MuEditor has been done, currently testing once I setup a test server;
Currently parts of it that are working but require bugtesting;
Character Editor (both stats and equipment, uptodate with s6 e2)
Vault Editor ( Including multi-vaults)
Shop Editor
Item Editor (You can change all options apart from the ones coded in gs)
Monster Editor (You can change Hp, level, drops etc)
(All above, with opengl animations on items)
Map Editor ( Basic, Shadows, Map Height, And Zones)
Main Editor (IP etc)
Current parts i'm working on;
Server Side
Live View (shows all maps, with player locations in realtime, fully clickable to see characters equipement and recent activities)
Interface (still very basic, needs touching up hence why there is no preview yet)
Remote connect for Character Editor (working, but requires enc, thinking 1028bit rotating enc)
Program troubleshooter
GS Injector (injection tool for custom dll's with basic examples)
BugTester (monsters, items, etc. Basicly looks for common errors)
GS Extras, (Custom DLL's for stuff like GS Caching Of Logfiles to speed things up)
MonsterSetBase Extra Types, (Custom Monsterset types, e.g. One Monsterset per map, increases max monsters to 65,535 Per Map and A.I like CS for monsters, This is current working, but is buggy)
Windows Server 2003 batch tweaks (tweaks for speed and to prevent being hacked)
GM Watcher (logs items brought and given away, and where they end up)
AutoSubServer (tool to make a subserver when online count is = 90% of max users)
GS Stripper, (tool to convert gs/ds/etc into asm, and strip of custom addons)
Client Side
Model Injector (So you can load custom models, e.g. SMD's MD2's currently, 5027lines of code.. working on animations )
Texture Injector (Custom map textures, increase in basic map layers, to 6 instead of 3, meaning better looking maps)
Fog/Weather Injection (Added 3 more layers to Fog/Weather, this means things can only look better)
Anti-Hacks
//+ Removing /Local from client, switching it to server side so it can't be edited
// Also works with other files, like custom maps etc
//+ Extra Main Scanning for hacks such as speedhack.
//+ Search Process for cheats such as Cheatengine.
Cache Injecter ( DLL, that caches objects from a compressed file, to decrease ram usage [Currently takes down ram usage by 69% by offloading some data onto gcard memory, currently bugy due to offsets on gram)
Program;
Ram and CPU Usage, Currently requires 198mb ram, 12% cpu;
Test on I7 Extreme, 16GB ram, SSD.
Also;
Some of the tools will only be sold; as currently I've spent 200+ hours on this programming and designing.
Anything else you think i should add just shout;
Project Percent = 50%
Regards,
Ytys Vynsan