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Why Resurrection at Map Boundary?

Newbie Spellweaver
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First time entering the map ok
Resurrection after death at the map boundary
What went wrong with the inquiry code?
 

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Skilled Illusionist
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Нo spawn point for Player, check in you studio. Open game map and add Player Spawn point in map

maybe she has them, but you need to delete them and put them down again.
 
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Newbie Spellweaver
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Нo spawn point for Player, check in you studio. Open game map and add Player Spawn point in map

maybe she has them, but you need to delete them and put them down again.
There are resurrection points, and I have also reestablished them
 
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Newbie Spellweaver
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are you accessing the server via Studio.exe ?
No, I entered the game normally, and the resurrection point is valid.

But when I die in the game and quickly resurrect, I will be born outside the map.
 
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Skilled Illusionist
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No, I entered the game normally, and the resurrection point is valid.

But when I die in the game and quickly resurrect, I will be born outside the map.
you need to see how the Fast Respawn system in ZMMO code works
I don't understand why you use other source code without C++ knowledge? how are you going to fix server errors?

Do you have safe zones on the map?

1688647024890 - Why Resurrection at Map Boundary? - RaGEZONE Forums
 

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Skilled Illusionist
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yeah I forgot need to check the character respawn system on the maps too.

best way is to disable respawn button on hud,dont use it and check this later.


This button is to access the world GI to get items.

you can use Debug in your Client or Server
 
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Newbie Spellweaver
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你需要看看 ZMMO 代码中的快速重生系统是如何工作的
我不明白你为什么在没有 C++ 知识的情况下使用其他源代码?您将如何修复服务器错误?

地图上有安全区吗?

[附件=完整]238263[/附件]

There are no issues with other maps, only this one will make an error. Can you help me check if there are any issues with it
 
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Skilled Illusionist
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1688647602510 - Why Resurrection at Map Boundary? - RaGEZONE Forums


I'm sorry but I don't have a WarZ server on my gaming computer to check this file. I have no desire to do this.

you have to figure out how to fix it.
 

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Newbie Spellweaver
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don't use the debugger if you don't know anything about the code.

i understand you are new here, you prefer to use this source instead of clean source use the best and fastest way no need to sit and think, just turn them off.
Why are other maps okay
 
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Newbie Spellweaver
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to check all player spawn points on that map go to that map folder and go to ServerData.xml.
<?xml version="1.0"?>
<!--Server data-->
<server_objects>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="15.5673" y="108.2395" z="313.5570" />
<gameObject hash="238583672" PhysEnable="true" MinQuality="1" BulletPierceable="0" DisableShadows="true" CollisionPlayerOnly="true" />
<baseControlPoint spawnType="1" numSpawnPoints="16">
<point0 x="15.072" y="108.29" z="323.472" dir="0" />
<point1 x="46.7887" y="108.297" z="278.716" dir="0" />
<point2 x="74.2494" y="108.29" z="94.8739" dir="0" />
<point3 x="12.8172" y="108.29" z="395.423" dir="0" />
<point4 x="108.935" y="108.29" z="369.188" dir="0" />
<point5 x="168.533" y="108.29" z="377.698" dir="0" />
<point6 x="228.403" y="108.297" z="257.117" dir="0" />
<point7 x="344.103" y="100.1" z="223.637" dir="0" />
<point8 x="356.799" y="108.029" z="476.081" dir="0" />
<point9 x="473.13" y="121.223" z="160.744" dir="0" />
<point10 x="467.333" y="129.176" z="193.526" dir="0" />
<point11 x="489.224" y="139.705" z="220.576" dir="0" />
<point12 x="404.034" y="129.176" z="321.83" dir="0" />
<point13 x="412.169" y="139.417" z="311.933" dir="0" />
<point14 x="451.566" y="132.997" z="246.498" dir="0" />
<point15 x="406.003" y="108.993" z="172.823" dir="0" />
</baseControlPoint>
</object>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="344.2036" y="100.0000" z="231.8646" />
<gameObject hash="2163594714" PhysEnable="true" MinQuality="1" BulletPierceable="0" />
<baseControlPoint spawnType="1" numSpawnPoints="15">
<point0 x="269.359" y="108.092" z="475.28" dir="90" />
<point1 x="298.887" y="132.997" z="122.953" dir="0" />
<point2 x="230.111" y="108.283" z="88.8544" dir="0" />
<point3 x="173.649" y="108.29" z="91.049" dir="0" />
<point4 x="110.589" y="108.29" z="83.194" dir="0" />
<point5 x="36.5542" y="108.092" z="123.948" dir="0" />
<point6 x="31.1772" y="108.29" z="460.901" dir="180" />
<point7 x="210.765" y="108.29" z="476.656" dir="0" />
<point8 x="5.43869" y="108.291" z="433.363" dir="0" />
<point9 x="465.823" y="139.416" z="216.819" dir="0" />
<point10 x="463.533" y="139.46" z="267.533" dir="0" />
<point11 x="336.436" y="132.997" z="123.991" dir="0" />
<point12 x="395.379" y="132.997" z="157.433" dir="0" />
<point13 x="418.648" y="143.231" z="169.828" dir="0" />
<point14 x="406.642" y="143.231" z="306.253" dir="0" />
</baseControlPoint>
</object>
</server_objects>

View attachment 238266


I'm sorry but I don't have a WarZ server on my gaming computer to check this file. I have no desire to do this.

you have to figure out how to fix it.
May I ask what these two options determine
 

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Skilled Illusionist
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<?xml version="1.0"?>
<!--Server data-->
<server_objects>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="15.5673" y="108.2395" z="313.5570" />
<gameObject hash="238583672" PhysEnable="true" MinQuality="1" BulletPierceable="0" DisableShadows="true" CollisionPlayerOnly="true" />
<baseControlPoint spawnType="1" numSpawnPoints="16">
<point0 x="15.072" y="108.29" z="323.472" dir="0" />
<point1 x="46.7887" y="108.297" z="278.716" dir="0" />
<point2 x="74.2494" y="108.29" z="94.8739" dir="0" />
<point3 x="12.8172" y="108.29" z="395.423" dir="0" />
<point4 x="108.935" y="108.29" z="369.188" dir="0" />
<point5 x="168.533" y="108.29" z="377.698" dir="0" />
<point6 x="228.403" y="108.297" z="257.117" dir="0" />
<point7 x="344.103" y="100.1" z="223.637" dir="0" />
<point8 x="356.799" y="108.029" z="476.081" dir="0" />
<point9 x="473.13" y="121.223" z="160.744" dir="0" />
<point10 x="467.333" y="129.176" z="193.526" dir="0" />
<point11 x="489.224" y="139.705" z="220.576" dir="0" />
<point12 x="404.034" y="129.176" z="321.83" dir="0" />
<point13 x="412.169" y="139.417" z="311.933" dir="0" />
<point14 x="451.566" y="132.997" z="246.498" dir="0" />
<point15 x="406.003" y="108.993" z="172.823" dir="0" />
</baseControlPoint>
</object>
<object className="obj_PlayerSpawnPoint" fileName="data/objectsdepot/capture_points/flag_pole_01.sco">
<position x="344.2036" y="100.0000" z="231.8646" />
<gameObject hash="2163594714" PhysEnable="true" MinQuality="1" BulletPierceable="0" />
<baseControlPoint spawnType="1" numSpawnPoints="15">
<point0 x="269.359" y="108.092" z="475.28" dir="90" />
<point1 x="298.887" y="132.997" z="122.953" dir="0" />
<point2 x="230.111" y="108.283" z="88.8544" dir="0" />
<point3 x="173.649" y="108.29" z="91.049" dir="0" />
<point4 x="110.589" y="108.29" z="83.194" dir="0" />
<point5 x="36.5542" y="108.092" z="123.948" dir="0" />
<point6 x="31.1772" y="108.29" z="460.901" dir="180" />
<point7 x="210.765" y="108.29" z="476.656" dir="0" />
<point8 x="5.43869" y="108.291" z="433.363" dir="0" />
<point9 x="465.823" y="139.416" z="216.819" dir="0" />
<point10 x="463.533" y="139.46" z="267.533" dir="0" />
<point11 x="336.436" y="132.997" z="123.991" dir="0" />
<point12 x="395.379" y="132.997" z="157.433" dir="0" />
<point13 x="418.648" y="143.231" z="169.828" dir="0" />
<point14 x="406.642" y="143.231" z="306.253" dir="0" />
</baseControlPoint>
</object>
</server_objects>


May I ask what these two options determine
I always specify "NEUTRAL"
 
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Newbie Spellweaver
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never specified
I only established one resurrection point, why did I resurrect in different locations after my death.
Sometimes resurrection in place
Sometimes resurrection occurs at the border
Sometimes resurrection occurs at the correct resurrection point

never specified
The black dots are the resurrection points

Red dots: Death resurrection at the map boundary here

Yellow dot: Here, death and resurrection are in place

White dot: Death resurrection is in the correct resurrection point here
 

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