[Help] How to hide the mall?

Newbie Spellweaver
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When I hide weapons, melee weapons, ammunition, become like this, how to hide the three?
Ghislanine - [Help] How to hide the mall? - RaGEZONE Forums
 
FrontEndWarZ make the function like this
Code:
void FrontendWarZ::eventMarketplaceActive(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tutorial.visible", false);
	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab6.visible", false);
	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab7.visible", false);
	gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab8.visible", false);
	r3d_assert(argCount==0);
	writeGameOptionsFile();
	UpdateSkinIcons(gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID],true);
}

FrontEndShared

Turn false your tab in the red words
Code:
void addItemCategoriesToUI(class r3dScaleformMovie& gfxMovie)
{
	// add categories
	Scaleform::GFx::Value var[8];
	var[2].SetNumber(0); 
	var[3].SetNumber(0);
	var[4].SetNumber(0);
	var[5].SetNumber(0);
	var[6].SetNumber(0);
	var[7].SetBoolean(true); // visible in store

	// store & inventory tabs
	var[0].SetNumber(0);
	var[1].SetString("weapon");
	[B][COLOR="#FF0000"]var[2].SetBoolean(true); // put "false" for hide weapons tab on market
	var[3].SetBoolean(true);[/COLOR][/B]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(1);
	var[1].SetString("ammo");
	[COLOR="#FF0000"][B]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/B][/COLOR]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(2);
	var[1].SetString("explosives");
	[COLOR="#FF0000"][B]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/B][/COLOR]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(3);
	var[1].SetString("gear");
	[B][COLOR="#FF0000"]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/COLOR][/B]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(4);
	var[1].SetString("food");
	[B][COLOR="#FF0000"]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/COLOR][/B]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(5);
	var[1].SetString("survival");
	[COLOR="#FF0000"][B]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/B][/COLOR]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(6);
	var[1].SetString("equipment");
	[COLOR="#FF0000"][B]var[2].SetBoolean(true);
	var[3].SetBoolean(true);[/B][/COLOR]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);

	var[0].SetNumber(7);
	var[1].SetString("account");
	[B][COLOR="#FF0000"]var[2].SetBoolean(true);
	var[3].SetBoolean(false);[/COLOR][/B]
	gfxMovie.Invoke("_root.api.addTabType", var, 4);
}
 
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