PokeMMO Server+Client (Browserbased)

I will not provide my sources, not now, I know there are many who will take advantage of my effort and at least, will remove my credits.


@PokeOrb
If you feel ridiculous, why do not you help the project and stop talking so much ****? (just my opinion ^^)
 
@PokeOrb
If you feel ridiculous, why do not you help the project and stop talking so much ****? (just my opinion ^^)

With all due respect Bitou, I was not talking **** about anyone. I was simply saying that I thought it was a lot of pointless work and effort to encrypt the source with the edits so others would struggle with trying to decrypt it (Which they probably could). All I'm saying is it would make more sense to give us a clear answer on whether you'd be willing to share the edits you've done on the source with the other developers on ragezone so they can further the project.

So before this starts to get out of hand, how about you go back and read between the lines on the last post I said about it being ridiculous, and then formulate an opinion. I believe you're thinking too much into it.
 
Developer bitou: *He improved a lot of the Code.
SVN from bitou (beetle): *He said he would upload his Pokemmo if his Version is more better.
Wordpress Blog of PokeRPG:

Great to see, that the Game Development will come again :-)

Github is empty
Site is down
 
A lot of posts were about errors and talk about what needs to be improved, not many people have actually helped with improving this but i think i posted 1 or 2 things that can help, other than that you will have to find out new things to improve it by.
 
This is pretty neat! It would be great to start up my own little game which I think i'm gonna do using this source. We need to keep this source alive so we can keep on working on it, it's very easy to use and pretty damn unique!
 
Maybe someone can import to " " Features into Pokemmo.
The Games are using the same language and node.js as server.
 
SonyP_ updated his after 1 year with no activity.
He said his project will continued open source.
The problem with the project comiling in haxe is fixed,
also he said he'll recode the game engine.

Bitou will release his pokemmo source in a few days

*Edit: Added a News Spoiler at the Thread starter.
 
Last edited:
SonyP_ updated his after 1 year with no activity.
He said his project will continued open source.
The problem with the project comiling in haxe is fixed,
also he said he'll recode the game engine.

Bitou will release his pokemmo source in a few days
YESSS! I love you!
 
I found the source on my hd:D
I uploaded it here:

Okay I have some good news and some bad news.
The good news is the source was found which is great and it's pretty easy to set up.
The bad news is it's missing the file that connects the server to the database AND that you need to have ImpactJS (which cost $100 i'm not paying) and it has to be licensed which makes it even worst. Other then that everything else works pretty fine. Unless I set it up wrong of course, it's pretty much of no use to me unless someone builds a bypass or something. So yes, the only way I can see someone running this project is if they port any useful files they see into PokeMMO or wait for bitou's edit.
 
Untitled - PokeMMO Server+Client (Browserbased) - RaGEZONE Forums

just load..can't register/play

any solution??
 
Back