Rogu3
- Joined
- May 11, 2012
- Messages
- 933
- Reaction score
- 508
I've been wondering lately, what happened to Habbo? Where did Sulake really go wrong? How can they possibly recover from these losses?
Now before you all start screaming "the mute". Let's just look back at some of the key updates and issues that changed Habbo forever.
Most people would argue that it really went wrong when they switched to r63, when they started announcing the beta testing, or when they started merging hotels to save money. I don't think so, others might say it was the "great mute" and all the other sexual innuendo nonsense that went on when the BBC reporters started spying on teenagers and Habbo. Who's really in the wrong there? You be the judge.
Here's where I believe Sulake really went wrong...
Can you remember when you could buy HC Club Sofas for 13 Credits?
Remember when you could go to the Habbo Exchange Page in the Catalogue and buy 1 single measly little credit for the price of 1 single measly credit?
How about when Thrones practically a myth? When the only time you saw a throne was when a really rich person had one?
If you can't remember that, you've not been on Habbo for very long, but that's okay.
When Sulake/Habbo changed the Exchange System, that really threw the hotels into a tight-wind. I remember the day before, I went to BobbaValues to get my daily dose of Habbo Values and Club Sofas were 13c, and Throne Sofas were 24c. Then, Boom, the next day Habbo changes the credit system;
Here's the Old Exchange System:
1 Credit(s) - 1 Credit(s)
5 Credit(s) - 5 Credit(s)
10 Credit(s) - 10 Credit(s)
20 Credit(s) - 20 Credit(s)
50 Credit(s) - 50 Credit(s)
Now, I know it may seem strange for some of you, but this system actually made sense. Imagine if a Dollar or a Pound cost 2 Dollars or 2 Pounds? That would just be stupid. Not in Sulake's Greedy Minds (At the Time, I guess.)
Here's the New Exchange System: (Current System)
1 Credit(s) - 2 Credit(s)
5 Credit(s) - 6 Credit(s)
10 Credit(s) - 11 Credit(s)
20 Credit(s) - 21 Credit(s)
50 Credit(s) - 51 Credit(s)
Searching for logic, hmm... Sorry, no logic found here. Now, think to yourself, why would Sulake even bother doing this? It's not going to help anyone but themselves. It's not like it actually costs them money for us to exchange our credits. It's not like they pay someone to sit there and exchange our credits every single time. So, why did they do this? To get more money. Think about it, when you exchange credits, you'll go spend them on something outside of the catalogue. You'll go waste your money on furniture/gambling until you're out or something of that matter. You or someone else will eventually have to buy more credits from them because it will (slowly, but surely) deteriorate the amount of credits in the game otherwise.
When Habbo went through with this, it didn't just make people angry and make people leave, it also destroyed, pulverized, devastated Habbo's economy to this day. Club Sofas went from 13c to 11c to 10c, and then a HUGE jump to 2c and finally it sits at about 1-2c depending on the seller. Throne Sofas went from 24-26c to 11-15c with a decent seller. It's ridiculous. Rare Items became Common Items that people still called rares.
Now, that's why I believe Habbo is the way it is now. At least, that's what sparked it all.
Here's what I think they can do to fix it.
Step 1 - Fix the Exchange System; It's pointless to charge more for less. It's a scam, and you're just making things worse by keeping it that way.
Step 2 - Set Values for Furniture in the Game. Develop a system or an automated system to determine what's rare, what's common, and what's overstocked based on the amount of those items inside that hotel. This will eliminate Habbo Values Sites that can pick and choose what is more valuable which is unfair due to the fact that they can just set prices to their own liking depending on what furniture they have. This way people can't scam and people can't do what they want with "Trusted" Values Sites.
Step 3 - Bring back the Ecotron. A lot of people thought the Ecotron was stupid at first. You can use the system that determines what's overstocked, common, and rare. If a user recycles an item that is "overstocked" or more common, they have higher chances of receiving a rare item. If a user recycles an item that is rare they can receive something like a lottery ticket and a chance to win some extra credits or a different rare. This would not only stabilize the economy to a degree, but it would decrease the amount of useless items that people bought and never used.
All in all, I don't mean to say this will definitely fix Habbo, but it would definitely help stabilize things and bring users back.
I'd like to hear some feedback on what people think really ruined Habbo and how they think it can be fixed.
Now before you all start screaming "the mute". Let's just look back at some of the key updates and issues that changed Habbo forever.
Most people would argue that it really went wrong when they switched to r63, when they started announcing the beta testing, or when they started merging hotels to save money. I don't think so, others might say it was the "great mute" and all the other sexual innuendo nonsense that went on when the BBC reporters started spying on teenagers and Habbo. Who's really in the wrong there? You be the judge.
Here's where I believe Sulake really went wrong...
Can you remember when you could buy HC Club Sofas for 13 Credits?
Remember when you could go to the Habbo Exchange Page in the Catalogue and buy 1 single measly little credit for the price of 1 single measly credit?
How about when Thrones practically a myth? When the only time you saw a throne was when a really rich person had one?
If you can't remember that, you've not been on Habbo for very long, but that's okay.
When Sulake/Habbo changed the Exchange System, that really threw the hotels into a tight-wind. I remember the day before, I went to BobbaValues to get my daily dose of Habbo Values and Club Sofas were 13c, and Throne Sofas were 24c. Then, Boom, the next day Habbo changes the credit system;
Here's the Old Exchange System:
1 Credit(s) - 1 Credit(s)
5 Credit(s) - 5 Credit(s)
10 Credit(s) - 10 Credit(s)
20 Credit(s) - 20 Credit(s)
50 Credit(s) - 50 Credit(s)
Now, I know it may seem strange for some of you, but this system actually made sense. Imagine if a Dollar or a Pound cost 2 Dollars or 2 Pounds? That would just be stupid. Not in Sulake's Greedy Minds (At the Time, I guess.)
Here's the New Exchange System: (Current System)
1 Credit(s) - 2 Credit(s)
5 Credit(s) - 6 Credit(s)
10 Credit(s) - 11 Credit(s)
20 Credit(s) - 21 Credit(s)
50 Credit(s) - 51 Credit(s)
Searching for logic, hmm... Sorry, no logic found here. Now, think to yourself, why would Sulake even bother doing this? It's not going to help anyone but themselves. It's not like it actually costs them money for us to exchange our credits. It's not like they pay someone to sit there and exchange our credits every single time. So, why did they do this? To get more money. Think about it, when you exchange credits, you'll go spend them on something outside of the catalogue. You'll go waste your money on furniture/gambling until you're out or something of that matter. You or someone else will eventually have to buy more credits from them because it will (slowly, but surely) deteriorate the amount of credits in the game otherwise.
When Habbo went through with this, it didn't just make people angry and make people leave, it also destroyed, pulverized, devastated Habbo's economy to this day. Club Sofas went from 13c to 11c to 10c, and then a HUGE jump to 2c and finally it sits at about 1-2c depending on the seller. Throne Sofas went from 24-26c to 11-15c with a decent seller. It's ridiculous. Rare Items became Common Items that people still called rares.
Now, that's why I believe Habbo is the way it is now. At least, that's what sparked it all.
Here's what I think they can do to fix it.
Step 1 - Fix the Exchange System; It's pointless to charge more for less. It's a scam, and you're just making things worse by keeping it that way.
Step 2 - Set Values for Furniture in the Game. Develop a system or an automated system to determine what's rare, what's common, and what's overstocked based on the amount of those items inside that hotel. This will eliminate Habbo Values Sites that can pick and choose what is more valuable which is unfair due to the fact that they can just set prices to their own liking depending on what furniture they have. This way people can't scam and people can't do what they want with "Trusted" Values Sites.
Step 3 - Bring back the Ecotron. A lot of people thought the Ecotron was stupid at first. You can use the system that determines what's overstocked, common, and rare. If a user recycles an item that is "overstocked" or more common, they have higher chances of receiving a rare item. If a user recycles an item that is rare they can receive something like a lottery ticket and a chance to win some extra credits or a different rare. This would not only stabilize the economy to a degree, but it would decrease the amount of useless items that people bought and never used.
All in all, I don't mean to say this will definitely fix Habbo, but it would definitely help stabilize things and bring users back.
I'd like to hear some feedback on what people think really ruined Habbo and how they think it can be fixed.