Lithtech Jupiter Enterprise package WITH NOLF2 Build 69 full source code

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Ever played Combat Arms, sudden attack, cross fire Medal of Honor Pacific Assult or even FEAR? They all started on this game engine. This is the actual build version it all started on. A game called No One Lives Forever 2.

Lithtech was a very advanced game engine for its time. At its release date, it supported more advanced shader 3.0 files than any other game engine at the time. It's a great engine, everything is included in these parts.

Currently i use the game engine for 2 of my own personal FPS games. TPS (The Private Server) and CAPS (Combat Arms Private Server). its VERY easy to cross mod the files from OTHER lithtech jupiter games and put them in this client for your own game. I honestly prefer this personally than Unity. Only reason i use unity is for android. there's screens below of both tool use and in game looks

DEDIT Window
David Myers - Lithtech Jupiter Enterprise package WITH NOLF2 Build 69 full source code - RaGEZONE Forums


CAPS Junk Flea from Combat Arms (with some graphic tweaks)
David Myers - Lithtech Jupiter Enterprise package WITH NOLF2 Build 69 full source code - RaGEZONE Forums

David Myers - Lithtech Jupiter Enterprise package WITH NOLF2 Build 69 full source code - RaGEZONE Forums


Model Edit with a familiar weapon ;)
David Myers - Lithtech Jupiter Enterprise package WITH NOLF2 Build 69 full source code - RaGEZONE Forums



What's included in this package
ALL the plugins needed
--Photoshop texture file plugins
--3ds max plugins (import/export model, import/export map/world)
--alias maya wavefront plugins
--windows audio codecs.

Full tools for models/textures/mapping for the game
--Dedit: Used for compiling maps, adding spawns/effects etc.
--FXed: Used for editing what's called ClientFX. clientfx houses all the special effects in the game.
--ModelEdit: Lets you name all the animations of your 3d model files
--RenderStyleEditor: Lets you control what the lighting does to models

TONS of sample games for learning how to use the engine

Source code to NOLF2 Build 69

Source code to my TPS game

the Dev version of NOLF2

the Dev version of TPS

Linux files


eventually i will release CAPS (CA Private server) files that we had working.

Setting this up is very easy. Simply unzip the files to a folder on your c:\ drive and your all set to start learning!

here's the links
Zip total size
2.55GB
Extracted Size
4.56Gb

links
Code:
http://filecloud.io/d25xnmhk
http://filecloud.io/q9b5p4tr
http://filecloud.io/qb7fgiwn
http://filecloud.io/89lajf3e
http://filecloud.io/wg8fyvua
http://filecloud.io/fj4lazsy
http://filecloud.io/owp49x0m
http://filecloud.io/6edcb15o
http://filecloud.io/xsz70ou3
http://filecloud.io/e3f1c47j
http://filecloud.io/e2oszukn
http://filecloud.io/93iesbfy
http://filecloud.io/pkgqa6li
http://filecloud.io/8pgzyfmr

Code:
single link provided by jesse chang
https://mega.co.nz/#!UZ0x1LiS!JrVQflkB-wnASmFBRyKRVAoGu65EvlSLyD4Y5F-sRbs

sorry for the parts, i couldn't upload it in 1 >.<


if your interested in learning about either Modding, hacking or what to learn more about this game engine, i'm doing twice a week videos on this engine on my youtube channel. i'll post the first video tomorrow
 
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Jupiter EX has never seen public release in mod tools OR source code form (believe me, i've dug through EVERYTHING to try to find it.) i wish this was Jupiter Ex, but its just Jupiter. Jupiter is still great though. i know of a few new FPS games coming out in the near future that STILL use Jupiter.

District 187 using Ex, the new FEAR game by disney is using original Jupiter and i'm gonna release my FPS probably in the coming months on Jupiter
 
Would it be possible to upload on mega please?

edit: im going to download and upload to mega


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^
 
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You should create a torrent. You don't have to upload it and it's a lot better and faster. Trust me. Nice job though. You recommend me any tutorials?
 
You should create a torrent. You don't have to upload it and it's a lot better and faster. Trust me. Nice job though. You recommend me any tutorials?

Its gonna be done soon, started an hour ago and now at 25%. upload speed isnt that great...

cant wait to make some CAPS's xD


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^
 
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Its gonna be done soon, started an hour ago and now at 25%. upload speed isnt that great...

cant wait to make some CAPS's xD

You are talking about a torrent right? Also, just wondering, I would love to take a peek at the CAPS. Wondering when you are gonna share that *****. :D
 
You are talking about a torrent right? Also, just wondering, I would love to take a peek at the CAPS. Wondering when you are gonna share that *****. :D

No, I'm simply upping the files that David Myers posted to mega as 1 download to make it easier to everyone else to get them...

edit: Not gonna make a torrent for this because torrents have to have people constantly backing it or it'll die pretty fast or be slow. Torrents would also be slower since most people who use ragezone live really far apart and may not have the capabilities of connecting to the people seeding, this mega would be better for this as nobody would have to seed all the time and anyone with a decent internet service could download.


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^
 
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please post new link

A mega mirror would be awesome....

I'm reuploading, my computer went to sleep because someone unplugged the adapter, about 1/4 reuploaded...

David, do you have time to write a simple tutorial for us? xD


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^
 
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i'll post a link to my youtube channel soon. i'm gonna start doing major twice a week tutorials on the lithtech package and some recommended 3rd party tools

here's a link to my channel


here's a few videos (to make it quicker) with some TPS and CAPS examples

keep in mind the above video is actually no longer in use but this is an example of what we did

some custom model bomb-ombs in CA that i made through lithtech
 
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i'll post a link to my youtube channel soon. i'm gonna start doing major twice a week tutorials on the lithtech package and some recommended 3rd party tools

here's a link to my channel


here's a few videos (to make it quicker) with some TPS and CAPS examples

keep in mind the above video is actually no longer in use but this is an example of what we did

some custom model bomb-ombs in CA that i made through lithtech

Awesome David!! (Mega link will be up within 6 hours xD)
It is possible to take official CA files and use them here correct?


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^
 
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Awesome David!! (Mega link will be up within 6 hours xD)
It is possible to take official CA files and use them here correct?


MEGAEDIT: My net finally finished that mega upload! (2.50 GB) ^_^

will add to first post. thanks man!
 
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