Tutorial - Simple sword model from sketch

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Hello!
I don't know if it should be released here, in flyff section, but all weapons I make are designed for flyff. I also don't know if it will be useful for anyone, but maybe it will help beginners. Anyway, here's my first ever tutorial. It shows creating simple sword model from sketch in 3d program fragMotion. As I said, it's my first tutorial so if it lacks of something, please tell me it, so I'll be able to create better things in the future.



Sorry for low quality, and my poor english.
 
i try to use fragmotion and follow your tutorial,, but when i convert it to o3d file.. it won't convert,..

edit:
is there something wrong when i export it to obj file?
 
i try to use fragmotion and follow your tutorial,, but when i convert it to o3d file.. it won't convert,..

edit:
is there something wrong when i export it to obj file?

It looks like the only 3d program what exports *.obj files compatible with o3d converter is C4D (I've tried fragMotion, wings3D and Blender). It took me some time to convert it but here's my solution. First, save your model as *.b3d in fragMotion. (*.b3d saves mesh by faces, I mean when the vertes links more than one face, it's recreated for each face). Load your *.b3d, and recreate groups (*.b3d put whole mesh to 1 group). And save it to *.obj. Load your fragMotion's *.obj in C4D and save it as C4D's *.obj. Then it should be convertable. Sorry, I haven't invented another method yet, but I hope this will be helpful.
 
It looks like the only 3d program what exports *.obj files compatible with o3d converter is C4D (I've tried fragMotion, wings3D and Blender). It took me some time to convert it but here's my solution. First, save your model as *.b3d in fragMotion. (*.b3d saves mesh by faces, I mean when the vertes links more than one face, it's recreated for each face). Load your *.b3d, and recreate groups (*.b3d put whole mesh to 1 group). And save it to *.obj. Load your fragMotion's *.obj in C4D and save it as C4D's *.obj. Then it should be convertable. Sorry, I haven't invented another method yet, but I hope this will be helpful.

tnx a lot! :thumbup: it works ^_^ tnx again...
 
It looks like the only 3d program what exports *.obj files compatible with o3d converter is C4D (I've tried fragMotion, wings3D and Blender). It took me some time to convert it but here's my solution. First, save your model as *.b3d in fragMotion. (*.b3d saves mesh by faces, I mean when the vertes links more than one face, it's recreated for each face). Load your *.b3d, and recreate groups (*.b3d put whole mesh to 1 group). And save it to *.obj. Load your fragMotion's *.obj in C4D and save it as C4D's *.obj. Then it should be convertable. Sorry, I haven't invented another method yet, but I hope this will be helpful.
It isn't uncommon to have problems with obj.. Export to whatever and open the file in 3ds Max and then export to ase. Convert ase to o3d in cola ;-;
Never fails
 
I've never worked with C4D, I've always used is to save *.obj files, because it's compatible with .o3d converter. Recently I don't feel like modeling and I haven't got a lot of free time.
 
obj worked fine for me

export obj from fragmotion import to blender join all objects, add uvmap, clear seam,mark seam ,smooth faces export obj open in c4d rename your mesh to "mesh" export obj, convert.

probably a lot of useless clicking but makes me feel like I'm doing something.
 
Thanks for the tutorial! I was able to create some cool looking models, but I'm unsure when it comes to textures. I asked earlier, and I was directed towards UV Mapping, but how do you use the UV Maps to create textures for your weapons? My main problem is that when I put my models ingame with any textures that I've tried to create, it still shows up white. Is there any tutorial out there that explains how to texture for weapons?
 
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