GunZ: The Duel Tutorials

Learn to set up your own GunZ: The Duel private server: compiling, configuration and launch tutorials from the community.
About GunZ: The Duel Tutorials

Step-by-step GunZ: The Duel guides written by RaGEZONE members, covering 1.5 - server setup, database configuration and client edits.

Guides here take you from a downloaded file set to a running GunZ: The Duel server: installing the database engine, importing the database, editing the config files and ports, pointing the client at your own address, and setting rates. Several also cover hosting on a VPS and opening the ports a public server needs.

GunZ: The Duel servers run on 32-bit Windows against Microsoft SQL Server 2005 or 2008 R2, restoring GunzDB, LogDB and AdmWebDB from .bak or .sql, with MatchServer, Locator and MatchAgent behind a Launcher and Runnable client. Server files circulate as dated builds - June 13 2007, July 21 2008, BR/Jan - and as the 1.5 line: Jur13n's 1.5 Repack and 2011 1.5 source. Source builds under Visual Studio 2003 on Windows XP. Client assets sit in .mrs archives opened with MRS Unpacker; .elu and .ani models load through Blender scripts. Snags: IP patching, x-trap and .NET Framework 3.5. PHP admin panels, exploit-patch libraries and GunZ 2 alpha source appear too.

Builds covered here 1.5

Common questions

How do I set up a GunZ: The Duel private server?
The usual order is: get the server files, install the database engine, import the database, edit the config files with your address and ports, start the server processes in the right sequence, then point the client at your server. The guides in this section walk through each step for GunZ: The Duel.
Do I need to compile GunZ: The Duel from source?
Not always. Many GunZ: The Duel releases ship precompiled, so you only have to configure them. Compiling matters when you want to change how the server behaves, and there are guides here for that too.
Can I run a GunZ: The Duel server on my own PC?
Yes, for testing, and most guides here recommend doing exactly that first - ideally in a virtual machine. Making it reachable from the internet needs a public address or a VPS and the right ports open.
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