroyed, pulverized, devastated Habbo's economy to this day. Club Sofas went from 13c to 11c to 10c, and then a HUGE jump to 2c and finally it sits at about 1-2c depending on the seller. Throne Sofas went from 24-26c to 11-15c with a decent seller. It's ridiculous. Rare Items became Common Items that people still called rares.

Now, that's why I believe Habbo is the way it is now. At least, that's what sparked it all.

Here's what I think they can do to fix it.
Step 1 - Fix the Exchange System; It's pointless to charge more for less. It's a scam, and you're just making things worse by keeping it that way.

Step 2 - Set Values for Furniture in the Game. Develop a system or an automated system to determine what's rare, what's common, and what's overstocked based on the amount of those items inside that hotel. This will eliminate Habbo Values Sites that can pick and choose what is more valuable which is unfair due to the fact that they can just set prices to their own liking depending on what furniture they have. This way people can't scam and people can't do what they want with "Trusted" Values Sites.

Step 3 - Bring back the Ecotron. A lot of people thought the Ecotron was stupid at first. You can use the system that determines what's overstocked, common, and rare. If a user recycles an item that is "overstocked" or more common, they have higher chances of receiving a rare item. If a user recycles an item that is rare they can receive something like a lottery ticket and a chance to win some extra credits or a different rare. This would not only stabilize the economy to a degree, but it would decrease the amount of useless items that people bought and never used.


All in all, I don't mean to say this will definitely fix Habbo, but it would definitely help stabilize things and bring users back.

I'd like to hear some feedback on what people think really ruined Habbo and how they think it can be fixed.
 
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It's maybe when Habbo entered in the sock exchange ..

Pixels removed, Duckets appear : WTF ?

Thanks, this topic is very interesting, i'm just waiting for feedbacks ;)
 
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Yeah, i agree with you.

Its like VAT / Tax, you pay extra for one credit. Not fair.
And yeah, they should re-implement the ticket thing, because that was a good system back in the day. Before furnimatic came along.
i still have the old Polar Bear Sofas and the Coconut seat thingy on Habbo. Better than the latest furnimatic stuff, they always come and use them in games.
 
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I kinda remember these days..

I used to come back from school, and login into Habbo, make fun with my friends (from Habbo), playing games, it was a great community.
One day, they were talking about 'Habbo BETA', I thought it would turn out well, but later, one day, I discovered they removed Shockwave. I became a little mad. Later, even MORE bad things happen, like that Exchange crappy update poop. I mean, it's crappy and useless. No wonder less people are gonna buy coins when 1 rare is around 10+ euro's (IDK in other values). I remember the time a rare was 25 coins, not less, not much, it was great. But come on, a rare for 10+ euro's, that's in my opinion "a little bit too much" to say it nicely.

Habbo has f*cked it up for themselves. Bye bye real Habbo, RIP.
 
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The reason they work with this currency system is to take money out of the game so the real value would stay stable over time as more people keep buying credits. Its to prevent inflation.

I kinda remember these days..

I used to come back from school, and login into Habbo, make fun with my friends (from Habbo), playing games, it was a great community.
One day, they were talking about 'Habbo BETA', I thought it would turn out well, but later, one day, I discovered they removed Shockwave. I became a little mad. Later, even MORE bad things happen, like that Exchange crappy update poop. I mean, it's crappy and useless. No wonder less people are gonna buy coins when 1 rare is around 10+ euro's (IDK in other values). I remember the time a rare was 25 coins, not less, not much, it was great. But come on, a rare for 10+ euro's, that's in my opinion "a little bit too much" to say it nicely.

Habbo has f*cked it up for themselves. Bye bye real Habbo, RIP.

A bad penny always turns up :/
 
Rogu3
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The reason they work with this currency system is to take money out of the game so the real value would stay stable over time as more people keep buying credits. Its to prevent inflation.



A bad penny always turns up :/
They could have fixed inflation by putting something of value in the catalogue, or making SET prices for the Marketplace. Think about it, people are selling chairs for 10,000c it's useless. It still doesn't make up for the amount of money we lose compared to the amount they gain. In the U.S., a prepaid card worth 50 Credits, is $10.00. So, a credit is worth about 20 Cents. I'm not even getting my money's worth. It's impossible for me to even get more than 46 credits from the Exchange if I have 50 credits. It's not right. I would be happier if they deducted one from the amount of credits you receive rather than force it upon you. The whole system is ridiculous and if that's their idea of fixing inflation.

If Habbo set the prices for Marketplace and the values of furniture, the economy would stabilize quickly. If they fixed the Exchange it would also stabilize it. Inflation can be easily fixed without messing with coin values.

The problem is, what justifies the value of a furniture? The only possible quality that can legitimately justify a price is it's rarity. I mean it's not like RuneScape where the price of armor or weapons is justified by it's abilities.

When the whole team was changed?
No, I don't think so, the team was always a bit wacky and they always had issues.
 
ส็็็็็็็
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Sulake need to start analysing the actual economy, it may be a virtual world but all worlds need a stable currency, In Habbo you are either rich or you are poor with no credits.

They need to have a medium-wealth majority too.

I've always believed the economy is one of the most important things about a hotel, if a rare has a high value make sure it stays high, and having a good economy doesn't really need to concern the users.

I finished with Habbo in 2010 or so, Just after their switch to beta (not because I didn't like it, I did, I just lost interest in Habbo)

I finished with retros in early 2013.
 
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The whole coins/credits system is scam :/
 
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I don't think ya'll are seeing the point here,

You can't always sit around on the same old, same old. You have to innovate and keep up-to-date with the world, Habbo can't be sitting on Shockwave for the rest of their time being online, they have to, at some point, move on and upgrade to something better, is which why Habbo is what it is today. It's something that's chanced everything, something that has helped us evolve, as a community. We reply on them updating, and if they sat on Shockwave from the day they opened to now, not much progress would have been made, simply because Shockwave is slowly dying, while Flash is rising. Now, with that out of the way. Let us all think back to the few weeks before the merge! - Hotel's had, what, thousands of users online daily, if not tens of thousands. And it was going strong! But once the merge happened, everything fell apart from there. When all the English hotels merged into the one .COM Hotel, that's when things failed. That's when the economy fuuked up, that's when Habbo lost users, lost profits, went downhill. You can't expect to be able to merge different economy's into one large economy, because it's just not going to work out. Users were happy to be able to play their own 'Home Country' hotel, where they could meet people from the same country as them. I'm not saying that made a difference, but it could've played a possible role in the impact of the merge. But sadly, there's multiple things that made Habbo go downhill. And it's surely not that they upgraded to Flash. I personally think, a major roll playing in the factor of Habbo going downhill is the ECONOMY. Now, as I said before, and as other users mentioned, things like Club Sofa's were expensive at 10c each, and could be traded for things like Thrones. And you would see people with casinos with rares like ICM's, Petals, Thrones, EVEN DICEMASTERS. Now you see almost everyone who has credits with rares like petals, ICM's and what not, because the value of them have just declined so much due to the merge - Thus has brought an uneven ratio of rares:users, which has just caused the hotel to completely fall and fail. The only thing they can do now is either do something to remove some 'rares' from the economy, or else it's just going to get worse and there will be no point in players buying credits because they see that once 'rares' are now worthless. It just turns those old and dedicated users off from playing Habbo. If this makes sense!

So the moral of the story is, if they hadn't of merged, the economy wouldn't have fucked up like it did, and it wouldn't have made once 'rares' turn into now normal furniture worth almost NOTHING. Which then played a domino effect on the old and dedicated users who use to play Habbo for a living.
 
I'm-a ruin you, punt!
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Which then played a domino effect on the old and dedicated users who use to play Habbo for a living.

This still goes on. People are still making huge amounts of money from the current economy, just because the “old” people have disappeared it does not mean that this doesn’t occur anymore.
 
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This still goes on. People are still making huge amounts of money from the current economy, just because the “old” people have disappeared it does not mean that this doesn’t occur anymore.
Yes, but do you see Habbo having 20K+ users anymore? They thought the merge would mean that the daily user count on each hotel would add up into the main .COM hotel, but it didn't.. And people aren't really making any money? Unless they're doing it, against the hotel rules, by re-selling GBs.. And the old and dedicated users sure spent money on Habbo, just think of it users:economy ratio.. The economy is so large, that it'll slowly break apart..
 
I'm-a ruin you, punt!
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Yes, but do you see Habbo having 20K+ users anymore? They thought the merge would mean that the daily user count on each hotel would add up into the main .COM hotel, but it didn't.. And people aren't really making any money? Unless they're doing it, against the hotel rules, by re-selling GBs.. And the old and dedicated users sure spent money on Habbo, just think of it users:economy ratio.. The economy is so large, that it'll slowly break apart..

I think I misunderstood what you said, sorry! I thought you meant users making a profit from Habbo, not giving Habbo a profit. In that regards you are right, when you can buy 50 credits for £1.60 from a third-party you know something has gone extremely wrong with the economy.
 
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I think I misunderstood what you said, sorry! I thought you meant users making a profit from Habbo, not giving Habbo a profit. In that regards you are right, when you can buy 50 credits for £1.60 from a third-party you know something has gone extremely wrong with the economy.
Oh yes. This has ruined Habbo badly..!
 
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