[Tool]MapleSEA localhost | work for v1.0 | CSharp client

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Ik wist niet dat jullie zo gierig waren! Bah bah, dat over een localhost? Maar moet je ze eens andersom zien als hun hulp nodig hebben, dan moet iedereen hun maar helpen:S
 
hi,


i don't wanna learn c# for to make a localhost
i searched google and when i decompile/unpack the localhost i get errors.
i used different apps but net reflector gives less errors.
tryed to fix the error but no succes it crashes at login, but that is fixed now,
it crashing now on char select screen.
so i someone will give a little help, push me in the right dirrection.

thank you
Just because you used the "reflector" doesnt mean its gonna work fully.
Learn2code

---------- Post added at 02:55 PM ---------- Previous post was at 02:54 PM ----------

Is this client any different from the public one?

=_= really? Public one is "GMS" This is "SEA".
 
I think I got the LocalMS client Source ready working for MSEA but I can't compile it for some reason.

Edit :-

I get it now how you did it :).

@johnlth93 I don't believe we didnt see this lol, thanks to you I know how to get it to work, nice contribution.
 
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Is this client any different from the public one?
Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.

Or even David's release for that matter. :love:
 
Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.

Or even David's release for that matter. :love:

Well if I remember corretly, LightPepsi said they removed all MSEA related things from the client and that client overall counts as a GMS redirector, while David's method doesn't work from reading a few post on its thread; This thread qualifies as a MSEA redirector not GMS redirector. An example of this:
Source == Simons Redirector
Repack == Modifications of 'Source'

now if you lock this why don't you just lock all the damn repacks while your at it then? its the same concept the repack/source are doing but in a much greater level (10+ repack released a week??) why not pay attention to that before this?
AMEN
[Source] = Source or Repack files (Yes, Repacks are still sources, get over it)
 
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Well if I remember corretly, LightPepsi said they removed all MSEA related things from the client and that client overall counts as a GMS redirector, while David's method doesn't work from reading a few post on its thread; This thread qualifies as a MSEA redirector not GMS redirector. An example of this:
Source == Simons Redirector
Repack == Modifications of 'Source'

now if you lock this why don't you just lock all the damn repacks while your at it then? its the same concept the repack/source are doing but in a much greater level (10+ repack released a week??) why not pay attention to that before this?
AMEN

Did lailainoob really said that? about "removed all msea related things" from the client?
If he did said that, then he is probably bluffing... Since there are just "something" removed.. not "all"
If he really removed everything regarding msea, i bet there are no MapleSEA server out there but only CelinoSEA

I am kinda sad actually... seeing lot of lol sea server out there, basically all the same =.= same source base same this same that... shame on you guys(/gals lol)
 
Did lailainoob really said that? about "removed all msea related things" from the client?
If he did said that, then he is probably bluffing... Since there are just "something" removed.. not "all"
If he really removed everything regarding msea, i bet there are no MapleSEA server out there but only CelinoSEA

I am kinda sad actually... seeing lot of lol sea server out there, basically all the same =.= same source base same this same that... shame on you guys(/gals lol)
Anyways, here is the Localhost source, anyone can figure out how to use it, open it up, plug in your IP to where it asks and build. I will not be helping with build errors since they're pretty self explanatory. Its written in C# (GET IT?! CSHARP, C#). This does NOT work with MSEA and we have removed everything MSEA related from the source. Also this will not work with v90+ of GMS, but Simon will be releasing that method along with the source shortly.
Not sure if he was bluffing but he said it; Also I do see alot of MSEA server with the same type of features as well xD
 
Err... I manage to connect to my own server and working good but how do I know if others are able to connect with my server?
 
Not sure if he was bluffing but he said it; Also I do see alot of MSEA server with the same type of features as well xD

maybe he isa not bluffing... because his one is simon's not his xD

---------- Post added at 12:27 PM ---------- Previous post was at 12:26 PM ----------

Err... I manage to connect to my own server and working good but how do I know if others are able to connect with my server?

lol that's easy enough...
try connect within LAN

---------- Post added at 12:37 PM ---------- Previous post was at 12:27 PM ----------

Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.

Or even David's release for that matter. :love:

Man don't do that to me T.T
The main purpose of this thread is to show people regarding Csharp source that publish here is totally possible to connect MSEA
nothing will help just lol-ing around the csharp client's thread unless they learn to "check out the source"
 
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