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xNova Revolutions - Ver RV 1.4 CIVILIZATION

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Newbie Spellweaver
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Vamoss muchachoss queremos la 1.4 :) si necesitan 1 mano con la programacion php yo ya tengo un mod con 3 razas funcionando... simplemente agregue 1 tabla en mysql llamda Razas en donde existen la 1, 2 y 3.
Para bloquear investigaciones edificios y naves/derf en base a razas, simplemente declaro cada raza nueva como un "comandante" nuevo y le pongo ese requisito a las cosas.
Espero los ayude ... cualquier otra cosa avisen...
 
Initiate Mage
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I'm very pleased with this version! So I started with someone else the english translation for this version (1.3). When this is done, I will post all the files.
The state of the translation can be followed @
 
Newbie Spellweaver
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nice ,

but why it Resources (metal ,...) is "NNN" in overview page?
2 weeks later you said 70% ! please work powerfully :D
 
Newbie Spellweaver
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Please someone tell me what to answer this question, I do not understand the language well and I can not register :*::blush:
¿SOS UN HIJO DE MIL PUTA DE UN BOT?
 
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Newbie Spellweaver
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I know what is it. But only forget about the question. The guy who wrote it is a ...
 
Newbie Spellweaver
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Now the proyect is over... (check xnovarevolutions.com.ar) i find hard to believe that anything will be released

I have the 1.4 release with 85% english
Includes:
10 new ships
WormHole warpgates
Bank
Lottery
Mercenaries and militia
New resources, buildings and researchs
2d galaxy view
3 RACES
new battle engine
New login (100% JavaScript) with smooth animations

in september i think i finish the traslation...
and make a release here.
Be patient, iam alone in this now!:*:


Check my Alpha at :
Currently Alpha 100%work
Beta english 85%
Final Release 45%
 
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Skilled Illusionist
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Nice, you can put this in the development section ;)
 
Newbie Spellweaver
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how can fix to correctly display the characters āščūņ
 
Newbie Spellweaver
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the new Sopporte and code reordenate
 
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