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- Jun 21, 2012
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Please help me sir 
[filemask="UpperItem.dat;HelmetItem.dat;LowerItem.dat;ShoeItem.dat;GauntletItem.dat;shielDItem.dat"]
struct ArmorFile
{
i32 nBlocks;
i32 nColumns;
i32 nBlockSize;
child ArmorBlock [count=nBlocks];
}
struct ArmorBlock [preload=1, tableview=1]
{
u32 nCOunt;
cstr [len=64] ID;
i32 m_bExist;
cstr [len=64] m_strModel;
i32 m_nIconIDX;
cstr [len=64] m_strName;
i32 m_nKindClt;
i32 m_nItemGrade;
i32 m_nFixPart;
i32 m_nHelmetClass;
cstr [len=64] m_strCivil;
i32 Level;
i32 m_nUpLevelLim;
i32 m_nClassGradeLim;
i32 m_nExpertID1;
i32 m_nExpertLim1;
i32 m_nExpertID2;
i32 m_nExpertLim2;
i32 m_nMoney;
i32 m_nStdPrice;
i32 m_nStdPoint;
i32 m_nGoldPoint;
i32 m_nKillPoint;
i32 m_nProcPoint;
i32 m_nStoragePrice;
i32 m_bAbr;
i32 m_nDurUnit;
float m_fEquipSpeed;
i32 m_bRepair;
i32 m_nRepPrice;
i32 m_nEffState;
i32 m_nGASpd;
i32 m_nProperty;
float m_fFireTol;
float m_fWaterTol;
float m_fSoilTol;
float m_fWindTol;
float DefensePower;
i32 m_nDef_DP;
i32 m_nMaxDP;
float m_fDefGap;
float DSR;
i32 m_nEff1Code;
float m_fEff1Unit;
i32 m_nEff2Code;
float m_fEff2Unit;
i32 m_nEff3Code;
float m_fEff3Unit;
i32 m_nEff4Code;
float m_fEff4Unit;
i32 m_nDuration;
i32 m_bSell;
i32 m_bExchange;
i32 m_bGround;
i32 m_bStoragePossible;
i32 m_bUseableNormalAcc;
i32 m_nUpgrade;
cstr [len=64] m_strTooltipIndex;
i32 m_nDefEffType;
i32 m_bIsTime;
}
Please help me sir![]()