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[Release] TitansTech Official Full Source Code

Newbie Spellweaver
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/post %n crash TitanlinkSV :((
RBktsL2 - [Release] TitansTech Official Full Source Code - RaGEZONE Forums





someone help me fix crash when press / post% n. Thank you
 

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Banned
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Wow..
bet0x releasing files with bugs and crashes... wow.. What a novelty!
 
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who man help me, search offset main titan
#define oDataRecv_Call 0x0065FD79 // work in zteam, no work in main titan
thanks you very much
 
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9I9WCr9 - [Release] TitansTech Official Full Source Code - RaGEZONE Forums


Log:
Code:
C:\Users\X\Desktop\TitanCS-master\ConnectServer\ConnectServer.vcxproj : error  : Project "C:\Users\X\Desktop\TitanCS-master\ConnectServer\ConnectServer.vcxproj" could not be found.

anyone?

It was missing or lost, please create it yourself:
ConnectServer.vcxproj
Code:
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectName>TitanCS</ProjectName>
    <ProjectGuid>{07B6958F-61CD-44DA-AD78-782590569821}</ProjectGuid>
    <RootNamespace>ConnectServer</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Static</UseOfMfc>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Static</UseOfMfc>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Static</UseOfMfc>
    <CharacterSet>NotSet</CharacterSet>
    <WholeProgramOptimization>false</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>Application</ConfigurationType>
    <UseOfMfc>Static</UseOfMfc>
    <CharacterSet>NotSet</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.30319.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" />
    <CodeAnalysisRuleSet Condition="'$(Configuration)|$(Platform)'=='Release|x64'">AllRules.ruleset</CodeAnalysisRuleSet>
    <CodeAnalysisRules Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
    <CodeAnalysisRuleAssemblies Condition="'$(Configuration)|$(Platform)'=='Release|x64'" />
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalOptions>wsock32.lib 
Ws2_32.lib 
ODBC32.lib
User32.lib
Gdi32.lib %(AdditionalOptions)</AdditionalOptions>
      <OutputFile>C:\MuServer\TitanCS\TitanCS.exe</OutputFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
      <AdditionalOptions>/Zc:auto- %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalOptions>wsock32.lib 
Ws2_32.lib 
ODBC32.lib
User32.lib
Gdi32.lib %(AdditionalOptions)</AdditionalOptions>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
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      <Optimization>Disabled</Optimization>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalOptions>wsock32.lib 
Ws2_32.lib 
ODBC32.lib
User32.lib
Gdi32.lib %(AdditionalOptions)</AdditionalOptions>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
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      <Optimization>Disabled</Optimization>
      <IntrinsicFunctions>false</IntrinsicFunctions>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <StringPooling>true</StringPooling>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <FunctionLevelLinking>true</FunctionLevelLinking>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level3</WarningLevel>
      <DebugInformationFormat>
      </DebugInformationFormat>
    </ClCompile>
    <Link>
      <AdditionalOptions>wsock32.lib 
Ws2_32.lib 
ODBC32.lib
User32.lib
Gdi32.lib %(AdditionalOptions)</AdditionalOptions>
      <GenerateDebugInformation>false</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="ConnectServer.cpp" />
    <ClCompile Include="iocp.cpp" />
    <ClCompile Include="Log.cpp" />
    <ClCompile Include="Obj.cpp" />
    <ClCompile Include="PacketUtils.cpp" />
    <ClCompile Include="Protocol.cpp" />
    <ClCompile Include="ServerManager.cpp" />
    <ClCompile Include="stdafx.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="UDPProtocol.cpp" />
    <ClCompile Include="WzUdp.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="ConnectServer.h" />
    <ClInclude Include="iocp.h" />
    <ClInclude Include="Log.h" />
    <ClInclude Include="Obj.h" />
    <ClInclude Include="PacketUtils.h" />
    <ClInclude Include="Protocol.h" />
    <ClInclude Include="ReadScript.h" />
    <ClInclude Include="Resource.h" />
    <ClInclude Include="ServerManager.h" />
    <ClInclude Include="stdafx.h" />
    <ClInclude Include="targetver.h" />
    <ClInclude Include="UDPProtocol.h" />
    <ClInclude Include="WzUdp.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="ConnectServer.ico" />
    <None Include="small.ico" />
    <None Include="ReadMe.txt" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="ConnectServer.rc" />
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>


/post %n crash TitanlinkSV :((
RBktsL2 - [Release] TitansTech Official Full Source Code - RaGEZONE Forums





someonehelp me fixcrashwhenpress/ post%n.Thank you

plz Fix %n AddFriend Crash GAME SERVER

big thank bet0x!
someone know fix crash titanlinkserver?
/post %n
@> %n

Add %n to file BadSyntax.txt on Data folder(MuServer)


how to disable mu.exe on SCFMain.ini?

SCFMain.ini
Code:
[Config]
[B]MainLoadTroughLauncher=0 [/B]
[B]NoMuExe=1[/B]
 

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Last edited:
Initiate Mage
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Hola a todos, necesito las ODBC DE LOS FILES TT 11.80.1.0 con 2 DB (muonline y me_muonline)
si alguien los podría compartir por favor.

Google Traductor:


Hi all, I need the ODBC OF FILES 11.80.1.0 TT 2 dB ( MuOnline and me_muonline )
if someone could please share
 
Junior Spellweaver
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hello, im newbie, please help me, how can i run this files, i see only source, what i need to do? how i can get exe files, gs,cs,link server exes? what i need to do, please someone teach me... :)
 
Experienced Elementalist
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Not very hard.

Go here:

Learn C++, come back after you read it and done every excercise and THEN you will know most of the answers for your questions. ^^

Need client side help? No problem! Buy this book:


It will take you about a half a year or more to understand what is this all about.

Boring in learning? Try to study programming, there you will get high knowledge + valuable certificates.

These files are NOT for simple users who don't know about computer science.

Hope it helps. ^^
 
Last edited:
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Not very hard.

Go here:

Learn C++, come back after you read it and done every excercise and THEN you will know most of the answers for your questions. ^^

Need client side help? No problem! Buy this book:


It will take you about a half a year or more to understand what is this all about.

Boring in learning? Try to study programming, there you will get high knowledge + valuable certificates.

These files are NOT for simple users who don't know about computer science.

Hope it helps. ^^

A lot of crap here, since know about c++ or assembly never makes you a good "Coder" for MUOnline.
You need to learn about MU itself, the rest is fun bro.

Att.
 
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To be a good programmer it's sufficient with have knowledge about how to make to apply the logic of the programming.. and if you knows C++ (at least the syntax) + Assembler Instructions (like: JMP,SHORT,JNZ,JE,JGE,JL,JLE,JA,JB,CALL,PUSH,MOV,CMP,DS,SS) and registers: EAX,EBX,ECX,EDX,EDI,ESI. you can make anything.

PS: Important point on using of Assembler is: NEVER modify the stack.
 
Junior Spellweaver
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first of all thanks for this Release.. my question is when you will post all stuff [auto Compile system, anti cheat client, server, addon, DB]
 
Junior Spellweaver
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or can make in settints Vip Shop, item shop in game, tahtn this shop can use players without vip status? can enable vip shop for normal members?
 
Newbie Spellweaver
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i Know i found this tread just now. I was away from mu online server making.
First of all for titan tech. This is realy hard to accept.
Titan tech was one of most of my favorite mu online dev.
If just could donate at that time some money for them i would done it.
I am from place where all businessmen just taking from our country budget and never are interested in peoples anyway.
And my buget never was really good. So what i could just done is get free files and tryed to make money out of it.
And in my mind was always get enough money to but legit files to support titan tech. But for me price was too high.
I am trying to get enough money to buy some legit files. But now....
I am really sorry for decision what titan tech are making. If i understand correctly.

I wish someday peoples will understand dev and will support them. Cuz because of them mu online will die. And we gonna be left with webzen...
 
Joined
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i Know i found this tread just now. I was away from mu online server making.
First of all for titan tech. This is realy hard to accept.
Titan tech was one of most of my favorite mu online dev.
If just could donate at that time some money for them i would done it.
I am from place where all businessmen just taking from our country budget and never are interested in peoples anyway.
And my buget never was really good. So what i could just done is get free files and tryed to make money out of it.
And in my mind was always get enough money to but legit files to support titan tech. But for me price was too high.
I am trying to get enough money to buy some legit files. But now....
I am really sorry for decision what titan tech are making. If i understand correctly.

I wish someday peoples will understand dev and will support them. Cuz because of them mu online will die. And we gonna be left with webzen...

Your English is disgusting... :glare: anyway .. MU is a dead game. and this is not anyone's fault, this is just the passage of time itself.

PS: It's just matter of time, for that the client-side sources be from public knowledge.
 
Last edited:
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