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[Release] TitansTech Official Full Source Code

Junior Spellweaver
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Auto DC :(

[TRACE]Error thread: GetQueueCompletionStatus(64)

x64 bit windows 10
Try reinstall your network driver or try flush your winsock driver on the system by run elevated command line (cmd) and type:
netsh winsock reset
And enter.

If don't work these solutions try reinstall your system :)


Tapatalk-kal küldve az én XPERIA M2-el
 
Newbie Spellweaver
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Do you try set "W2K3SP2_FIX" to 1?

Where?

---------------------------------


Ready, I found it in Compile.h

//----------------------------------------------------
// Windows 2003 SP2 Fix TRY
//----------------------------------------------------
// 0 : Dissabled
// 1 : Enabled
#define W2K3SP2_FIX 0

---------------------------------

I hope this will resolve the error, have serious problems in Windows Server 2008 R2 x64, SQL 2008 R2 x64.


Disconnects users every 5 or 10 minutes with the error:


[TRACE] Error Thread: GetQueueCompletionStatus (64)
[TRACE] Error Thread: GetQueueCompletionStatus (1236)
 
Last edited:
Don't be afraid to ask!
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Where?

---------------------------------


Ready, I found it in Compile.h

//----------------------------------------------------
// Windows 2003 SP2 Fix TRY
//----------------------------------------------------
// 0 : Dissabled
// 1 : Enabled
#define W2K3SP2_FIX 0

---------------------------------

I hope this will resolve the error, have serious problems in Windows Server 2008 R2 x64, SQL 2008 R2 x64.


Disconnects users every 5 or 10 minutes with the error:


[TRACE] Error Thread: GetQueueCompletionStatus (64)
[TRACE] Error Thread: GetQueueCompletionStatus (1236)


are you sure your players are getting dc in every 5-10 min because of this? I dont think!
 
Newbie Spellweaver
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are you sure your players are getting dc in every 5-10 min because of this? I dont think!

If the only error is repeated every time a user is offline, this used to see him when he changed the GS CS map but out every 5 or 10 minutes off users.


My I not disconnect me but I put it on a production server with just 50 users and is a disaster disconnections.


I did not go with 11.70.52


--------------------------------


Try to use win serv 2k12 data centr x64
For me worked fine..

I did not find the version data center, I'll put windows server 2012 r2 x64 to see if the same thing happens.
 
(づ。◕‿‿◕。)
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if you are using a tt main enable SCFUseTTMain=1 in SCF_CrystalWall.ini if you sre using a common main leave it in 0

 
Newbie Spellweaver
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I have it set so, using my own repack 11.70.52 with another main, and client


When compiling here, I worked great on my pc I just put into production but the files are giving me dc.
 
Newbie Spellweaver
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I have the same problem disconect 5 to 10 minutes somebody please supply the solution I use win 2008 r2 x64


I tried it with Winsock Windows Server 2003 R2 sp 1 Enterprise it does not work
sql 2008 r2 enterprise


and



it does not work
https://www.youtube.com/watch?v=2zHQkPnk9QY



disconnect users




 
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When you die, if you send a party request, the player that receive the request cannot move anymore until they close the game and join again.

There is an state for dead players that we can use to prevent this?
 
Newbie Spellweaver
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big thank bet0x!
someone know fix crash titanlinkserver?
/post %n
@> %n
 
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