- Joined
- Jul 15, 2004
- Messages
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hell yea. and em just keep posting all dayz of what em got.. Its a pointless once u dont share. Please stop duin this! save the RZ hosting space.
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Join Today!That's why this commuinity like this.
You posted screenshot of some rewriting or decompilation to brag about it?
Now you rubbing us and telling that you wanted to share, but...
So you are one of same people you dont like.
Nah, keep it. Dont share, it's treasure.
p.s. i think, that would be better to rewrite this part and using something like curl or whatever modern library.
thank you for share, source code main had share, I think its sell does not affect the sharing of an individual to the mu development community.pd2:You must be registered to see links
there you have for vs2019 see how they start to duck people and sell them.
it is not very difficult really, it is easier than decompiling them and you will surely get a more optimal code.ps: at one point I thought about sharing them but really with the attitudes of the people who revolve around the mu, they are better done by each one
iLast quote I make to you, I don't think you asked something as stupid as asking if you can rewrite the library yourself
This is not the point, some people posts screenshots here like you did: OH LOOK PEOPLE I CAN DO IT! :?:
Yes i know that can be re-write the lib or other parts of code.
And i say more, ask for something even simple is never stupid bro, is a question! Look what you saying ....
I asked to reverse decompile because in really i want to know if these sources of libs already in source in really, or just really need to decompile to obtain sources. I did not looked at the source with time to discover things yet.
[COLOR=#0000cd][B]#ifdef[/B][/COLOR] [COLOR=#008000][B]NEM_FIX_ITEM_NAME_BUG_CALCULATION[/B][/COLOR]
else if(o->Type == MODEL_HELPER+49)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name);
}
else if(o->Type == MODEL_HELPER+50)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name);
}
else if(o->Type == MODEL_HELPER+51)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name);
}
[COLOR=#0000cd][B]#else[/B][/COLOR] [B][COLOR=#008000]// !NEM_FIX_ITEM_NAME_BUG_CALCULATION[/COLOR][/B]
else if(o->Type == ITEM_HELPER+49)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name);
}
else if(o->Type == ITEM_HELPER+50)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name);
}
else if(o->Type == ITEM_HELPER+51)
{
glColor3f ( 1.f, 0.8f, 0.1f );
sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name);
}
[COLOR=#0000cd][B]#endif[/B][/COLOR] [B][COLOR=#008000]// NEM_FIX_ITEM_NAME_BUG_CALCULATION[/COLOR][/B]
Good... yesterday some persons makes me some question about my effects on added to: "Sparky Pet" then... here I leave the most important code
You must be registered to see links
PS: Sorry this is NOT my complete custom class added (I think that all people here, knows how to make to code directly his own shits on src, but if this is not his case... can copy me, I... don't have problems with this).
Good... yesterday some persons makes me some question about my effects on added to: "Sparky Pet" then... here I leave the most important code
You must be registered to see links
PS: Sorry this is NOT my complete custom class added (I think that all people here, knows how to make to code directly his own shits on src, but if this is not his case... can copy me, I... don't have problems with this).
int BoneID01[15]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
int BoneID02[10]={1,2,3,4,5,6,7,8,9,10};
BoneTransform[BoneID01[x + 1]]
Why on earth you use this arrays?
Code:int BoneID01[15]={1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}; int BoneID02[10]={1,2,3,4,5,6,7,8,9,10};
If you just need indexes from 1 to 15, just use x, it's already defined in a loop:
Code:BoneTransform[BoneID01[x + 1]]
whats the point ofGood... yesterday some persons
?if(rand()%2 == 0)
whats the point of
?
English:
Anyway... I think that source codes are only source codes... it doesn't matter if they are from Client Season 6.3 or not, even if they have how to upgrade InGameShop libraries, they still need to know how to fix many errors in the code, for example:
Spanish:
De todos modos... creo que los códigos fuente son solo códigos fuente... no importa si son de Cliente Season 6.3 o no, incluso si tienen cómo actualizar las bibliotecas de InGameShop, todavía necesitan saber cómo arreglar muchos errores en el código, por ejemplo:
on ZzzInventory.cpp file (function: RenderItemName):
Code:[COLOR=#0000cd][B]#ifdef[/B][/COLOR] [COLOR=#008000][B]NEM_FIX_ITEM_NAME_BUG_CALCULATION[/B][/COLOR] else if(o->Type == MODEL_HELPER+49) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name); } else if(o->Type == MODEL_HELPER+50) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name); } else if(o->Type == MODEL_HELPER+51) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name); } [COLOR=#0000cd][B]#else[/B][/COLOR] [B][COLOR=#008000]// !NEM_FIX_ITEM_NAME_BUG_CALCULATION[/COLOR][/B] else if(o->Type == ITEM_HELPER+49) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+49].Name); } else if(o->Type == ITEM_HELPER+50) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+50].Name); } else if(o->Type == ITEM_HELPER+51) { glColor3f ( 1.f, 0.8f, 0.1f ); sprintf(Name, ItemAttribute[ITEM_HELPER+51].Name); } [COLOR=#0000cd][B]#endif[/B][/COLOR] [B][COLOR=#008000]// NEM_FIX_ITEM_NAME_BUG_CALCULATION[/COLOR][/B]
#define NEM_FIX_ITEM_NAME_BUG_CALCULATION // Fix ITEM_HELPER by: MODEL_HELPER (Storm of Crow Boots) (21.08.17)
Small Explain of this Bug:
All fuckin* Items on the: "Map Floor". or at least on the: "Actual Viewport Scene"... they must use the: "ITEM_OFFSET_IN_ARRAY" calculation... I mean:
#define ItemId(x,y) ((x*512)+y) and: #define ObjectId(x,y) ((x*512)+y+1058) is not the same... then: "else if(o->Type == MODEL_HELPER+49)" and: "else if(o->Type == ITEM_HELPER+49)" are NOT the same...
Old Scroll ItemId: ITEM_HELPER+49 = ((13*512)+49) = 6705 (in HEX: 0x1A31), but this is ONLY: ObjectId of: "Storm of Crow Boots" look this:
Storm Crow Boots ObjectId: MODEL_BOOTS+15 = ((11*512)+15+1058) = 6705 (in HEX: 0x1A31)
Ofcourse: "1058" value depends of your: "enum position Field", because is: "Dynamical", if you add something in the: "Before-Position"... then this number will be: "Changed" or: "Displaced", when you: "Compile" your own: "main.exe".
but on: "Original source"... 1058 is: ITEM_OFFSET_IN_ARRAY.
then... (without Fix):
and... (with Fix):
English:
PS: You don't have to be thankful... this is a piece of cake for me. being honest... this Game is full of direct factory errors, what I show you this time is only a small example. OLD SCHOOL RULES!
PD 2: My Intention is continue (fixing and modifying) this shi* to make a good and new client, I work of: Season 4.6 (because is my favourite Season), I only code for fun this Game:
Spanish:
PD: No tienen que estar agradecidos... esto es pan comido para mí. siendo honesto... este Juego está lleno de errores directos de fábrica, lo que les muestro esta vez es solo un pequeño ejemplo. ¡LA VIEJA ESCUELA MANDA!
PD 2: Mi intención es continuar (arreglando y modificando) esta mierd* para hacer un buen y nuevo cliente, trabajo en: Temporada 4.6 (porque es mi Temporada favorita), solo codifico por diversión este Juego:
Offtopic:
PS 3: Wow sobieh is back ! !
More information pleaseThis is not a bug.
1>LINK : fatal error C1900: Il mismatch between 'P1' version '20080116' and 'P2' version '20070207'
1>LINK : fatal error LNK1257: code generation failed
build error in select "Blue Real Server Release", how to fix error this ?
1>LINK : fatal error C1900: Il mismatch between 'P1' version '20080116' and 'P2' version '20070207'
1>LINK : fatal error LNK1257: code generation failed