using System;
using Zepheus.FiestaLib;
using Zepheus.FiestaLib.Networking;
using Zepheus.Util;
using Zepheus.World.Data;
using Zepheus.World.Networking;
namespace Zepheus.World.Handlers
{
public sealed class Handler3
{
[PacketHandler(CH3Type.WorldClientKey)]
public static void TransferKey(WorldClient client, Packet packet)
{
string key;
if (!packet.ReadSkip(18) || !packet.TryReadString(out key, 32))
{
Log.WriteLine(LogLevel.Warn, "Invalid connection request.");
client.Disconnect();
return;
}
ClientTransfer transfer = ClientManager.Instance.GetTransfer(key);
if (transfer != null)
{
// Check if client does not connect from localhost or LAN,
// and if it's connecting from the correct IP.
// When this check is not done, people can remote hack someone.
if (!client.Host.StartsWith("127.0") && !client.Host.StartsWith("192.") && transfer.HostIP != client.Host)
{
Log.WriteLine(LogLevel.Warn, "Remotehack from {0}", client.Host);
SendError(client, ServerError.InvalidCredentials);
}
else
{
if (ClientManager.Instance.RemoveTransfer(transfer.Hash) && (!Program.Maintenance || transfer.Admin > 0)) //admins can still login
{
client.Authenticated = true;
client.AccountID = transfer.AccountID;
client.Admin = transfer.Admin;
client.Username = transfer.Username;
client.lastPing = DateTime.Now; //this is so pongthread can start checking him
client.Pong = true;
client.RandomID = MathUtils.RandomizeUShort(ushort.MaxValue);
Log.WriteLine(LogLevel.Debug, "{0} authenticated.", client.Username);
SendCharacterList(client);
}
}
}
else
{
Log.WriteLine(LogLevel.Warn, "Invalid client authentication from {0}", client.Host);
SendError(client, ServerError.InvalidCredentials);
}
}
[PacketHandler(CH3Type.BackToCharSelect)]
public static void BackToCharSelect(WorldClient pClient, Packet pPacket)
{
bool go; // dunno
if (!pPacket.TryReadBool(out go))
{
Log.WriteLine(LogLevel.Warn, "Couldn't read back to char select packet");
return;
}
if (!pClient.Authenticated)
{
Log.WriteLine(LogLevel.Warn, "Player tried using the back to char select packet while not able to");
return;
}
if (go)
{
SendCharacterList(pClient);
}
}
public static void SendError(WorldClient client, ServerError error)
{
using (Packet pack = new Packet(SH3Type.Error))
{
pack.WriteShort((byte)error);
client.SendPacket(pack);
}
}
private static void SendCharacterList(WorldClient client)
{
if (!client.LoadCharacters())
{
SendError(client, ServerError.DatabaseError);
return;
}
using (var packet = new Packet(SH3Type.CharacterList))
{
packet.WriteUShort(client.RandomID);
packet.WriteByte((byte)client.Characters.Count);
foreach (WorldCharacter ch in client.Characters.Values)
{
PacketHelper.WriteBasicCharInfo(ch, packet);
}
client.SendPacket(packet);
}
}
}
}