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zTeam Sources Last

King of the bongo
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offline xp system is shiit anyway, just disable it from source and u dont get any errors with curr db

files seem to work good enough, didnt really test stability but it should be okay

bugs so far :

some cash items dont work/dont have effect
cash shop buffs dissapear after relogin (they are stored normally in db, so it must be DS problem)
lucky items don't have ancient opts

btw Darkend, wich crashes are u refering to? i didnt get any crashes so far..

I've tested 2nd lucky items for RF and it worked fine, I will test more and post if you are right.

gens bug! when actack player is not increase point gens! sorry bad eng

skzm5ki - zTeam Sources Last - RaGEZONE Forums

I think that gens gets updated weekly if I'm not mistaking?
 

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King of the bongo
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And i'm trying to say that you are not receieving the points right away, it gets updated every 5 days or so
 
Newbie Spellweaver
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lvl4 Wings making on CM *__*

2 - zTeam Sources Last - RaGEZONE Forums 1 - zTeam Sources Last - RaGEZONE Forums


PS: Someone know about doppelganger error? i fix enter, but when i killing i got error like JOSEP.


hugs!


EDIT:

I got fixed now... take a look for dopperganger event full work:
QuestExpProgMng.cpp file, find these lines:
Code:
void QuestExpProgMng::ChkUserQuestTypeMonsterKill(OBJECTSTRUCT *lpObj, 
                                                    OBJECTSTRUCT *lpMonsterObj)
{
    if ( lpObj->PartyNumber == -1 )
    {
        ChkUserQuestType(1, lpObj, lpMonsterObj, 0);
        return;
    }

    int party_number = lpObj->PartyNumber;
    int killer_obj_index = lpObj->m_Index;

    for(int party_user_count = 0; party_user_count < 5; ++party_user_count )
    {
        int party_user_index = gParty.m_PartyS[party_number].Number[party_user_count];
        if( party_user_index >= 0 )
        {
            OBJECTSTRUCT* lpPartyObj = &gObj[party_user_index];
            if( gObj[party_user_index].Connected >= PLAYER_PLAYING || !lpPartyObj->Live )
            {
                if( lpObj->MapNumber == lpPartyObj->MapNumber )
                {
                    if( gObjCalDistance(lpObj, lpPartyObj) <= 9 )
                        ChkUserQuestType(1, lpPartyObj, lpMonsterObj, killer_obj_index);
                }
            }
        }
    }

}

this check for party members, and got error, coz doppel is party event, and if u go alone, dowwn...
Code:
 if ( lpObj->PartyNumber == -1 )
    {
        ChkUserQuestType(1, lpObj, lpMonsterObj, 0);
        return;
    }

just comment these lines, and bazinga =D
 

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Last edited:
Newbie Spellweaver
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lvl4 Wings making on CM *__*

View attachment 146318View attachment 146319


PS: Someone know about doppelganger error? i fix enter, but when i killing i got error like JOSEP.


hugs!


EDIT:

I got fixed now... take a look for dopperganger event full work:
QuestExpProgMng.cpp file, find these lines:
Code:
void QuestExpProgMng::ChkUserQuestTypeMonsterKill(OBJECTSTRUCT *lpObj, 
                                                    OBJECTSTRUCT *lpMonsterObj)
{
    if ( lpObj->PartyNumber == -1 )
    {
        ChkUserQuestType(1, lpObj, lpMonsterObj, 0);
        return;
    }

    int party_number = lpObj->PartyNumber;
    int killer_obj_index = lpObj->m_Index;

    for(int party_user_count = 0; party_user_count < 5; ++party_user_count )
    {
        int party_user_index = gParty.m_PartyS[party_number].Number[party_user_count];
        if( party_user_index >= 0 )
        {
            OBJECTSTRUCT* lpPartyObj = &gObj[party_user_index];
            if( gObj[party_user_index].Connected >= PLAYER_PLAYING || !lpPartyObj->Live )
            {
                if( lpObj->MapNumber == lpPartyObj->MapNumber )
                {
                    if( gObjCalDistance(lpObj, lpPartyObj) <= 9 )
                        ChkUserQuestType(1, lpPartyObj, lpMonsterObj, killer_obj_index);
                }
            }
        }
    }

}

this check for party members, and got error, coz doppel is party event, and if u go alone, dowwn...
Code:
 if ( lpObj->PartyNumber == -1 )
    {
        ChkUserQuestType(1, lpObj, lpMonsterObj, 0);
        return;
    }

just comment these lines, and bazinga =D

can you share your source please?
 
Newbie Spellweaver
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lops118, if u cant add this fix in original source, my source code is useless for you brother. srry!

however, ill post something about it, in my br forum (pm me =D)
 
Newbie Spellweaver
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I was away for a long time, so I asked, because maybe I missed some fix. & CM lvl4 wings mix are included? I didn't watch source closely..... Sry about my eng....
 
Custom Title Activated
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Would someone be so kind to post some updated source code with some kind of changelog please? Just got my internet back on mobile at least, and wanna get this sources to start digging them ;)
 
King of the bongo
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Would someone be so kind to post some updated source code with some kind of changelog please? Just got my internet back on mobile at least, and wanna get this sources to start digging them ;)

I really would appreciate that but it seems that no one is willing to share it :D
 
Apprentice
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give me please this files
P3BKixu - zTeam Sources Last - RaGEZONE Forums

please download again, i forget to add glow.gld...
added glow.gld and fix custom jewels...
 

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Newbie Spellweaver
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why you use custom glow.dll ?
read doc from last server package
ItemModel.txt (need encode to ItemModel.z
14 185 "Coin" 0 0 0 //-> Add to 14:185 item model "Coin.bmd"
8 32 "" 0 255 255 //-> Change glow color to blue for 8:32 item
 
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