[Release]ActivityZ Server Full Source Release

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Newbie Spellweaver
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ActivityZ Server Full Source Release

Good day we'll be providing the source of the Activity'm using codexo source, fixed many things I think will help a lot of people decided to help put the community enjoy commenting doubt there


sorry for english

24/09/2015

Link bin Full:
If you can not restore database data you can use the following sql
Link database optional :
Link sql codexo:
includes file
Link mega :


Fixed - Clan / Nametags Showing
Fixed - white grass
Fixed - Super Zombie Animation
Fixed - Change of added experience (XP) and XP for real skill tree
Fixed - Fall correct damage
Fixed - Changing the menu language
Fixed - Languages
Fixed - RGP (Rocket Launcher) with fixed sound
Fixed - global inventory anywhere.
Fixed - Flash Bang Grenade.
Fixed - Search Filter games
Fixed - Purpose
Fixed - Glitch in trees and buildings
Fixed - God Mode cut
Fixed - Activate player Client / namertag for administrators - Right-Control
Fixed - Some fixed ingame Lang lang and files
Fixed - Barricades
Fixed - SkillTree
Fixed - HudVault (50%)
Fixed - bug Missions menu
Fixed - Night Vision
Fixed - Camera Swim
Fixed - Sounds of some items
Fixed - if you die, you can only see the options menu and exit the game.
Fixed - You can now jump on the water
Fixed - Regions can now USA, Europe, USA and nort Russian regions
Fixed - Normal, recent and favorite games.
Fixed - Steps sounds Warz.exe
add - disable support shadows
add - Rent Server
add - Change Name
add - skill tree
add - CaliWood map
add - Crafting items and (Harvesting Tool)
add - loodbox to caliwood or expecific plunders ids to other maps
add - New menu with all the OK buttons
add - Server Password OK
add - Vests New Tab
add - Call Help
add - player ping and fps
add - Unarmed Combat 100% done
add - New Grass alpha
add - Swimming with sound
add - UnloadClip
add - Flashlight Weapons
add - Vehicles (Damage work, cars crash, spawn work, RepirKit work, fuel system work, work lights and explosion blast, kill zombies and players)
add - Spectator Mode to DEV - Press F8
add - toggleable Flashlight with Key F (client and server) 99% done
add - Now position the camera by pressing the right-ALT
add - Now Left ALT Dev-Speed ​​Turn
add - removed elite weapons and add only weapon Famas
add - Always read data .bin, instead of folders / levels of data
add - Zombie killer car
add - with grenade damage
add - flashlight texture infestation
add - Change Outfit
add - PVP and PVE mode
Add - Asian Character
Add - Generate protection
add - More zombies
add - heavy armor and night digital armor
add - group 100% functional
add - System Group, work on all map and large and small


he was currently running using the emulator but caught a sorce updated but I hope to help my friends with this post I'm not here to be better than anybody then decided to offer thanks to all


Programmer ass Wesley
 
Last edited:
how to restore db?
Wesley Bruno - [Release]ActivityZ Server Full Source Release - RaGEZONE Forums
 
Where can I find the cars spawned in/change the locations/command to spawn them?


Also when you revive you manage to keep your items. How would I change it?


EDIT: Fixed revive items thing. Still searching for the cars ^.^
 
Last edited:
item was not droped when killed.

if you're using other database script, must fix.

here are the files friend warns there anything that upo another date

link collision :

this changed but you can change the code in the source also check the database in the sorce WZ_Char_SRV_SetStatus just go
warz.server


search for:


obj_ServerPlayer DoDeath :: void ()


so this code will stra


obj_ServerPlayer DoDeath :: void ()
{
gServerLogic.LogInfo (peerId_, "Death", ""); CLOG_INDENT;




deathTime r3dGetTime = ();




if (! profile_.ProfileData.isDevAccount || loadout _-> GameMapId! :: = GBGameInfo MAPID_WZ_Cliffside)
{




// Drop all items
for (int i = 0; i <loadout _-> BackpackSize; ++ i)
{
wi = const wiInventoryItem & loadout _-> Items ;
if (wi.itemID> 0) {
BackpackDropItem (i);
}
}




// Drop not-default backpack as well
if (_- loadout> BackpackID! = 20176)
{
// Create object network
obj_DroppedItem * obj = (obj_DroppedItem *) srv_CreateGameObject ("obj_DroppedItem", "obj_DroppedItem" GetRandomPosForItemDrop ());
obj> SetNetworkID (gServerLogic.GetFreeNetId ());
obj> NetworkLocal = true;
// vars
obj> = m_Item.itemID loadout _-> BackpackID;
obj> m_Item.quantity = 1;
}
}




// September que character is dead
loadout _-> Alive = 0;
loadout _-> GamePos GetPosition = ();
loadout _-> Health = 0;
// Clear attachments
if (_- loadout> GameMapId! :: = GBGameInfo MAPID_WZ_Cliffside)
{
loadout _-> Attachment [0] .Reset ();
loadout _-> Attachment [1] .Reset ();
}
// NOTE: WZ_Char_SRV_SetStatus server will clear player backpack, so make that CJobUpdateChar :: Exec () will not update it
savedLoadout_ loadout_ = *;




gServerLogic.ApiPlayerUpdateChar (this);




SetLatePacketsBarrier ("death");




return;
}


to modify


obj_ServerPlayer DoDeath :: void ()
{
gServerLogic.LogInfo (peerId_, "Death", ""); CLOG_INDENT;


deathTime r3dGetTime = ();


// Drop all items
for (int i = 0; i <loadout _-> BackpackSize; ++ i)
{
wi = const wiInventoryItem & loadout _-> Items ;
if (wi.itemID> 0) {
BackpackDropItem (i);
}
}


// Drop not-default backpack as well
if (_- loadout> BackpackID! = 20176)
{
// Create object network
obj_DroppedItem * obj = (obj_DroppedItem *) srv_CreateGameObject ("obj_DroppedItem", "obj_DroppedItem" GetRandomPosForItemDrop ());
obj> SetNetworkID (gServerLogic.GetFreeNetId ());
obj> NetworkLocal = true;
// vars
obj> = m_Item.itemID loadout _-> BackpackID;
obj> m_Item.quantity = 1;
}


// September que character is dead
loadout _-> Alive = 0;
loadout _-> GamePos GetPosition = ();
loadout _-> Health = 0;
// Clear attachments
loadout _-> Attachment [0] .Reset ();
loadout _-> Attachment [1] .Reset ();
// NOTE: WZ_Char_SRV_SetStatus server will clear player backpack, so make that CJobUpdateChar :: Exec () will not update it
savedLoadout_ loadout_ = *;


gServerLogic.ApiPlayerUpdateChar (this);


SetLatePacketsBarrier ("death");


return;
}
 
I have login failed wrong username and password

Login auth code 8

000006.556| Trying to load food item with id '301321' that is already loaded!000020.521| WO_API: http timeout
000020.521| LoginAuth: 8
 
check your api in iis manager and wether you set all ips you want to use



new error:

000002.194| r3dFS: there is no volume file WZ_00.bin
000002.195| r3dFS: there is no volume file WZ_00.bin
000002.195| Opening game data - finished
000002.195| current build version=1, updater data version=1226116355
000002.195| Building update list
000002.195| OpenFromWeb
000002.196| failed to get http://127.0.0.1/wz/wz49150D03_00.bin, http code 404
000002.196| FailUpdate: There was a problem downloading from CDN server
Check that you have a working internet connection and you are not behind a proxy or firewall.
000002.196| Exception! EResult=2
000002.198| CUpdater::Stop()
 
I fixed the vehicles and the vehicle spawning command and I gotta say this source is pretty solid. I noticed that ragdoll is activated aswell but it's a little buggy on montains and such things and the items have a white thing around them.

I still have, however, to fix the vehicles (which means coding their health/gas etc), but they're drivable.
 
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