- Joined
- Jul 14, 2011
- Messages
- 22
- Reaction score
- 7
no one answers me![]()
i still dont know myself how to set it up properly im not used to that sort of code.
no one answers me![]()
Server-side files. The stuff Shiro linked doesn't have any of the more recent stuff, like the new hatch eggs for Commandramon/Kudamon/Ryudamon/Dorumon, the burst mode items for Crainiumon, Fujinmon, or Kuzuhamon, and a few others as far as I know, as well as some event items. Looks like the database dates back to before the Dec 8, 2011 update.You mean the server-sided data files? or the local (client-sided..e.g. .nif/.kf etc.)?
If you can pm me a list of the difference between the current item database you have, and the one in KDMO that would be great (just out of curiosity). In addition, is the new KDMO items database really needed? like will stuff break unless you got it? or is it just to make the files you have more complete in a way? Just out of curiosity by the way ^_^
oh yeah and THANKS FOR THE UPDATE. No idea how to go about obtaining a new items db from KDMO/GDMO once i know you'll be the first i'll tell lol
i still dont know myself how to set it up properly im not used to that sort of code.
velosify knows but he doesnt answer![]()
Server-side files. The stuff Shiro linked doesn't have any of the more recent stuff, like the new hatch eggs for Commandramon/Kudamon/Ryudamon/Dorumon, the burst mode items for Crainiumon, Fujinmon, or Kuzuhamon, and a few others as far as I know, as well as some event items. Looks like the database dates back to before the Dec 8, 2011 update.
Some various things my friend discovered while poking through the client:
- Hatching is based on group, with some exceptions (for example, all beast type Digimon have the same rates). I'll try to see if he can get a spreadsheet of the rates later.
- Event Digimon have a 30%/30%/40% rate for successful/unsuccessful/breaking when adding data. This is for all 5 data levels.
- 3/5 Digimon have a hard cap for % size (he forgot to mention what the value was though). 4/5 Digimon cap at 125%, and 5/5 cap at 130%. Even if you use a growth fruit on them, it auto-fails at that rate.
- There's no actual difference stat-wise between a 3/5, 4/5, and 5/5 Digimon. They have the same stats at the same % size.
Currently missing/incomplete stuff:
- The data files for Ryudamon, both Dorumon lines, and Kudamon.
- The Labyrinth dungeon.
- Item Database as of the 2/29/2012 update on KMDO.
If anyone has more recent files with the info for these, could you provide them please?
It's missing because the database hasn't been updated. If someone were to use the dmo package manager, extract the new database, verify if the structures are similar and update if necessary, everything should be fine.
Emm and what ?? progress STOP ??? i Know it`s not Easy but if Y really wanna make it i Knew Y Make It but please if Y can little bit faster ?
Sorry for my English "I`m From Poland"