New map acain trace

Junior Spellweaver
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Jan 20, 2009
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Here is New map 12 acain trace file
now im trying new map connecting
this file not have cabal.enc mob.enc oject_*.enc
next time perfect link add map^^





Client Monster File



mob.dec



cabal_msg.dec(Fix Monster Number Your Mob.enc)
Code:
		<msg	id="monster1811"	cont="Angry refugees"	/>
		<msg	id="monster1812"	cont="Angry refugees Hunter"	/>
		<msg	id="monster1813"	cont="Angry refugees Warrior"	/>
		<msg	id="monster1814"	cont="Thief of Death Warrior"	/>
		<msg	id="monster1815"	cont="Thief of Death Leader"	/>
		<msg	id="monster1816"	cont="Thief of Death Member"	/>
		<msg	id="monster1817"	cont="Refugee leaders Member"	/>
		<msg	id="monster1818"	cont="Refugee leaders Captain"	/>
		<msg	id="monster1819"	cont="Scholars Rejected"	/>
		<msg	id="monster1820"	cont="Researchers Rejected"	/>
		<msg	id="monster1821"	cont="Thief of Madness Warror"	/>
		<msg	id="monster1822"	cont="Thief of Madness Leader"	/>
		<msg	id="monster1823"	cont="Thief of Madness Member"	/>
		<msg	id="monster1824"	cont="Scholars Abandoned"	/>
		<msg	id="monster1825"	cont="Researchers Abandoned"	/>
		<msg	id="monster1826"	cont="Test Sub Monster"	/>
		<msg	id="monster1827"	cont="The Guardian(Neutral)"	/>
		<msg	id="monster1828"	cont="The Guardian(Capella)"	/>
		<msg	id="monster1829"	cont="The Guardian(Procyon)"	/>
		<msg	id="monster1830"	cont="National patterns(Capella)"	/>
		<msg	id="monster1831"	cont="National patterns(Procyon)"	/>
		<msg	id="monster1832"	cont="Test Boss Monster"	/>

ServerSide Mobs.scp (You need Fix Monster level,hp def,att etc)
Code:
1811	1.50	3.80	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	2	800	500	100	10	32	40	85	4896	2725	236	680	238	0	2660	391	461	1	1	0	25	2660	430	507	1	1	0	150	0
1812	1.50	3.00	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	6	497	500	100	10	32	40	100	5760	2235	278	800	280	0	3400	477	562	8	1	0	22	5000	524	618	2	1	0	150	0
1813	1.50	4.00	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	4	1000	500	100	10	32	40	99	5702	3162	275	792	277	0	2670	465	548	1	1	0	28	5000	511	602	1	1	0	150	0
1814	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKREVG	1	2	497	500	100	10	32	40	99	5702	3162	275	792	277	0	1200	436	514	1	1	0	28	1500	481	567	1	1	0	150	0
1815	1.72	4.00	0	@PATTERN3	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	127	14630	8070	354	1016	712	0	2490	918	1080	6	1	0	30	2490	1009	1188	1	1	0	172	0
1816	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKSELT	1	2	697	500	100	10	32	40	99	5702	3162	275	792	277	0	1720	454	535	1	1	0	28	1770	498	587	1	1	0	150	0
1817	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKSELT	1	3	481	500	100	10	32	40	99	5702	3162	275	792	277	0	1670	452	533	1	1	0	28	2110	511	602	1	1	0	150	0
1818	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKREVG	1	3	805	500	100	10	32	40	99	5702	3162	275	792	277	0	2100	465	548	1	1	0	28	2400	511	602	1	1	0	150	0
1819	1.72	4.00	6	@PATTERN4	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	130	119808	66064	652	7280	2548	0	2010	1158	1363	8	1	0	50	2550	1273	1499	8	1	1	172	0
1820	1.72	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	127	17556	9684	354	2032	712	0	2490	918	1080	1	1	0	25	2520	1009	1188	1	1	0	172	0
1821	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKREVG	1	2	497	500	100	10	32	40	99	5702	3162	275	792	277	0	1200	436	514	1	1	0	28	1500	481	567	1	1	0	150	0
1822	1.72	4.00	0	@PATTERN3	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	127	14630	8070	354	1016	712	0	2490	918	1080	6	1	0	30	2490	1009	1188	1	1	0	172	0
1823	1.50	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKSELT	1	2	697	500	100	10	32	40	99	5702	3162	275	792	277	0	1720	454	535	1	1	0	28	1770	498	587	1	1	0	150	0
1824	1.72	4.00	6	@PATTERN4	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	130	119808	66064	652	7280	2548	0	2010	1158	1363	8	1	0	50	2550	1273	1499	8	1	1	172	0
1825	1.72	4.00	0	@PATTERN1	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	1	99999999	200	500	100	8	32	40	127	17556	9684	354	2032	712	0	2490	918	1080	1	1	0	25	2520	1009	1188	1	1	0	172	0
1826	1.50	3.00	0	<null>	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	7	1000	500	100	6	32	40	67	2894	1622	279	536	188	0	3090	463	545	2	1	0	46	5000	508	599	2	1	0	150	0
1827	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	5	0	500	100	10	10	18	200	1290240	459700	1308	4060	4060	0	4070	1860	2101	10	3	1	24	2600	1996	2261	4	5	3	96	0
1828	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	5	0	500	100	10	10	18	200	1290240	459700	1308	4060	4060	0	4070	1860	2101	10	3	1	24	2600	1996	2261	4	5	3	96	0
1829	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	5	0	500	100	10	10	18	200	1290240	459700	1308	4060	4060	0	4070	1860	2101	10	3	1	24	2600	1996	2261	4	5	3	96	0
1830	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	5	0	500	100	10	10	18	200	1290240	459700	1308	4060	4060	0	4070	1860	2101	10	3	1	24	2600	1996	2261	4	5	3	96	0
1831	0.96	6.56	7	@PATTERN4	@NATIONAGGRESVE	<null>	<null>	@ATTACKCONC	3	5	0	500	100	10	10	18	200	1290240	459700	1308	4060	4060	0	4070	1860	2101	10	3	1	24	2600	1996	2261	4	5	3	96	0
1832	3.41	4.50	7	@PATTERN4	@AGGRESSIVE	<null>	<null>	@ATTACKCONC	3	11	200	500	100	9	32	40	145	1069056	441312	1616	11600	1015	300	2330	2093	2463	9	7	1	50	3000	2302	2709	4	7	1	341	0
 
Last edited:
nice map,
btw can u share how you edit the animation using a harley bike?
as i notice you've change Astral Board Animation, and replace Astral Board into Bike. tnx :)
 
nice map,
btw can u share how you edit the animation using a harley bike?
as i notice you've change Astral Board Animation, and replace Astral Board into Bike. tnx :)

Harley bike not perfect animation
man curv and woman go straight animatiom stil board animation
if i fix that release RZ
 
Looks like a war map the way it's laid out but looking at the korean client the gps map is indeed numbered as 12. Slap some mobs in there and it should be pretty fun.
 
i saw that map on this official cabal forum, this map was a official Episode 9 update of Cabal Online
 
I've noticed you didn't copy the object_fx for this map but it seems some are not correctly used by our files :(
 

Attachments

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    Cabal(Ver410-120421-1535-0000).webp
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NPC, even when adding
map12, does not the map, right above the black
where is the problem


elvise - New map acain trace - RaGEZONE Forums


elvise - New map acain trace - RaGEZONE Forums
 
It looks like you have a vast plane set at a slightly higher altitude then the map's ground. Setting incorrect rotation data in the extra_obj.enc might cause this, could be an immensely stretched out NPC.
 
</extra_object>
<extra_object world_id="12" >
<extra_stuff ID="0" filename="Character\w12ca_Philo.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
<extra_entity type="1" pos="23128,0,4171" rotate="0,90,0" scale="1,1,1" disable_cell_radius="1" stuff_id="0" name="extra_npc_106" npc_id="8" npc_tag="0" npc_type="7" />
</extra_stuff>
<extra_stuff ID="1" filename="Character\w12pro_Philo.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
<extra_entity type="1" pos="2330,0,21575" rotate="0,270,0" scale="1,1,1" disable_cell_radius="1" stuff_id="1" name="extra_npc_107" npc_id="9" npc_tag="0" npc_type="7" />
</extra_stuff>
<extra_stuff ID="2" filename="character\wRMS.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
<extra_entity type="1" pos="23600,0,4100" rotate="0,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="2" name="" npc_id="16" npc_tag="0" npc_type="7" />
</extra_stuff>
<extra_stuff ID="3" filename="character\wRMS.ebm" min="-170.873,-25.3112,-244.727" max="215.379,650,172.775" >
<extra_entity type="1" pos="1800,0,21500" rotate="0,0,0" scale="1,1,1" disable_cell_radius="1" stuff_id="3" name="" npc_id="17" npc_tag="0" npc_type="7" />
</extra_stuff>
</extra_object>

'll do whatever setting
 
could you help me

How do I fix ,cabalmain :)

Please read my reply carefully, there is nothing wrong with your cabalmain. The rotation data should just be changed to quaternions in the .enc file. Quaternions are a different way of defining a rotation then the usual angle towards the three axis. Set your rotation to "0,0,0,0" and you should see a normal object/npc.
 
Question about the new map.
What i see is volcanic citadel is taking up map12

So this map is the latest? Then volcanic citadel goes where

@UPDATE
Alright i fixed it already hehe sry
 
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