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When I hide weapons, melee weapons, ammunition, become like this, how to hide the three?
I think isWhen I hide weapons, melee weapons, ammunition, become like this, how to hide the three?
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void FrontendWarZ::eventMarketplaceActive(r3dScaleformMovie* pMovie, const Scaleform::GFx::Value* args, unsigned argCount)
{
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tutorial.visible", false);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab6.visible", false);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab7.visible", false);
gfxMovie.SetVariable("_root.api.Main.Marketplace.Marketplace.Tab8.visible", false);
r3d_assert(argCount==0);
writeGameOptionsFile();
UpdateSkinIcons(gUserProfile.ProfileData.ArmorySlots[gUserProfile.SelectedCharID],true);
}
void addItemCategoriesToUI(class r3dScaleformMovie& gfxMovie)
{
// add categories
Scaleform::GFx::Value var[8];
var[2].SetNumber(0);
var[3].SetNumber(0);
var[4].SetNumber(0);
var[5].SetNumber(0);
var[6].SetNumber(0);
var[7].SetBoolean(true); // visible in store
// store & inventory tabs
var[0].SetNumber(0);
var[1].SetString("weapon");
[B][COLOR="#FF0000"]var[2].SetBoolean(true); // put "false" for hide weapons tab on market
var[3].SetBoolean(true);[/COLOR][/B]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(1);
var[1].SetString("ammo");
[COLOR="#FF0000"][B]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/B][/COLOR]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(2);
var[1].SetString("explosives");
[COLOR="#FF0000"][B]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/B][/COLOR]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(3);
var[1].SetString("gear");
[B][COLOR="#FF0000"]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/COLOR][/B]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(4);
var[1].SetString("food");
[B][COLOR="#FF0000"]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/COLOR][/B]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(5);
var[1].SetString("survival");
[COLOR="#FF0000"][B]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/B][/COLOR]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(6);
var[1].SetString("equipment");
[COLOR="#FF0000"][B]var[2].SetBoolean(true);
var[3].SetBoolean(true);[/B][/COLOR]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
var[0].SetNumber(7);
var[1].SetString("account");
[B][COLOR="#FF0000"]var[2].SetBoolean(true);
var[3].SetBoolean(false);[/COLOR][/B]
gfxMovie.Invoke("_root.api.addTabType", var, 4);
}