[Release] All Right Thailand Source (including fixes) + Updates

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Hello at all,

im also looking in the source and in the forum here.
now i think its time to upload a source where some fixes are in.
and update it if another fix is happend.

I had a couple of Sources on my PC. Now i uploaded this one with the first update.

I need your help to test and see what is not working at the moment. Because my Reallife and DayZ life is too long at the moment xD
then we fix it and make a update like in DNCs old tread.

Here we go:

Theres all in what you need.
The IIS folder with correct setup. Theres also a register page to make a account ;)

LOCALHOST pre CONFIGURED!

What is in?

1. Fixed Server and all other source ink. Data Files. The complete package!!!Also PhysX and Apex is updatet with bin dll files also. And dont forget the ts3server also.

2. DB Backup and user which is configured allready in everything. The user i use is wz_api_user. Theres a sql file to import (but dont forget to give this user sysadmin and rights on your WarZ DB)

3. IIS inetpub folder with ready to start api and folders for Launcher and compiled bin files.

Everything is configured to C:\WarZ here you need to have the bin and src folder.
No need of searching where is ip or link false.
everything is ready.

So would should you do?

have a ready configured IIS with PHP and MSSQL Server setup. And configured VS2008

with lib folder C:\WarZ and include folder set C:\WarZ
also not forget to set Lib folder C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Lib\x86
and include folder: C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)\Include (depending on your os if x32 or x64)
And this last lib: C:\WarZ\src\Eternity\Source\VoIP


How to use then?
compile everything then start. ts3server.exe then masterserver at least supervisor server and here you go :)

Then your ready to use my files.

Pack:

Update 1:
Update 2:


Update 2: Fixed Group (need test) Fixed SWF files that car hud and so also working again. (But no Soundbug on my maschine when driving sounds like a M4 with automatic fire xD

Have fun and Greeting UltraTM


Bugs:
1: Group system isn't working (sometimes) & right click group menu isn't in English
2: Can we fix spawned cars so it doesn't crash the server
3: Trade doesn't work
4: When getting into the cars sometimes all you hear is a constant gunshot (this is because of the buggy carsystem. Wait until Codexpro releasing his system implement this then)
5: Fired M107 then swapped to M4 then game crashed and r3dlog flooded with:

000038.391| Firedelay itemid '101055' , '-1073741824'
000042.914| Firedelay itemid '101055' , '-1073741824'
000067.693| Firedelay itemid '101055' , '-1073741824'
000295.426| Firedelay itemid '101055' , '-1073741824'







About the vehicle system. I really need to wait till CodexPro releasing his version. Pretty much better. On this it would be a hard work to get it working very well.
 
Last edited:
Yes its all in.

Data, Levels ....

and all ready to setup for localhost. Also included the SQL User which is all setup ready to work.
also a register page for you which is working to make a account the easiest way.

This should also be a community release to help other people get this running and make the work on fixing bugs and not helping how to config and so on :)


When a update comes only replace and build again and run. Simple way of life :)
 
1. You are from which country?
2. I do Pogue server on the public?
3. The archive is the Data and Levels? (or should I use from the original source?)
4. This is precisely the source without errors?
5. studio work?

1. Germany
2. Yes then you only need to change 127.0.0.1 and localhost to your IP in the projects
3.There is everything in you need to get it work. All Data+Levels+Sourcecode+DB Backup+API+ts3server+PhysX and Apex Updatet and so on.
4. For me without erros. Only i think 2 or 3 bugs. But had no time to test. Reallife at the moment^^ But if you find Bugs and or solutions for it i provide an update
5. Not testet by me at the moment.

Only need this.
i always update when something changes



Hey UltraTM, I have been struggling with the release here for days (aomsins): http://forum.ragezone.com/f790/thailand-source-cars-change-name-976673/
It is all up and running, EXCEPT, cannot list servers... lol

I have been checking out your source and it seems similar, I might give it a go if you can give me a little reassurance that setting up on WAN isn't going to be so hard..
I can test this on a vCloud hosted server with a little bit of guidance?? I won't flood you with questions, I work in a data center..

Keen?

For me server listening is working.
But if it dont works on your maschine you can post the error log and i try to help you find the error.
 
Hey Ultra - Thanks for this release buddy :)

1- Characters list, the character doesn't show
2- How can we get rid of the details like GroupID/pos in the middle of the screen when IsDeveloper = 1 ?
3- Everyone who uses this source please triple check your apikeys - This will save you hours of time !!!
4- How can we switch the map to Coloradov2?
5- Using vehicles crashed, had to add // to Updatetraction()

1. Ok i look at that and see what i can do.
2. Delete or comment this part
Code:
    if(gUserProfile.ProfileData.isDevAccount)
    {
        float dist = (gCam - GetPosition()).Length();
        float distx = (gCam - GetPosition()).x;
        float disty = (gCam - GetPosition()).y;
        float distz = (gCam - GetPosition()).z;
        //int a    = int(R3D_MAX(1.0f - (dist / 300.0f), 0.1f)*255.0f);
        r3dPoint3D scrCoord;
        r3dProjectToScreen(GetPosition() + r3dPoint3D(0, 1.8f, 0), &scrCoord);

        char plrUserName[64]; GetUserName(plrUserName);
        //obj_Player* tplr = FindPlayer(plrUserName);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y+36,r3dColor(255,255,255,100), "Health=%.1f", CurLoadout.Health);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y+24, r3dColor(255,255,255,100), "pos=%.2f, %.2f, %.2f", GetPosition().x, GetPosition().y, GetPosition().z);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y+12, r3dColor(255,255,255,100), "ID:%d", CustomerID);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y,    r3dColor(255,255,255,100), "%s", plrUserName);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y-12, r3dColor(255,255,255,100), "dist=%.2f", dist);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y-24, r3dColor(255,255,255,100), "pos3D=%.2f, %.2f, %.2f", distx,disty,distz);
        Font_Editor->PrintF(scrCoord.x, scrCoord.y-36, r3dColor(255,255,255,100), "GroupID=%d",CurLoadout.GroupID);
        /*if (m_Weapons[m_SelectedWeapon])
        {
            wiInventoryItem& wi = m_Weapons[m_SelectedWeapon]->getPlayerItem();
            Font_Label->PrintF(r3dRenderer->ScreenW-80, 10, r3dColor(255,255,255), "Repair : %d", wi.repair);
        }*/
    }

    {
        if (curcar != NULL)
        {
            //r3dProjectToScreenAlways(g_pPhysicsWorld->m_VehicleManager->getRealDrivenVehicle()->GetBBoxWorld().Center() + r3dPoint3D(0, 1.8f, 0), &scrCoord,20,20);
            //float xSpeed = g_pPhysicsWorld->m_VehicleManager->getRealDrivenVehicle()->vd->vehicle->computeForwardSpeed()*2-g_pPhysicsWorld->m_VehicleManager->getRealDrivenVehicle()->oldSpeed;
            if (curcar)
            {
                if (isDriving())
                {
                    Font_Label->PrintF( 10, r3dRenderer->ScreenH-220,    r3dColor(255,255,255), "Speed %.1f km/h",curcar->vd->vehicle->computeForwardSpeed()*2);    
                    Font_Label->PrintF( 10, r3dRenderer->ScreenH-200,    r3dColor(255,255,255), "Durability %f.1f %",curcar->dura);    
                    Font_Label->PrintF( 10, r3dRenderer->ScreenH-180,    r3dColor(255,255,255), "RPM %.1f",curcar->vd->vehicle->mDriveDynData.getEngineRotationSpeed());    
                    Font_Label->PrintF( 10, r3dRenderer->ScreenH-160,    r3dColor(255,255,255), "Gears %d",curcar->vd->vehicle->mDriveDynData.getCurrentGear());    
                }
                else if (!d_drive_vehicles->GetBool() && isInVehicle())
                    Font_Label->PrintF( 10, r3dRenderer->ScreenH-220,    r3dColor(255,255,255), "Speed %.1f km/h",curcar->RemoteSpeed);    

            }
            //Font_Label->PrintF( 10, r3dRenderer->ScreenH-240,    r3dColor(255,255,255), "xSpeed %.2f km/n",xSpeed);    
        }
    }

4. Dont know at the moment. Its not prior to fix the bugs. More a future feature
5. For me only crashing the first time if i use a self spawned vehicle. A vehicle spawned on the map also works first time
 
### Source ###

** C:\WarZ\src\EclipseStudio\Sources\Backend\WOBackendAPI.cpp
const char* gDomainBaseUrl = "/api/";
int gDomainPort = 80;
bool gDomainUseSSL = false;

** C:\WarZ\src\EclipseStudio\Sources\Main.cpp (3 hits)
Line 1576: UpdateDB("192.168.2.170", "Data/Weapons/itemsDB.xml");
Line 1590: g_api_ip->SetString("192.168.2.170");
Line 1591: g_serverip->SetString("192.168.2.170");
 
Change it like this
0QJSeZ0 - [Release] All Right Thailand Source (including fixes) + Updates - RaGEZONE Forums
 
-- Fix pwdfdfdfdallright

## 01
userfuckingshit
passwordfuckyou

src\EclipseStudio\Sources\UI\FrontEndWarZ.cpp 1 hit
src\RSUpdate\WOLoginHelper.cpp 1 hit
src\Scripts\WZBackend-ASP.NET\Site\api_Login.aspx.cs 1 hit

## 02
-loginallright4545
-pwdfdfdfdallright

src\EclipseStudio\Sources\Main.cpp 1 hit
src\RSUpdate\WOLoginHelper.cpp 1 hit


# Error msg
000005.260| WOApi: api_Login.aspx NETWORK time: 0.0455
000005.260| WO_API: failed with error code 5 no parameter serverkey
000005.260| Login FAILED, code: 5

000035.363| obj_Zombie::FreePhysSkeletonCache:000035.363| done in 0.00 seconds
000035.364| Deleting render targets
000035.839| WARNING: pd3ddev have 10 reference counts



and
Serverkey

CWOBackendReq req("api_Login.aspx");
req.AddParam("userfuckingshit", Login_PassedUser);
req.AddParam("passwordfuckyou", Login_PassedPwd);
req.AddParam("serverkey", "4077-ASWE-ALLR-ASSS-KEYS");

-- check list
FrontEndWarZ.cpp // EclipseStudio
WOLoginHelper.cpp // RSUpdate
WZ_ACCOUNT_LOGIN // DB
api_Login.aspx.cs // site
 
Was able to compile everything right away out of the box and get it up and running.

The data files seem to be a bit...broken tho. No preview during character creation etc. Can't switch languages.

Otherwise...looks good so far, but only played for a few minutes. Will test it way more later today.

Thank's a lot for the release and to those, who worked on it!

PS: I know I whined around about the MasterServer being a virus. It only happens in Debug Compile. In Release Compile, everything is fine.
 
Hmm...I had to do several fixes myself, before it was actually working properly. The dbinfo file from the API was broken and needed to be fixed.

The Main Menu still looks broken to me and WZ_Colorado is broken as well. Safe areas have no vault building nor shop building..and the NPCs are missing too.
 
Hmm...I had to do several fixes myself, before it was actually working properly. The dbinfo file from the API was broken and needed to be fixed.

The Main Menu still looks broken to me and WZ_Colorado is broken as well. Safe areas have no vault building nor shop building..and the NPCs are missing too.

Yep ..
 
Yes data files and map is broken.
At the moment im out of business because i need to fly around to some customers of my company. Sorry
 
There are several bugs within the A.R.T Source right now, at least the version we have here.

No matter which weapon you have equiped (or none), crouching toggles some kind of animation.

Only reporting, not complaining. I'm not in the position to complain at all, since I'm no C++ coder who could fix 'em.
 
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