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Just because you used the "reflector" doesnt mean its gonna work fully.hi,
i don't wanna learn c# for to make a localhost
i searched google and when i decompile/unpack the localhost i get errors.
i used different apps but net reflector gives less errors.
tryed to fix the error but no succes it crashes at login, but that is fixed now,
it crashing now on char select screen.
so i someone will give a little help, push me in the right dirrection.
thank you
Is this client any different from the public one?
yeah
should be no problem for v99
i tested this with v97 and v1.0
Just asking but will it work for v1.01?
busted ;p
nah just kidding, it work well
What exactly the purpose you create an account and flame this thread?what exactly is the purpose of this release and is it really counted as a release?
Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.Is this client any different from the public one?
Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.
Or even David's release for that matter.![]()
[Source] = Source or Repack files (Yes, Repacks are still sources, get over it)
Well if I remember corretly, LightPepsi said they removed all MSEA related things from the client and that client overall counts as a GMS redirector, while David's method doesn't work from reading a few post on its thread; This thread qualifies as a MSEA redirector not GMS redirector. An example of this:
Source == Simons Redirector
Repack == Modifications of 'Source'
now if you lock this why don't you just lock all the damn repacks while your at it then? its the same concept the repack/source are doing but in a much greater level (10+ repack released a week??) why not pay attention to that before this?
AMEN
Did lailainoob really said that? about "removed all msea related things" from the client?
If he did said that, then he is probably bluffing... Since there are just "something" removed.. not "all"
If he really removed everything regarding msea, i bet there are no MapleSEA server out there but only CelinoSEA
I am kinda sad actually... seeing lot of lol sea server out there, basically all the same =.= same source base same this same that... shame on you guys(/gals lol)
Not sure if he was bluffing but he said it; Also I do see alot of MSEA server with the same type of features as well xDAnyways, here is the Localhost source, anyone can figure out how to use it, open it up, plug in your IP to where it asks and build. I will not be helping with build errors since they're pretty self explanatory. Its written in C# (GET IT?! CSHARP, C#). This does NOT work with MSEA and we have removed everything MSEA related from the source. Also this will not work with v90+ of GMS, but Simon will be releasing that method along with the source shortly.
Not sure if he was bluffing but he said it; Also I do see alot of MSEA server with the same type of features as well xD
Err... I manage to connect to my own server and working good but how do I know if others are able to connect with my server?
Actually, no. It seems like he just published it in Visual C#, already compiled for MSEA. Csharp's redirector included the MSEA hash for private servers. On the verge of locking this... unless someone can give me a good enough reason not to just bump Csharp's release.
Or even David's release for that matter.![]()
you mean using other comp with the same router??