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- Jun 24, 2007
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OK, I'm bored so I figured I wanted to share these collection of wings I gathered over the internet.
I won't be dealing with how to add custom items here. So if you don't know how to add custom items, make sure to find a tutorial to teach you before actually editing your files and adding these wings just to avoid errors. I won't be responsible for anything that should happen to your server if you won't follow this simple instruction.
Now anyway, the wing collection is comprised of the following wings.
Edits:
Client Side:
idnum2itemdesctable
Put these somewhere in your idnum2itemdesctable.txt.
idnum2itemdisplaynametable
Put these somewhere in your idnum2itemdisplaynametable.txt.
idnum2itemresnametable
Put these somewhere in your idnum2itemresnametable.txt.
visionary_tab
Edit your visionary tab and add these.
I won't be dealing with how to add custom items here. So if you don't know how to add custom items, make sure to find a tutorial to teach you before actually editing your files and adding these wings just to avoid errors. I won't be responsible for anything that should happen to your server if you won't follow this simple instruction.
Now anyway, the wing collection is comprised of the following wings.
Code:
Archangel Wings
Archdemon Wings
Arctic Wings
Blood Wings
Bloody Butterfly Wings
Dark Fairy Wings
Deviling Wings
Dragon Wings
Elemental Wings
Firey Wings
Gargoyle Wings
Great Evil Wings
Ice Wings
Incubus Wings
Lesser Gargoyle Wings
Little Angel Wings
Phaser Wings
Retribution Wings
Succubus Wings
Vampire Wings
White Fairy Wings
Wing of Balance
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Edits:
Client Side:
idnum2itemdesctable
Put these somewhere in your idnum2itemdesctable.txt.
Code:
// --- Custom Wings ---
1990#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1991#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1992#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1993#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1994#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1995#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1996#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1997#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1998#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
1999#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9136#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9137#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9138#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9139#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9140#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9141#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9142#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9143#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9144#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9145#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9146#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
9147#
Definition goes here.
Bonus stats goeshere.
Class :^777777 Wings^000000
Defense :^777777 10^000000
Weight :^777777 10^000000
Applicable Job :^777777 Every Job^000000
#
idnum2itemdisplaynametable
Put these somewhere in your idnum2itemdisplaynametable.txt.
Code:
1990#Archangel_Wings#
1991#Archdemon_Wings#
1992#Arctic_Wings#
1993#Blood_Wings#
1994#Bloody_Butterfly_Wings#
1995#Dark_Fairy_Wings#
1996#Deviling_Wings#
1997#Dragon_Wings#
1998#Elemental_Wings#
1999#Firey_Wings#
9136#Gargoyle_Wings#
9137#Great_Evil_Wings#
9138#Ice_Wings#
9139#Incubus_Wings#
9140#Lesser_Gargoyle_Wings#
9141#Little_Angel_Wings#
9142#Phaser_Wings#
9143#Retribution_Wings#
9144#Succubus_Wings#
9145#Vampire_Wings#
9146#White_Fairy_Wings#
9147#Wing_of_Balance#
idnum2itemresnametable
Put these somewhere in your idnum2itemresnametable.txt.
Code:
1990#_archangelwings#
1991#_archdemonwings#
1992#_arcticwings#
1993#_bloodwings#
1994#_bloodybutterflywings#
1995#_darkfairywings#
1996#_devilingwings#
1997#_dragonwings#
1998#_elementalwings#
1999#_fireywings#
9136#_gargoylewings#
9137#_greatevilwings#
9138#_icewings#
9139#_incubuswings#
9140#_lessergargoylewings#
9141#_littleangelwings#
9142#_phaserwings#
9143#_retributionwings#
9144#_succubuswings#
9145#_vampirewings#
9146#_whitefairywings#
9147#_wingofbalance#
visionary_tab
Edit your visionary tab and add these.
Code:
_
Last edited:

