These files were leaked a few days ago and deleted.
They are now here to stay.
Judging by the timestamp on the files themselves it pulls back to 3/29/2021 so they are slighty outdated. They are also based on AS Flyff files which can be located here: http://forum.ragezone.com/f457/flyff-1191526/
What's Included?
Download:
Password:
They are now here to stay.
Judging by the timestamp on the files themselves it pulls back to 3/29/2021 so they are slighty outdated. They are also based on AS Flyff files which can be located here: http://forum.ragezone.com/f457/flyff-1191526/
What's Included?
- Client
- Database
- Resource
- Source
- Systems Seperated
Code:
#ifndef __SERVER_COMMON_H__
#define __SERVER_COMMON_H__
#pragma warning (disable: 4244 4566 4005)
/*
====================================================================================================================================
========================================================= Information ==============================================================
====================================================================================================================================
I was preparing server in my country, but I lost interest and decided to sell my work.
The server works perfectly, I haven't encountered worldserver/atabase crashes in a very long time.
This is my personal server, it contains all my fixes and changes, as well as all the systems that you see in my forum thread and some other popular systems. In addition to my personal systems,
i also updated the systems that were in these files initially. But since I not had time to test some of the old systems that were in this source before me, I divided all
the existing systems/fixes into 4 lists:
1 List: Configuration of server;
2 List: Systems & features;
3 List: Fixes & improvements;
4 List: Official systems.
5 List: All poop / unfinished / not in use etc;
I made the server with my heart (<3), taking into this files all the little things that 80% of developers do not pay attention to.
A lot of custom fixes don't have preprocessors, but those that have can be found using [#define __GAMEPROCESS] and [#define __GAMEGUARD].
Small tips:
///////////////////////////////////////
v18 ResData -> [ResData.inc];
v19 ResData -> [ResDataV19.inc];
//////////////////////////////////////
Client Theme Folder for v18 -> [Game\\Theme\\ThemeV18];
Client Theme Folder for v19 -> [Game\\Theme\\ThemeV19];
//////////////////////////////////////
Resource Theme Folder for v18 -> [Theme]
Resource Theme Folder for v19 -> [Theme19]
///////////////////////////////////////
To change v18 ResData you need use [.GUIEditor.exe];
To change v19 ResData you need change name of v18 ResData to [ResDataV18.inc], name of v18 Theme to [ThemeV18], name of v19 ResData to [ResData.inc], name of v19 Theme to [Theme]
and use [.GUIEditor_v19.exe];
For good merge you need have [ResData.inc] and [ResDataV19.inc] at your Resource folder (dont forget about it!);
///////////////////////////////////////
This files v20, this means that even though you can put v18 intierface,
you can use 5 bonuses at Spec_item on your items (weapons, sets, etc.), as well as 5 bonuses on Power-Ups (activation and deactivation are fixed)
///////////////////////////////////////
You can set admin-characters at Program/Config.ini
///////////////////////////////////////
If you have any questions, bug reports, or you just need some help related to this files, write to me at discord and I will answer you as soon as i can ^^
*/
//====================================================================================================================================
//============================================== 1 List [Ready to play]: Configuration of the server =================================
//====================================================================================================================================
#define __VER 20 //| Game version
#define __NEUZ_TITLE "FlyFF" //| Default window name
#define __NEUZ_IPSET "127.0.0.1" //| IP
#define __NEUZ_PHASH "" //| kikugalanet
#define __NEUZ_BOOTS "sunkist" //| sunkist
#define __NEUZ_CPORT "5400" //| Port
#define __NEUZ_MSGVR "Version00001" //| Neuz version
#define __PETS_RATE 25 //| Speed of pet level increase
#define __NEW_COLLECTOR_LV 20 //| Collector levels
#define __MAX_SPEED 250 //| Max speed
#define __MAX_GIFT_BOX 3 //| Max gift box [????]
#define __MAXFASH 5 //| Ìàõ fashion-parts for char-creating
#define __MODELCHANGEPRICE 10000000 //| Model change price
#define __FL_AFK_SYSTEM_TIME MIN(5) //| Time for AFK
#define __MAX_COLLECT 3 //| Max collecting chars per IP
#define __MAX_LORD_EVENT 1 //| Max lord events at the same time
#define __FL_FAST_DIAMOND_PRICE 50000000 //| Fast Diamond Price
#define __FL_FAST_DIAMOND_COUNT 20 //| Fast Diamond Count
#define __PICK_UP_RANGE 30.0f //| AoE PickUp Items range
#define __GAMEMASTER //| Some GM "features"
#define __GAMEGUARD //| Old dev fixes/changes
#define __GAMEPROCESS //| My fixes/changes
#define __TIMERFORPREVENTBUGS //| Timers for various actions to avoid possible bugs (TODO more)
#define __OFFIV21_2_CHANGES //| Different fixes etc from v21 files (TODO more)
#define __OFFNOTICE //| Disabling the usual notifications + settings (TODO more)
#define __CRYPT_FILE_NEW //| Files cryptage
//====================================================================================================================================
//================================================== 2 List: All Systems & Features ==================================================
//====================================================================================================================================
#define __FL_QUICK_LOGIN "Player\\Config\\Accounts" //| Quick Login Feature
#define __FL_TRANS_CHAT //| Transparent chat feature
#define __FL_NEW_SET_SFX //| Rework SFX for sets (sfx_level10.sfx/newsfx_10.jpg etc)
#define __FL_RENDER_ITEM_NAME //| Loot name & count
#define __FL_INTERFACE_CHANGE //| Change interface v18/v19 (NOT FOR COPY + PASTE, ONLY WORK FOR THIS FILES)
#define __FL_REMOVE_JEWELS //| Select remove Jewels from equipment
#define __FL_REMOVE_CARDS //| Select remove Cards from equipment
#define __FL_STACKABLE_BEADS //| Stackable beads
#define __FL_FAST_DIAMOND //| Fast Diamond Window
#define __FL_PARTY_ASSISTANT //| Party assistant system
#define __FL_CARD_RECOVERY_SCROLL //| Scroll for Card Recovery
#define __FL_NEWCUR //| Animated & changeable cursors
#define __FL_HIDEPETS //| Hide Pets Option
#define __FL_CUSTOM_HP_BAR //| Custom HP bar
#define __FL_ENTER_DUNGEON_MESSAGE //| TODO: Dungeon name
#define __FL_NEW_GUILD_PERM //| TODO: Add kick members
#define __FL_HIDE_POWER_UPS //| Hide powerups option
#define __FL_AFK_SYSTEM //| AFK System for players
#define __FL_ANGEL_SYSTEM //| Angels like PowerUps + Trails
#define __FL_FRAME_MUSIC //| Disable Rendering/Music if window is no at focus
#define __FL_RENAMEPARTY //| Ability to change party name any time
#define __FL_NEW_POWER_UPS //| All power-ups timer
#define __FL_HIDE_GW //| Hide Fash on GW & FFA
#define __FL_WORLD_POST //| PostBox Button in WndWorld
#define __FL_NEW_NIGHT //| Night + option for disable it (option can be better)
#define __FL_SAVE_HIDE_PW //| Password save + show (I hope i not missed some defines, I did this without preprocessors initially)
#define __FL_UNDYING_PETS //| Undying pets
#define __FL_BALLOON_ANGEL_REMOVE //| Mini-scrolls for remove balloons & angels
#define __OFFLINE_VENDOR //| Offline Vendors v2 (Penya)
#define __OFFLINE_VENDOR_PERIN //| Adding perins currencie to __OFFLINE_VENDOR (+ Perin)
#define __INVENTORY_168_SLOTS //| 168 Slots inventory
#define __INVENTORY_POINTER //| Point inventory slots (v18 & v19)
#define __INVENTORY_RESIZE //| Inventory Resize (v18 & v19)
#define __INVENTORY_SORT_BUTTON //| Inventory Sorting (v18 & v19)
#define __ITEM_SEARCH //| Inventory, guild bank, npc search (v18 & v19)
#define __HIDE_COAT //| Hidecoat System
#define __BETTER_MODEL_CACHE //| NaNo Model Cache
#define __CHANGE_HOT_KEY //| Change Hotkeys (!)
#define __POSTBOX_UPDATE01 //| To pick up items from the post + delete posts (SHIFT button) (+ secsaveplayer 2)
#define __DAILY_GIFT //| Daily Gift
#define __DROP_LOG //| Drop log
#define __VIP //| Vip
#define __FLYFF_INITPAGE_EXT //| Login Video (improved + different for 18 and 19)
#define __MADRIGAL_GIFT_POINT //| Madrigal Gifts (fixed & better)
#define __APP_TELEPORTER_DROP //| Teleport with droplist
#define __MULTIPLE_ITEM_PICKER //| AoE Pick-up
#define __LAYER_SWITCH //| Layer switch
#define __BADGE_SYSTEM //| Badge (+ my changes)
#define __PARTY_FINDER //| New Party-Finder from Fulgur Source
#define __AWAKE_WINDOW //| Good Awake Window (with animation)
#define __CREATE_CHAR_WITH_JOB //| Job char creation
#define __CREATE_CHAR_WITH_ITEMS //| Items char creation
#define __EMOTICON_CHAT //| Emoticons at chat (rightclick at window or *01-*40 at chat)
#define __SHIFT_SET_EFFECT //| SHIFT Set Armor Effect + text
#define __DEV_FREECAM //| Free cam for Admin /SetCam 2 (can be better)
#define __WINDOW_TITLE //| Game window title with nickname of character (fixed)
#define __MONSTER_BUFFS //| MonsterBuffs (epvp) + solo/party
#define __BUYBACK //| Buyback
#define __REPORT //| Ingame Communication between players and the administration (fixed)
#define __NPC_BUFF_CLASS //| Classes buffs on NPC
#define __WBQT_GUILD_BUFFS //| Guildbuffs
#define __PET_FILTER //| Petfilter
#define __MAX_COLLECT_BY_IP //| Max chars for collecting per IP
#define __MODEL_CHANGE //| Model change (with fixed NPC)
#define __MODEL_VIEWER //| Model view
#define __MODEL_VIEW //| Model view
#define __WIKI //| Wikipedia
#define __WIKIPEDIA_MONSTER //| Wiki (monsters)
#define __BLING_BLING //| Bling for weapons
#define __EATPET_STATS //| Bonuses at buff-pets
#define __BUFF_SERVER //| Items Server Buff
#define __NPC_SPAWN //| You can spawn any npc
#define __NEW_CHANGE_JOB //| Change Job (leveling)
#define __MESSENGER_CTRL_EXTENTED //| Rightclick messenger (guild section)
#define __PARTYLIST_MESSENGER //| Partylist at messenger
#define __TIMER_MGR //| Dungeon cooldown info (J) (fixed)
#define __REMOVE_SKILL_BUFF //| Remove buffs with CTRL (now for admin only)
#define __MESSAGE_SYSTEM //| Announce.inc
#define __HEAL_SHOW //| Heal numbers show like damage numbers
#define __NEW_BUFF_FORMAT //| New buff icons + options
#define __ITEM_CONVERTER //| Fast buy arrow/charm at inventory
#define __ILLIMITED_PARTY_SKILL //| Scroll of unlimited party points
#define __CSHOUTSCR //| Scrolls for color text in chat
#define __SFX_SHIELDS //| SFX on shield
#define __UPGRADE //| /ritem window
#define __BETTER_POCKET //| More bag slots
#define __PERFECT_EATPET //| Raised Pets Scrolls (13579)
#define __CASH_SHOP_POINTS //| Donate Points ingame (TODO: cooldown)
#define __PET_GLOW //| Pet glow (need fix window)
#define __MOUNT //| Mounts
#define __LOTTERY //| Lottery
//====================================================================================================================================
//================================================ 3 List: All defined fixes & improvements ==========================================
//====================================================================================================================================
#define __FL_SOME_BOTS_PROTECTION //| Not finished
#define __FL_SMALL_POST_UPDATE //| Small minority post update
#define __FL_AUTO_DEACTIVATE_PETS //| Auto deactivate pets when use mount/wings etc
#define __FL_PARTYSIEGE //| Party on GW/SR, Not Remove Buffs on GW/SR
#define __FL_EXP_FLOAT //| Like Forsaken :P
#define __FL_PETS_COOLDOWNS //| Prevent some problems with pets
#define __FL_LOOTER_IS_ACTIVATED //| TODO: Do it also for non-vis pets
#define __FL_PLAYERS_CAN_LORD //| Players can do lord event + added limit
#define __FL_DISABLE_EFFECTS //| No set and weapon effects on character with privateshop
#define __FL_GRAPHIC_TESTS //| Just for test, maybe good, maybe not
#define __FL_ACCELOGIC //| Accessory Equip Improved
#define __FL_LOGOUTFIX //| Re-logging fix
#define __FL_NEW_CHEER //| Improved cheer (+ bonuses at spec_item)
#define __FL_BAGTPFIX //| Fix Bag and other window after teleport
#define __FL_NPCPORTBUG //| Monster teleport "fix" (Temporary, need normal fix)
#define __FL_FULLSIZECAPTURE //| I think its really small but very good change
#define __FL_CUSTOM_V18_TASKBAR //| TODO: New v18 taskbar (same v19, but v18). Now just small change there...
#define __FL_BLADEDAMAGE //| Remove x2 damage for blade
#define __FL_DMGRENDER //| DMG rendering distance
#define __FL_DMGCORRECT //| Correct game-balance (block, miss etc)
#define __FL_NOPOSTBOX //| I hate korean postbox
#define __FL_SHIFT_0 //| Screenshot on `SHIFT + 0` instead of `0` TODO F10 on v18 taskbar
#define __FL_DONOTREGENPLS //| Monster dont regen HitPoint if I ran outside of spawn
#define __SIEGE_RANKING_FIX //| Siege Ranking Fix
#define __GW //| poop Temporary fix (TODO normal fix)
#define __BERSERKKK //| Disable block on DoUseSkills on Berserk blade skill
#define __LOGINIMAGE //| Login Video Picture
#define __GENDERFIX //| NPC Gender fix
#define __COOLDOWNOFF //| Disable cooldown for action slots
#define __DOTACAPTION //| Small remake caption
#define __V21_LEVELUP_SFX //| Good from v21
#define __FIX_RANGER_ROLLER //| Fix rangers
#define __ITEM_COUNT_TOOLTIP //| Item count tooltip (+ small "fix")
#define __NPCTRADEICON //| Displaying the currency icon in the NPC
#define __VIEWPOSFIX //| Position bug fix
#define __FIXARROW //| First Hit Fix (aka First Arrow Fix)
#define __SYNCPLAYERSTATS //| Stat Synchronize
#define __SFXFIXX //| SFX (Buffs) Fix
#define __LOGIN_CAPS //| Caps Lock at login window
#define __NO_SWITCH_LAG //| Idk but maybe it really work xd
#define __AUTO_MAX_SKILL //| No levels on skills
#define __PAID_SET //| Paid....txt
#define __REMOVESYSPETTELEPORT //| "Fix"
#define __WBQT_BAG_IMP1 //| Rightclick item move (inventory/bag/guildbank etc)
#define __PENYAS_INVENTORY_LOOT //| Penya drop are immediately added to your inventory
#define __ANTI_ALIASING //| Aliasing
#define __GRAPHIC_ANISOTROPY //| Anisotropy
#define __PERIN_TO_INVENTORY //| Perin count at inventory window
#define __BUFF //| /SetBuff command for admin
#define __FIX_STAT_BUFF //| QuietSmoke fix
#define __WINDOW_STYLE //| Window
#define __SAVE_FIX //| Save fix
#define __DECREASE_SNAPSHOTLATENCY //| Fix
#define __SFX_OPT_FIX //| Fix
#define __MOD_OBJARR //| Fix
#define __PET_VERIFITEM //| Fix
#define __GH_DUPE_FIX //| Fix
#define __ATTRACTION_FIX_SKILL //| Fix
#define __TRANSY_FIX //| Fix
#define __CHARACTER_INJECTION //| Fix
#define __NO_COMMAND_LIMITATION //| Fix
#define __REMOVE_MAX_RECOVER_RATE //| Fix
#define __NO_TICKET_RESELL //| All tickets 1 penya
#define __SELECT_LORD //| Fix for lord selecting
#define __REFRESHER //| Full mana/energy after respawn
#define __DROP_ITEM //| You can drop pets/eggs/red chips
#define __FLY_LV1 //| Fly (level 1)
#define __SHOUT_LV1 //| Shout (level 1)
#define __DST_CHANCEDROP //| new dst
#define __FAST_NEUZ //| Neuz starting faster
#define __PARTYDUEL //| Party Duel
#define __FLYFF_HD //| 1920x1080
#define __AddTextColored //| AddTextColored
#define __ADDSHOPITEM //| Add items at npc
#define __NO_QUAKE //| No quake
#define __FIX_TEXTUREBUG //| Fix
#define __ALWAYS_MODEL_LIGHT //| Fix
#define __COLLISION_FIX_PLAYER //| Fix
#define __MAPNAME_CHANGE_FIX //| Fix
#define __IMPROVEFLYING_R3 //| Fix
#define __SIEGEIMPROVE_0312 //| Fix
#define __JUMP_FIX //| Fix
#define __INCLINATION_FIX //| Fix
#define __PETFIX //| Fix
#define __NEW_FRAMESKIP //| Fix
#define __UNLIMITED_ARROW //| New item (unlim arrow)
#define __UNLIMITED_CHARM //| New item (unlim charm)
#define __PRAISE_GLOVES //| You can cheer yourself with item + config (exp bonus)
#define __STATISTICS //| (H) Window with more stats
#define __WORLDSERVER_MENU //| Some options at WorldServer.exe
#define __DISPLAY_WORLDINFO //| FPS and PING
#define __MAC_BAN //| Mac ban
#define __AWAKE_MASK //| You can awake mask/wings
#define __NEW_COLOR_CHANGE //| Hair color improved
#define __GOLD_ATTRIBUTE //| Penya attr
#define __MULTI_CREATE_ITEM //| Multi create item
#define __ADDMENU2 //| AddMenu2( MMI_ "" );
#define __GAY_AND_LESBIAN //| Gay marriage xd
#define __SWING_CHANGE //| Attack glow change
#define __DELETE_CHAR_WITH_PIN //| Delete character with pin-code
#define __CHAR_CREATE_ROTATE //| You can rotate character at creation window
#define __HOLLY_SUPPORT_GS //| RMs now can have points on GW
#define __COUPLE_TIME //| No cooldown for couple
#define __NO_GUILD_DELAY //| No cooldown for guild
#define __RMVOBJ //| /rmvobj (you can remove any npc/monster from the world)
#define __FR_USE_EN //| Some additions from old dev
//====================================================================================================================================
//================================================== 4 List: Classic Systems =========================================================
//====================================================================================================================================
#define __NEW_TASKBAR_V19 //| V19 - Taskbar
#define __OPTION_EX //| V19 - Options
#define __NAVIGATOR_V19 //| V19 - Minimap v19
#define __MINIMAP_NAV_OBJ //| V19 - Minimap v19 "Fix" (Don't disable it. There is a small classic v19 navigator problem with random "images")
#define __RANDOMOPTION_RETRY //| V18 - Reawake system
#define __COLOSSEUM //| V17 - Colosseum
#define __FASHION_COMBINE //| V17 - Fashion Combine
#define __TREASUREBOX //| V17 - Treasure
#define __BARUNA_PIERCING //| V17 - Baruna
#define __NEW_ITEM_VARUNA //| V17 - Baruna
#define __BARUNA_WAKEUP //| V17 - Baruna
#define __MAP_TORCH_SYSTEM //| V17 - Torch for navigator
#define __IMPROVE_MAP_SYSTEM //| V16 - New map
#define __NEW_MAP_V16 //| V16 - New map
#define __3RD_LEGEND16 //| V16 - 3 classes
#define __NEW_SKILL_TREE //| V16 - New skill tree
#define __CROSSBOW //| V16 - Crossbow
#define __ITEMLINK //| V16 - Item linking (TODO fix colors)
#define __UPGRADE_SUCCESS_SCROLL //| V16 - Parchemin d'améliorations
#define __UNBIND //| V16 - Unbinding scroll
#define __MAP_LOADING_UPDATE //| V16 - Map loading pictures
#define __INSTANCE_AGGRO_SYSTEM //| V16 - Aggro system
#define __NEW_WEAPON_GLOW //| V16 - Weapon glow
#define __NEW_STACKABLE_AMPS //| V16 - õ5 Exp Scrolls
#define __GLOW_CHANGE //| V16 - Glow change with items
#define __EVENTLUA_RAIN //| V15 - Rain
#define __EVENTLUA_SNOW //| V15 - Snow
#define __BS_CHANGEABLE_WORLD_SEACLOUD //| V15 - Seacloud
#define __BS_ADDOBJATTR_INVISIBLE //| V15 - Addobjattr_invisible
#define __BS_ADD_CONTINENT_WEATHER //| V15 - Add_continent_weather
//#define __CHEAT_ENGINE //| V15 - CLASSIC Cheat Engine Block
//===========================================================================================================================================
//=========================================================== Just disabled ================================================================
//===========================================================================================================================================
//#define __OFFLINE_VENDOR_ITEMS //| WORKED FINE JUST DISABLED & DELETED FROM RESDATA.INC
//#define __OFFLINE_VENDOR_ITEM_01 II_GEN_FOO_PIL_GRAY //| Additional vendor currency 1 - ID
//#define __OFFLINE_VENDOR_ITEM_02 II_GEN_FOO_PIL_YELLOW //| Additional vendor currency 2 - ID
//#define __OFFLINE_VENDOR_ITEM_03 II_GEN_FOO_PIL_RED //| Additional vendor currency 3 - ID
//#define __OFFLINE_VENDOR_ICON_01 "perin01.png" //| Additional vendor currency 1 - icon
//#define __OFFLINE_VENDOR_ICON_02 "perin02.png" //| Additional vendor currency 2 - icon
//#define __OFFLINE_VENDOR_ICON_03 "perin03.png" //| Additional vendor currency 3 - icon
//#define __LOADER_SPLASH //| V15 - Loader splash
//#define __SPEED_CAST //| Cast Speed for physics skills
//#define __AWAKE_ON_DROP //| Items (drop) with awakes
//#define __GUILD_COLOR //| Guild color name every 10 levels
//#define __TRADE_FASHION_PET //| You can trade pet with awake
//#define __REPEATACTIONS //| Repeat action slots without click + option button
//#define __TARGET_PVP_PVE //| Different target on players and monsters
//===========================================================================================================================================
//=========================================================== Need more code ================================================================
//===========================================================================================================================================
//#define __QUICK_CHANNEL_SWITCH //| Interface: done, Log-in: next
//#define __MODEL_NPC_VIEW //| NPC Models on dialog window instead of pictures (buggy with male & female NPCes (custom npces))
//#define __GUILD_QI_REMOVE //| RightClick QI remove from guild-donate window (not finished)
//#define __LIVELY_INVENTORY //| Character animation at inventory window (poop?)
//#define __TELEPORTFORALL //| Summon scrolls can summon not only friends (poop?)
//#define __IAOBJ0622 //| V15 - Fly Objects
//#define __NEWMELEE //| New melee "mechanics". Sadly, but only on client-side now :/
//#define __DEATH_MATCH //| FFA System (Removed from database atm + need fix client crashes there)
//===========================================================================================================================================
//============================================================ Need delete ==================================================================
//===========================================================================================================================================
//#define __PET_AUTO_LEVEL_UP //| Auto pet level-up (on my opinion is shenanigans)
//#define __SYS_HONORSTAT //| Honors give stat
//#define __RECYCLE //| Recycling
//#define __AWAKE_SELECT //| Scroll of guaranteed awake
//#define __LORD_DONATE //| Donate for lord
//#define __RESIZE_CHARACTER //| Character resize
//#define __TRANSFER_AWAKE //| Transfer awake
//#define __PLAYER_LIST //| Characters list
//#define __ABILITY_OPTION_BONUS //| Element upgrade now will give you bonuses
//#define __SCROLL_AWAKESLOT //| You can try awake 2 and 3 string, if you have them
//#define __MODS_MANAGER //| Admin-window with modes (invise/ud/etc)
//#define __REMOVE_PK_ANGEL //| Black angel
//#define __REBUFF //| Rebuff after respawn
//#define __ALCHEMY //| Alchemy
//#define __PLAYERS_MENU //| Rightclick admin option (ban/kick etc)
//#define __SWITCH_GLOW_OLDNEW //| Old or new glow (scroll)
//#define __USER_OWN_TITLE //| Custom Title
//#define __WEAPON_RARITY //| Weapon rarity system
//#define __NAME_COLOR //| Characters name color
//#define __NAME_FONT //| Characters name font
//#define __AUTO_HEAL //| It seems that if you step on the ground on a heal-item, it is automatically used
//#define __HARDCORE //| As flyff hardcore (deleted from db)
//#define __WIKIPEDIA_JOB //| Wiki classes (not tested, idk)
//#define __WIKIPEDIA_TITLE //| Wiki titles (not tested, idk)
//#define __TEST //| (not tested, idk)
//#define __4TH_JOBS //| 4th Jobs TRASH, NEED DELETE!
//#define __ITEM_GRADE_EDGE //| V20 - V20 Icon Grade Edge
//#define __UPGRADE_CARDS //| V20 - Dont know about it, but i think its buggy, need tests (stathacks too)
//#define __ELLDIN_POTION //| V19 - Elldin potion
//#define __NEW_EXCHANGE_V19 //| V19 - Exchange (Bugged?)
//#define __MARKET_TELEPORT_V19 //| V19 - Market
//#define __FLY_COUPON //| V19 - Coupons
//#define __SHOPPING_CART //| V17 - Shopping cart
//#define __TABBED_INV //| V17 - Tabbed Inv (Dont recommend use it)
//#define __2ND_PASSWORD_SYSTEM //| V15 - Pin-code when join the game
//#define __CHANGE_2ND_PASSWORD //| V15 - Change Pin-Code
//#define __ENVIRONMENT_EFFECT //| v15 - Weather
//#define __CONSOLE //| V15 - Console
//#define __YENV //| trash
//#define __YENV_WITHOUT_BUMP //| trash
#endif // __SERVER_COMMON_H__
Download:
Code:
https://drive.google.com/file/d/1CWb44HC047kTsZpWZIJ7IPpTTQcDGvhj/view?usp=sharing
Password:
Code:
RageZone
Last edited: