- Joined
- May 17, 2013
- Messages
- 310
- Reaction score
- 210
Hello Guys, I'm back
Tested only in "AllRight Source"
In WarZ.Sln -> Obj_Vehicle.cppTested only in "AllRight Source"
Search for this:
PHP:
float Speed = getVehicleDescriptor()->vehicle->computeForwardSpeed()*2;
if (oldSpeed > 10)
{
if (Speed < oldSpeed-10)
{
SoundSys.PlayAndForget(SoundSys.GetEventIDByPath("Sounds/Vehicles/Crashes/Crash_Metal"),GetPosition());
SendCrashSnd(SoundSys.GetEventIDByPath("Sounds/Vehicles/Crashes/Crash_Metal"));
dura -= 2.3f;
}
}
And Add Above:
PHP:
if (Speed > 10 && Keyboard->WasPressed(kbsS))
{
SoundSys.PlayAndForget(SoundSys.GetEventIDByPath("Sounds/Vehicles/Braking/Brake_Concrete"),GetPosition());
SendCrashSnd(SoundSys.GetEventIDByPath("Sounds/Vehicles/Braking/Brake_Concrete"));
}
Like That:
PHP:
float Speed = getVehicleDescriptor()->vehicle->computeForwardSpeed()*2;
if (oldSpeed > 10)
{
if (Speed < oldSpeed-10)
{
SoundSys.PlayAndForget(SoundSys.GetEventIDByPath("Sounds/Vehicles/Crashes/Crash_Metal"),GetPosition());
SendCrashSnd(SoundSys.GetEventIDByPath("Sounds/Vehicles/Crashes/Crash_Metal"));
dura -= 2.3f;
}
}
if (Speed > 10 && Keyboard->WasPressed(kbsS))
{
SoundSys.PlayAndForget(SoundSys.GetEventIDByPath("Sounds/Vehicles/Braking/Brake_Concrete"),GetPosition());
SendCrashSnd(SoundSys.GetEventIDByPath("Sounds/Vehicles/Braking/Brake_Concrete"));
}
Thanks!
Credits: Me"
Credits: Me"
Last edited:

