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- Dec 25, 2012
- Messages
- 85
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- 149
ASE file format isn't supported very well, use DAE file format instead
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ASE file format isn't supported very well, use DAE file format instead
eey guys if i want to add a .ASE file (what i exported from 3d max 2014) into the Atool Model Editor, it crash... do you guys know why?
Make you sure the tools are in the root of your client and you copied all required files ("Plugins/" folder, all .dll files...).
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26/06/2015 20:10:56
..\Common\File.cpp line 40
bool __thiscall CFile::Open(const class QString &,enum QIODevice::OpenModeFlag,bool)
Can't open file 'defineSound.h'
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26/06/2015 20:10:56
line 0
QFontEngine::loadEngine: GetTextMetrics failed ()
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To all people having the same problem as TheAnkou : since ModelEditor plays sounds you must make sure the files "defineSound.h" and "Client/sound.inc" exist
To all people having the same problem as TheAnkou : since ModelEditor plays sounds you must make sure the files "defineSound.h" and "Client/sound.inc" exist
frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)
Viserion and Ratpack I'm currently working on my personnal game project, but I think I'll continue to fix bugs
frostbite it seems that it shows only the objects near the player in game, check the distance in mdlObj.inc (MD_NEAR, MD_MID, MD_FAR...)
CrystalCoder : I know I'm french so i don't speak english very well but what you don't understand in USE IT WITH A FULL FLYFF CLIENT ?