Tera level 100 version

Zentsuken


OMG Thank you very much, my brother, it's going well. And one more thing, there is an error in using the nickname in Korean. Can you solve this problem? I will ask more questions in the future. Have a nice day
 
And one more thing, there is an error in using the nickname in Korean. Can you solve this problem? I will ask more questions in the future. Have a nice day

Try to use InputRestrictionData.xml rules from Korean DC file (there is a link to it in this thread). This requires editing this file not on the server, but also on the client (repacking the DC).
 
Not sure if you already managed to fix it for The Abscess, but here it is:
Changed files:
Changeset from my repo:

Mini map and teleportal working for 9511 The Abscess (7 man raid) and 9611 The Abscess (Hard).

Some of these files also contains changes from enabling MCHM.

---
Another topic, did anyone already try to replace a boss encounter in a dungeon?
My goal is to repurpose some old unused dungeons with something more interesting.

PHZJfar - Tera level 100 version - RaGEZONE Forums
I managed to put Meldita as the first boss of MCHM just for testing purposes, but the AI is all messed up. I guess it has something to do with how the skills and npcdata are grouped by hunting zones, so the IDs for Skills, Effects, and AI are either missing or used by something else.

If anyone has a tip on how to do it, I'll be grateful.

Wouldnt it also be something in the abnormality files? I havent really looked that far but are the AI's hunting zone based or purely NPC based? What about the NPC condition data files? (just throwing out some ideas lol)
Maybe abnormality, area and newworldmap too?
 
and tba works, did anyone check this mode ???
I don't know if it's my setup, but none of the heroes had a weapon to equip (so you can't even do the short "alternative reality" story quests in there).

When this was live (patch 99), it died a really quick death (no one asked for MOBA style game mode). It lacked any customization (no rebinding keys, no camera zoom out, no UI customization; not even a friends list). Bluehole spent at least 6 months on this and it shutdown in 2.5 months (closed in patch 102); time that would've been better spent on the main game. Basically, the PvP in this could've been just another battlefield, while the story quests could have also been implemented in the main game in a separate dungeon (Castle Aranea style which takes you back in time). Might be projects worth pursuing as extra content in the main game.
 
Just a quick question. Is anyones Guild Quests working?

it's been 3 days since our guild was created and we don't have access to Guild Quests saying "Must wait for Valderon tokens to reset at least once"
 
2022-06-03 09:45:10 Build : Nov 3 2020 21:57:562022-06-03 09:45:10 TopographyServer.exe --sharedmemoryproducer=true2022-06-03 09:45:10 SVN Info: Live100_02_TW(376951)2022-06-03 09:45:10 New LogFileWriter Key[0] PlanetId[0] ServerType[0] 06-03 -1:-12022-06-03 09:45:12 CreateFileMapping 실패 (5)2022-06-03 09:45:12 지형을 읽어 들일 수 없습니다. 지형이 제대로 떠 있는지 확인바랍니다.

log
 
Wouldnt it also be something in the abnormality files? I havent really looked that far but are the AI's hunting zone based or purely NPC based? What about the NPC condition data files? (just throwing out some ideas lol)
Maybe abnormality, area and newworldmap too?
I think the Hunting Zone works like a scope, so anything declared in it only works for that HZ.


  • The NpcData files define a TemplateId for NPCs inside an HZ and every template uses a ShapeId, the unique ID for an NPC model;
  • The TerritoryData defines the placement of Templates defined on NpcData of the same scope;
  • The AiData defines behaviors that can be referenced by multiple templates, the AI is defined at the NpcData Template tag by the attribute "aiid" and at the TerritoryData Npc tag by the attribute "ai";
  • The Ai declaration inside the AiData uses some Behavior/Skill IDs defined inside the NpcSkillData and SkillData files;

It is all tied up to its original Hunting Zone, requiring the migration of all the related entities.

I remember that EME did once a boss event on multiple maps, so there's probably another way to place a boss out of its original dungeon without modifying a lot of stuff.
 
Setup token shops

1. Find a token you want to use as a shop. Example
2. Use findstr in command prompt (or preferred terminal emulator) to find appropriate BuyList and ItemMedalExchange. Example cd to Executable\Bin\Datasheet and run findstr /M 216808 *.xml
3. Open BuyList XML and filter for id to find the related item and add your items. Example below

<List id="2130052" desc="Colorful Token-Weapons" NeedMedalItemId="216808">
<Item priceRevision="1" itemId="90750"/>
<Item priceRevision="1" itemId="90758"/>
<Item priceRevision="1" itemId="90766"/>
<Item priceRevision="1" itemId="90774"/>
<Item priceRevision="1" itemId="90790"/>
<Item priceRevision="1" itemId="90830"/>
<Item priceRevision="1" itemId="90846"/>
<Item priceRevision="1" itemId="90786"/>
<Item priceRevision="1" itemId="90802"/>
<Item priceRevision="1" itemId="90810"/>
<Item priceRevision="1" itemId="90818"/>
<Item priceRevision="1" itemId="90826"/>
<Item priceRevision="1" itemId="90842"/>
</List>

4. Go to the ItemMedalExchange XML and add the same items to that list. You can set the token price by changing buyPriceMedal. It's required that items match on both XMLs otherwise you'll get a Datasheet load error when starting the WorldServer.

<Exchange itemId="90750" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90758" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90766" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90774" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90790" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90830" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90846" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90786" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90802" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90810" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90818" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90826" buyPriceMedal="1" medalItemId="216808"/>
<Exchange itemId="90842" buyPriceMedal="1" medalItemId="216808"/>

5. Restart the server. Example of token page

 
TERA Euro Client 100.02 download (.torrent):
Fully compatible with this server. Native language support EUR, FRA, GER, RUS with all SFX.

Alternative download method: https://forum.ragezone.com/f797/tera-level-100-version-1205489-post9127358/#post9127358


Hello,

- I have downloaded the 40+Gb torrent file,
- Extracted the "Tera-100.02-GF.zip" file in the same folder as the other "Tera-100.02-GF.zip.002" to ".005" files
- Tried to launch the "Tera" application from the "Binaries" folder
- Got an error "You must run the game with launcher"

Any help please ? ^_^
 
Not sure if you already managed to fix it for The Abscess, but here it is:
I didn't have much time to look at this, I'll work on it this weekend.

I remember that EME did once a boss event on multiple maps, so there's probably another way to place a boss out of its original dungeon without modifying a lot of stuff.

You can spawn it using the ingame GM tool, but many of the mechs don't work correctly because they are tied to the hunting zone.
 
I've noticed an odd bug, anything i put into the elite bar once I claim it then i can't right click open them or discard them, but if i gift them with the web panel they open fine?

Example:

Code:
[COLOR=#D4D4D4][COLOR=#808080]<[/COLOR][COLOR=#569CD6]Slot[/COLOR] [COLOR=#9CDCFE]pos[/COLOR]=[COLOR=#CE9178]"6"[/COLOR] [COLOR=#9CDCFE]type[/COLOR]=[COLOR=#CE9178]"GetItem"[/COLOR] [COLOR=#9CDCFE]templateId[/COLOR]=[COLOR=#CE9178]"155865"[/COLOR] [COLOR=#9CDCFE]getTemplateId[/COLOR]=[COLOR=#CE9178]"155865"[/COLOR] [COLOR=#9CDCFE]getAmount[/COLOR]=[COLOR=#CE9178]"1"[/COLOR] [COLOR=#9CDCFE]limitType[/COLOR]=[COLOR=#CE9178]"account"[/COLOR] [COLOR=#9CDCFE]amount[/COLOR]=[COLOR=#CE9178]"1"[/COLOR][COLOR=#808080]/>[/COLOR][COLOR=#6A9955]<!-- Elite Gem Bag -->[/COLOR]
[COLOR=#808080]<[/COLOR][COLOR=#569CD6]Slot[/COLOR] [COLOR=#9CDCFE]pos[/COLOR]=[COLOR=#CE9178]"7"[/COLOR] [COLOR=#9CDCFE]type[/COLOR]=[COLOR=#CE9178]"GetItem"[/COLOR] [COLOR=#9CDCFE]templateId[/COLOR]=[COLOR=#CE9178]"98104"[/COLOR] [COLOR=#9CDCFE]getTemplateId[/COLOR]=[COLOR=#CE9178]"98104"[/COLOR] [COLOR=#9CDCFE]getAmount[/COLOR]=[COLOR=#CE9178]"5"[/COLOR] [COLOR=#9CDCFE]limitType[/COLOR]=[COLOR=#CE9178]"account"[/COLOR] [COLOR=#9CDCFE]amount[/COLOR]=[COLOR=#CE9178]"5"[/COLOR][COLOR=#808080]/>[/COLOR][COLOR=#6A9955]<!-- noct boxes -->[/COLOR]     
[/COLOR]

Also in my CreateCharData I have a 1 year elite scroll but I have the same issue of not being able to use it or delete it in game. I also have a mount in here too and that is usable, just the elite side seems to be broken.

Code:
[COLOR=#808080]<[/COLOR][COLOR=#569CD6]InitItem[/COLOR][COLOR=#9CDCFE]itemTemplateId[/COLOR][COLOR=#D4D4D4]=[/COLOR][COLOR=#CE9178]"183464"[/COLOR][COLOR=#9CDCFE]initWear[/COLOR][COLOR=#D4D4D4]=[/COLOR][COLOR=#CE9178]"false"[/COLOR][COLOR=#9CDCFE]amount[/COLOR][COLOR=#D4D4D4]=[/COLOR][COLOR=#CE9178]"1"[/COLOR][COLOR=#808080]/>[/COLOR]
 
Last edited:
question:

In the admin web panel under dungeon management...what does it exactly do? Right now it states all dungeons as ON but half of them arent. Is this enabling / disabling dungeons or matchmaking for them?
 
New issue:

Worldserver seems to be spitting out loads of errors and i have no idea why ;/

!!!!! Failed get random spawn pos/dir in huntingzone[43], territory[4300161], npc[19] {Invalid Terrain}

and

[LAG] Function Lag! thread: 7, func: void __cdecl DatasheetManager::GetTCatStoreBuyMenuList(class std::vector<int,class std::xallocator<int> > &,class std::map<int,c[LAG] Function Lag! thread: 7, func: void __cdecl InGameShopDataManager::AppendTCatStore(void), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: void __cdecl InGameShopDataManager::ReadProductEnd(bool), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: bool __cdecl Handler_DBS_INGAMESHOP_PRODUCT_END(void *,const unsigned char *,int), execTick: 422, startTick: 146703
[LAG] Function Lag! thread: 7, func: void __cdecl DungeonManager::UpdateDungeonOpenInfo(void), execTick: 156, startTick: 147187
[LAG] Function Lag! thread: 7, func: void __cdecl DungeonManager::OnTick(void), execTick: 156, startTick: 147187

did u find the way to fix that ?
 
question:

In the admin web panel under dungeon management...what does it exactly do? Right now it states all dungeons as ON but half of them arent. Is this enabling / disabling dungeons or matchmaking for them?
The admin web panel read data from xml in the appResource folder, who may be different than the one from the server.
Ensure that all files from the web admin match the one on the server and that should fix the issue
 
Looks like the following dungeons cannot be enabled for some reason,

DungeonConstraint - ParseDungeonConstraint error [continentId = 9024]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9724]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9725]
DungeonConstraint - ParseDungeonConstraint error [continentId = 9726]

<name id="9024" name="Fane of Kaprima" />
<name id="9724" name="Fane of Kaprima (Hard)" />
<name id="9725" name="Balder's Temple (Hard)" />
<name id="9726" name="Argon Corpus (Hard)" />

DungeonData and AreaData exist... but idk

Anyone found any way to do it?
 
Yea, some pages on the WebAdmin are not functioning. There's one that consistently states an SQL error despite all of the connection data being accurate. (will need to check the page again as I can't remember which one it was and update this post)

Also, can someone explain how maintenance is performed or is it all automatic? For example, we still can not do guild quests as it says tokens must be reset at least one time, yet, it's been 5 days. So i'm not certain if there's a manual maintenance procedure or an automatic one that I'm not aware of
 
Back